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|You Save:||$27.50 (61%)|
|Number of Game Players||2 to 4 players|
|Item Dimensions LxWxH||12 x 8.6 x 1.7 inches|
About this item
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- As skilled members of a disease fighting team, you and the other players work together to keep the world safe from outbreaks and epidemics
- Pandemic is a cooperative board game in which players work as a team to treat infections around the world while gathering resources for cures
- 2 – 4 players
- 45 minutes
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From the manufacturer
Work together to save humanity in the 2008 bestselling cooperative board game! Four diseases threaten the world, and your elite team of specialists must find a cure for each of them before it’s too late.
Travel around the world, treat local populations, and collect sets of City cards to complete research. Make sure to contain the spread—if there are too many outbreaks, you’ll lose the game.
As you cure each disease, they become easier to treat and remove from the board. When you’ve cured all four diseases, your team wins the game!
Each player can take advantage of their role’s special abilities. Use your strengths to support your team’s strategy as you work to discover cures.
All players start in Atlanta at the Center for Disease Control. Build research stations in other parts of the globe to travel and discover cures more efficiently!
Use Event cards for their special one-time effects to help your team get ahead. And when you’re ready for a new challenge, adjust the game’s difficulty by adding more Epidemic cards to the deck.
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example the operation specialist can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are out breaking fast and time is running out: The team must try to stem the tide of infection in diseased areas while also towards cures. A truly cooperative game where you all win or you all lose.
From the Manufacturer
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example the Operation Specialist can build research stations which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are out breaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures. A truly cooperative game where you all win or you all lose.
CALIFORNIA WARNING: This product may be subject to Prop 65 rules and regulations. - www.P65Warnings.ca.gov
Top reviews from the United States
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There went that Sunday. I even stopped watching football, BECAUSE CHILDREN ARE DYING IN ISTANBUL OR CONSTANTINOPLE. We played several games. We lost our first few, then kept winning. Our kids were annoying us with petty stuff like, "Daddy, I'm hungry" and "Mommy, my toe fell off" but sometimes you just have to tell your kids that now isn't a good time, because Daddy is building a research center and then has to fly to meet Mommy in Milan, and there is leftover ham in the refrigerator.
I do question whether the game will keep its challenge. We've won our only two games on the hardest difficulty, but it felt suspenseful and like we could have lost, so I think it'll still be fun to play. Regardless, we've already gotten our money's worth out of this game. I think my daughter (six) will be able to learn it now or shortly as well, which will be cool and we can monitor her toe situation better.
After opening this box for the first time, my roommates and I spent countless nights trying to save the world. As frustrating as it is to lose to a piece of cardboard, it is equally, if not more, gratifying to conquer your imaginary microscopic adversaries. There are so many occasions where you end the game in despair wishing you had just one more turn. But when you win, you come away feeling like the hero of an apocalyptic movie, saving the world in the very nick of time! Needless to say, we are currently best friends changing the world via healthcare, the arts and non-profits.
Be warned, you won't win. Out of 17 games, I have a 29% win ratio on it. The game normally wins, but that is part of the fun of the game, when you win as a team it feels more of a victory.
This is a co-op game, all players are on the same team and work together, and because of that, you can get the Alpha-Gamer in the group that tells you how things should be done, so just be aware of that. I've never had that occur, we all gives our onions and if needed vote.
It is highly recommended that you also pick up the Pandemic on The Brink Expansion Board Game (2nd Edition) with this copy. It adds nice storage, better rolls, smaller tokens, along with more ways to play. Even if you don't play the expansion what it does add to the main game is nice.
It’s true, I haven’t ever beat this rotten game and yet I keep coming back. Because one day I’ll win; in spite of all the wounds to my pride I’ve had to nurse, one day I’ll – I mean- we’ll win. I say we’ll because this is a co-operative game where you all work together against those nasty strains of no-doubt-human engineered beasties. Now, I know there are those of you who beat this every time you play, like I beat Shadows over Camelot every time I play, but I’ve invited those sorts to come play with me and they can barely stand the shame of losing with me.
To make it even worse, we only play with 4 epidemics. I feel like I’m at an AA meeting: “Hi my name is Kyle.”
“Hi Kyle” echoes the crowd.
“I… I suck at Pandemic.”
This is the part where you put your arm on my shoulder and tell me it’s going to be alright.
This board is a handsome map of the world; only instead of country boards you see in Risk there is a red web of interconnected cities. Everyone starts in Atlanta were a research station is and you go from there. Each player plays a scientist that has a special ability: one can move others on their turn, one can give cards to another without the restrictions other players have and so on. The game also begins with 9 random cities around the world with varying degrees of infection (one to three stacked blocks). If a city would have a fourth block put on it (called an outbreak), it actually stays at three and the cities connected by the red web get a block. Isn’t that nice? It’s called a cascading outbreak. Such a pretty name. If you get 9 outbreaks in a game you lose. If you run out of blocks for a certain strain you lose, and if you haven’t cured all the strains before your white deck of cards runs out, you lose. I hate to be a negative Nancy, but there’s a lot of ways to lose this game. If, on the other hand, you are able to find cures for each strain, you win!
How do you do that? Well you get someone who has got 5 cards of the same color in their hand to a research station, that’s how. One of the players only needs four.
Every turn each player gets to do four actions. Picking up a cube off a city counts as one, so does moving between cities. You can charter flights with your cards, rather than use them for cures. You can build research stations and fly between those without expending a card, and a few other things. Then you draw cards that you think will help you, but can instead turn out to be epidemics. And you also draw cards for cities that get infected: usually this amounts to adding on square to the city’s pile. As the game progresses, more cards are drawn at a time to be infected. Oh, and when an epidemic happens, the cards for the cities that were infected get put back on the top of the draw pile. Oh dear.
I hate to tell you what to do because what do I know anyway?
Those of you who beat this all the time should tell me what to do. I understand that finding the cures is everything- lest you run out of time. Others say, make sure that you never have three on on e city at a time, as to avoid outbreaks.
Make sure that the medic is only clearing off stacks of infections, the dispatcher should be moving people so that don’t have to move themselves.
Again, I never win, so what do I know?
If it hasn’t been obvious, I am completely sucked in by the theme. There are similarities to other co-operative games especially Forbidden Island: Each character has special powers, you make moves for the team and then the board pushed you closer to defeat, that sort of thing. Forbidden Island also shares the shuffle the cards and put them back on top of the draw deck mechanic. I tell you this so that you won’t be surprised if you decide to add them both to your game closet, this is why I haven’t added Forbidden Island to mine, though I’ve played the game. While this adds to the evidence that the theme could be stripped out of the game, I don’t recall cascading flooding going on in Forbidden Island, or feeling like humanity is hanging in the balance, or being glad I don’t live anywhere in Eastern Europe. That is to say, I think the theme sticks.
I read about people who win all the time and needed the expansion to rouse any concern in them. But who can believe everything they read on the internet, I ask you? Just because I’ve never won though doesn’t mean that it’s not an enjoyable experience, mind you. Because I keep coming back.
Interaction is very high. There’s all sort of collaborative discussion that goes on through this game.
Low. It takes all of ten minutes to explain and there are directions on the board and the turn cards.
Nill. You are all in it together! And you even get to move a guy in your turn.
What’s not to Like?
I actually know where some of these cities are on the map are but they all have these lines that go from the pin-pointed location to the circle where you actually place the blocks. That remains a bit annoying even after playing the game 10 times.
My four year old likes “The one where they get sick” We run around curing cities till the infection deck runs out. He feels a lot better about himself than the rage I feel playing by the real rules.
Actually, as I think about it, the first time I played this game I was at the home of some friends and I think we won. But I’m certain I have not won with my copy of the game. I’d say mine is jinxed, but we’ve played on another friends copy and lost there too. Also, I should say that a brother of mine lost two in a row and saw the writing on the wall in the third game and left the table, swearing off the game forever. You might consider your own resiliency before buying this game.
Top reviews from other countries
My advice would be to find a good YouTube video explaining the game first, then read the rules, and have them to hand for the first game. It's a lot to take on all in one go, but once you get going the gameplay is logical and easy to follow.
Gameplay-wise, the tension can quickly start to mount as the viruses start to spread through the cities and this really brings out the best in relationships with your other players. You really have to communicate and know each other's strengths and weaknesses.
All I learned about my father from playing Monopoly with him is that he has a great poker face and is even more miserly in a fantasy reality than real life! I also know my mother is a wanton cheat who would really rather the game would hurry up and get finished! Those kind of games, with players pitted against each other, just don't make for a happy Christmas/get together!
The box and components are sturdy, the instructions are clear, well illustrated and easy to follow and the graphics etc look nice.
Thank you for reading this review. If you found it helpful, please click the like button!
We opened this on Boxing Day and ended up playing about 6 games back-to-back (with different people joining in for different rounds). We started on the easy level and beat the game 4 times (easy and standard level). But were beaten twice by the game on the advanced level (6 epidemic cards in the deck).
Loved the different characters (and their different skills), the co-operative nature of the game and how quickly you're in the thick of an epidemic! We'd definitely consider buying other games in this series and are already looking at Pandemic Legacy.
Was this game too much for our 10-year-old? Probably, given the "pain in the bum" mood he was in but his younger brother came to watch us and joined in for a game. He understood the rules, the basic tactics and liked the fact it was a co-operative game (so we could help him out and explain what we were doing). So, if your kids are into board games, don't be put off. Catch them in the right mood and they'll love this.
Basically you, and your friends, are trying to cure the planet of 4 deadly diseases. It's intended for a maximum of 4 players giving 1 pawn per person although you can actually solo the game but play as 4 characters, either way works really, the game does offer you to play with less pawns, but where's the fun in that?
The introduction setup for the game makes this a good chance for a first play victory however after this, when you use the full deck, things can get harder, although it's by no means easy to win!
Teamwork is critical and how you play even more so.
This is a great game that actually isn't too complicated and will give you hours of entertainment, I strongly recommend it to anyone, best part about it is you all win or you all lose, noone is left out.
The quality of the game is excellent, it is very well made and tokens are made from plastic. It is better than previous version which was from cardboard.
Main plus for this game is that it doesn't have a lot of cards or tokens. It has 2 decks of cards, 6 research stations, pawns and disease cubes. That's it! So, it is very easy to prepare the game (just few minutes) and there is very small chance to lose the tokens like it is with bigger games which consist of sooo many small details, that it is mind blowing to put it all back together.
So, I definitely recommend this game and I think that this game should be in everyone's collection if they are interested in gaming even just a little bit. It will be fun to play with friends and family. And from my own experience, I don't know anybody who didn't like the game.
Luck - adding dice to a game speeds it up, but brings too much luck into it, this game has no dice, it does have cards which add randomness, but because of the way revealed cards are periodically returned to the top of the deck, this actually reduces the luck plus adds to the tactics by knowing such-and-such danger card is now back in the top 6? cards, and plan accordingly.
Co-operative - I love the co-operative element in that you either all win, or all lose, so you need to work together, no sulking from the first loser of a game. Either way, it gets you all talking and interacting and suggesting and contradicting, which has to be a good thing as you feel like you've really participated.
Pacing - the pacing (especially if you are just learning the game) is excellent, the first couple of rounds you are moping up the virus and accumulating cards thinking 'this is easy' we'll have won in no time, but the game steadily gets harder and harder with the pace set just right in that the final victory/defeat is probably decided by just one last turn either way. It even has a means of adjusting the difficulty according to the players.
Replayability - this is very good, there are several characters with different skills to use, some good some useless for some of the game then essential at certain times. This gives variations in how you play it. Plus the initial distribution of the four infections varies (maybe only three of them are on the board to start?)
There are many expansions to this game but you hardly need them as this has all the fun and skill you need for a roughly 45min game.