Z-Man Games Terra Mystica
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- Fun strategy game with a simple game principle and very little luck involved
- Govern one of 14 factions trying to transform the landscape on the game board in your favor in order to build your structures
- Large number of possible games keeps it entertaining every time
- 30 minute game for 2 to 5 players (ages 13+)
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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In Terra Mystica, players govern one of 14 factions seeking to terraform and colonize the landscape in their favor in order to build structures and preserve their race and culture.
Upgrade structures to provide even more resources, like workers, priests, money, and power, erect temples to gain expanded influence in the four cults of Fire, Earth, Water, and Air, and fortify your stronghold to activate your group's special ability. Will your people prosper, persevere, and stand the test of time in Terra Mystica!
From the Manufacturer
Terra Mystica is a strategy game with a simple game principle and very little luck involved: You govern one of 14 factions trying to transform the landscape on the game board in your favor in order to build your structures. On the one hand, proximity to other players limits your options for further expansion, on the other hand though, it provides some benefits during the game. This conflict is the source of Terra Mystica's appeal. The 14 artfully designed factions, each having unique special abilities, as well as the exchangeable bonus cards allow for a large number of possible game plays that constantly keep this game entertaining.
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|Sold By||Amazon.com||CS Online LLC||DynamicSales||Amazon.com||EndOfLineCollectibles||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||8.8 x 3.6 x 12.4 in||11.81 x 4 x 14.57 in||8.88 x 2.75 x 12.38 in||2.36 x 12.4 x 8.85 in||6 x 0.1 x 4 in||14.57 x 2.76 x 10.24 in|
|Item Weight||2 lbs||7 lbs||5 lbs||2 lbs||0.32 ounces||3.75 lbs|
Top customer reviews
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A great way to spend $X. Even if you NEVER play it, people will look at your game shelf and think, "That's a serious gamer."
- Instructions are complete, leaving little ambiguity.
- Play gets faster the more you play.
- Decent artwork makes this a great game to look at.
- You can drink while playing this game, but you'll make mistakes, so encourage your friends to have another.
- Some races are natural jerks. You'll either gravitate to these races or not. Either way, it's fun.
Neither Good nor Bad:
- Medium/Heavy game can make learning the rules a real barrier. Takes me about 45 minutes to explain for first-timers.
- Races don't interact as much as you may long for. You primarily play your own race's strategy based on the board's setup as opposed to playing against the races you contend against.
If Sasquatch has helped you make a decision or you enjoyed this review, mark him helpful. Sasquatch likes that.
I won't go into super details about how to play the game since there are hundreds of videos and sights for that. I want to talk about what makes this a rich experience for some gaming groups.
Components: These are really well done. The wooden pieces are vibrantly colored and vary enough where it's easy to see which vacation is which. The faction boards themselves are beautifully colored with clear information on it. The board is beautiful. This really is a stunning game to look at and play.
Your Game Group: This is great for people who love a variety. The factions play differently. If you are the Cultist faction, you're probably going to spend a lot of time trying get points from the cults, for example. The mermaids can use the river system in ways others can't. This means you can have a different experience with each faction playing against other factions. It keeps the game fresh and interesting. Of course we only played with the recommended original three, but it quickly became obvious that we were really interested in seeing how the others play.
There are a lot of words in that manual, but if your group is like mine, and you have 2-3 others like yourself who will dive into a new game and then guide others through playing it the next time around, your impatient members will be fine learning as they go. It's not as complicated as it seems. And like a lot of great strategy games, once you get the concepts down, it's all about the experience of playing with others... what they're doing, and what that should mean for what i am doing. This game is also about balance. You can wind up with too much money and not enough workers and vice versa, but generally, you're not going to have someone sitting around unable to do something just because they made a few mistakes early on. There's a chance to overcome that. Our first run through proved that the early leader lost their advantage once someone else started taking advantage of their faction's special actions.
I'd love to give you an example of another game this compares to, but I've never played game like this before, nothing like it. If you have a group that loves being different, as in the colors mean more than just a different color, and they like planning ahead, but don't agonize over every decision, this will work for them. It can play pretty quickly too once you get going.
Great fun. The components make it worth the price, and the experience will keep you going back for more. This will be a great addition to any collection.
Currently it's the best tabletop game I have played. It's also wife friendly, impressive feature beacuse it's also a very deep and complex game.
The replayability value is huge. The expansion is nice but only 2 or 3 races comes with the expansion is actullay competetive. Highly reccomended !
It's definitely a game where you don't really understand how all the options feed into the end score for your first playthrough or two, but once everyone is experienced it's a great time.
My wife and I enjoy playing a two rounds of 2-player, where we switch races for the second round. Each game takes about 30-40 minutes per player.
A rare game that plays as well with 2 players as it does with 6, but with very different strategies