Z-Man Games Pandemic Legacy Board Game, Red
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- 60 minute playing time
- Shape the world, the characters and even the diseases
- Ever-changing elements means that every game will be unique to your group
- An epic twist on the now classic pandemic mechanisms
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The world is on the brink of disaster. In pandemic legacy, your disease-fighting team must keep four deadly diseases at bay for a whole year. Each month will bring new surprises, and your actions in each game will have repercussions on the next. Will you let cities fall to the diseases? Will your team be enough to keep the viruses at bay for a whole year? Craft your own unique pandemic experience with pandemic legacy.
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This item Z-Man Games Pandemic Legacy Board Game, Red
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||10.63 x 2.95 x 14.57 in||10.63 x 2.95 x 14.57 in||8.6 x 12 x 1.7 in||6.3 x 2.8 x 9 in||8.8 x 8.8 x 2 in||8.8 x 8.8 x 2 in|
|Item Weight||4.5 lbs||4.59 lbs||2.3 lbs||1.25 lbs||1.47 lbs||1.49 lbs|
Top customer reviews
We had never played Pandemic before, so we did a few practice rounds first without the Legacy rules in effect. Feeling pretty comfortable with it, we moved ahead in the campaign. Opening the special boxes and putting stickers on the board feels like Christmas. The first time it told us to destroy a card, we looked at each other wondering who was going to be brave enough to rip it up. The way new cards are entered into play, with rules changing permanently (or at least seemingly permanently) as you go, objectives changing and adding on to one another, makes each game a unique experience with changing strategy. There are funded events, characters added into play, upgrades and scars added to characters, mutations added to the diseases, and at the end of each game, depending on whether you won or lost, your funding either goes up or down, which will make the next game either easier or harder. I don't know how anyone could go back to regular Pandemic after this.
At first I hadn't wanted to buy both Pandemic and Pandemic Legacy, but now I think I understand the need for both. As the game's board changes and is modified, I think we'll need a regular Pandemic board (and the expansions!) for playing afterward. Though maybe we'll need to keep some of the new modifications we learned in Legacy? Only time will tell.
Next week, I'm starting a new Legacy campaign with four players. I'm hoping that is even more exciting (will report back soon), but for now, I'm happy to have found a complex and engaging co-op game for two players.
And for people wondering if you can start over with the Legacy campaign after you finish the 12 months, my feeling is that the answer is no. Even if you don't destroy cards, some of the changes are somewhat permanent, adding new rules at certain stages or placing new stickers over the old ones. Each time there is an outbreak in a city, it gets a sticker permanently leveling it from 1-5 (rioting to destroyed) which changes the play. So even without destroying cards, you're using the stickers. I don't think you could play through it again after you finish as the 12-month campaign, but I figure it IS likely that whatever state the game is in by month 12, you can keep playing that campaign over and over.
For those not familiar the Legacy system is just a term in board games that came about from Risk Legacy. It is a reasonably novel idea where each game played things happen and that cause permanent changes to the game. Inside the box are compartments that are opened at specified times. These do things from make permanent changes to the board and characters to even destroying some components or bringing completely new stuff into the game.
When you start the game it is almost identical to standard Pandemic but before the end of the first game several changes are made to everything from the board, to how the viruses act, to even what your objective is. And just looking at the amount of stuff still hidden tells me there's even more here than there was in Risk Legacy. Plus it's a much, much better game. And they still put in some pretty stellar components as well.
This is a fantastic item if the idea of making permanent markings or even tearing up pieces to one of your games doesn't give you ulcers. There is also the typical concern that after a campaign there's very little reason to continue playing it. I have two responses to that. The first is, at the end, even if you don't unlock anything new, you still have a neat Pandemic variant with its own crazy rules that is pretty unique to you and your group that you can play any time you want just like you would regular Pandemic. The second is, one campaign is between 12-24 games...and it isn't going to be 12. Since I got into designer gaming 3-4 years ago there are less than 20 games I've played more than 12 times. So that's quite a bit of value even if you never play it again at the end of your campaign.