Pandemic: In The Lab Expansion Game
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- This is an expansion - you need Pandemic in order to use it
- Adds depth and complexity
- Includes new roles, events and scenarios
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
This is an expansion - you need Pandemic AND Pandemic: On the Brink in order to use it Adds depth and complexity Includes new roles, events and scenarios
From the Manufacturer
In Pandemic: In the Lab, the second expansion for Pandemic, you will use a new game board that allows you to move the pawns in a laboratory. The goal of this activity is the same as in the base game – finding cures for diseases – but this time in a new way. Behind sealed bio-hazard doors, scientists race against time to sequence diseases, take samples and test cures. Pandemic: In the Lab includes four new roles, new Virulent Strain events and a Worldwide Panic Mutation scenario. Players can compete individually or on rival teams (when playing with four or six players). Can your team work together in the lab to save humanity?.
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This item Pandemic: In The Lab Expansion Game
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||8.8 x 8.8 x 2 in||8.6 x 12 x 1.7 in||10.63 x 2.95 x 14.57 in||1.7 x 8.8 x 12 in||12 x 8.78 x 2.2 in||10.63 x 2.95 x 14.57 in|
|Item Weight||1.49 lbs||2.3 lbs||4.59 lbs||2.47 lbs||1.93 lbs||4.5 lbs|
Top customer reviews
This expansion adds a few additional play options, more roles & replacement roles and a new way to cure diseases.
The new play options allow for team play with different team goals and achievements. I can't rate these as I just play this with another player.
There are 4 new roles and some supplement the new way to cure diseases with bonus lab actions. The 2 replacement roles now have a new special ability of lab actions which again supplement the new way to cure diseases.
Next is the main purpose of this expansion, the lab board and sequence cards. This introduces a new way to cure diseases by maneuvering and manipulating the disease cubes within the lab (the lab board) instead of using just 5 cards of the same color to discard at a research station. I won't get into the details of how this works as the instructions span over 2 to 3 pages but just search for Pandemic In the Lab rules and you can review for yourself or just search YouTube and you can see the Gen Con review video. I do enjoy curing diseases this way as it adds more of a thematic approach and makes it more engaging while playing vs. just discarding 5 cards. My experience playing this with only 2 players may contribute more to this as we find it difficult to cure diseases the original way since the hand limit is 7 and either of us can only go for one disease at a time and usually when we lose it's because we ran out of cards. Also when you play using the lab board, you only cure diseases this way, you don't have the option to use this or play 5 cards, I confirmed this with a designer.
Lastly, the components. First the good, the cards are of the same quality and there are 51 of them, new wood player pieces and additional achievement cardboard chits, along with some team colored research stations. You also get an additional 12 purple disease cubes to add to the other 12 cubes from the In the Brink expansion.
Now for the one and only negative I had with this game (the reason for 4 stars), the new disease vials. These are used to replace the existing smaller wooden disease markers as well as they are used on the lab board to represent each disease you are working on a cure for. I was very excited to see these on some Gen Con review videos but once I got this, I wasn't so excited. My first game came with some of the lids off of the vials (glue didn't hold) but they are just a solid plastic. There were also some that were scratched on the side and on the bottom side the "Eradicated" symbol was scratched and faded. The ones that did have the lids still glued were very uneven and lopsided when flipping them over to show the eradicated side. This might not matter to some of you but I was just disappointed of this quality as previous games and expansions have always had no issues with quality components. I am not the only one that received vials in this condition as others on BGG site also mention this. So rather than just re-glueing, I returned this as the game box was also crushed when I received this so in hopes that maybe that's why these vials were like this, I got another one sent but unfortunately it was the same outcome, everything else was fine, the box was not crushed but the disease vials again had some where the glue didn't hold and the tops were completely off along with the same issue of being lopsided when setting them upside down on their eradicated symbol side. This time I just added some super glue and made my peace with it.
Overall the one negative should not outweigh the other positives for this expansion, and it's probably just my OCD nature that gets in the way but I just wanted to put this out there so in case this happens when you get your copy you know that you weren't the only one and this appears to be a common problem.
The new roles are always welcome. I can't get enough of roles, ever. Right now, I usually randomly deal two to each person and let them pick. There are no real bad roles hat I've run into, but there are some that are more challenging than others, so I don't want to force anyone into a role they don't understand... yet. It's better to have someone who wants that challenge explain and learn it for everyone.
I have not played with the point system yet, the cooperative / competitive piece which is why I held off on that part of the review. My group doesn't seem that interested but should we enter the mood... I'll update it.
This expansion is worth it for the new roles, events and lab system itself. I have everything now in just this box as well. I wish the box had been a hair large since the lid sits up a bit because of the extra board and pad.
I don't find that it makes the base game harder or easier, just different. Instead of one player needing 5 cards of the same color to cure a disease, different players can contribute cards to the cure without (much) need to meet up in a specific city in order to pass cards between hands, freeing up players to move to trouble spots for disease control. This makes the expansion a little easier.
However, disease cubes must now be harvested from the board, be processed through the lab, samples characterized, sequenced and tested all before a cure can be discovered. These all require player actions and ties up disease cubes from the supply. Also, only two cures can be "worked on" at a time. All of which makes the game a little harder.
It washes out in the end so that this expansion just changes the strategy enough to make the game interesting all over again. To really add to the options and complexity, I recommend getting the On the Brink expansion as well. The bonus? The base game with both expansions fits into one expansion box (clever insert design, there) so you don't have to tote around multiple boxes if you want to play the expansions.