Pandemic Board Game
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- Z-man Games Pandemic
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Pandemic Board Game
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3.39 x 4.72 x 0.67 in||8.75 x 6.5 x 2.75 in||6.3 x 2.8 x 9 in||11.75 x 11.75 x 3 in||8.8 x 8.8 x 2 in||1.7 x 8.8 x 12 in|
|Item Weight||2 lbs||1.36 lbs||1.25 lbs||2.8 lbs||1.49 lbs||3 lbs|
Top customer reviews
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There went that Sunday. I even stopped watching football, BECAUSE CHILDREN ARE DYING IN ISTANBUL OR CONSTANTINOPLE. We played several games. We lost our first few, then kept winning. Our kids were annoying us with petty stuff like, "Daddy, I'm hungry" and "Mommy, my toe fell off" but sometimes you just have to tell your kids that now isn't a good time, because Daddy is building a research center and then has to fly to meet Mommy in Milan, and there is leftover ham in the refrigerator.
I do question whether the game will keep its challenge. We've won our only two games on the hardest difficulty, but it felt suspenseful and like we could have lost, so I think it'll still be fun to play. Regardless, we've already gotten our money's worth out of this game. I think my daughter (six) will be able to learn it now or shortly as well, which will be cool and we can monitor her toe situation better.
It’s true, I haven’t ever beat this rotten game and yet I keep coming back. Because one day I’ll win; in spite of all the wounds to my pride I’ve had to nurse, one day I’ll – I mean- we’ll win. I say we’ll because this is a co-operative game where you all work together against those nasty strains of no-doubt-human engineered beasties. Now, I know there are those of you who beat this every time you play, like I beat Shadows over Camelot every time I play, but I’ve invited those sorts to come play with me and they can barely stand the shame of losing with me.
To make it even worse, we only play with 4 epidemics. I feel like I’m at an AA meeting: “Hi my name is Kyle.”
“Hi Kyle” echoes the crowd.
“I… I suck at Pandemic.”
This is the part where you put your arm on my shoulder and tell me it’s going to be alright.
This board is a handsome map of the world; only instead of country boards you see in Risk there is a red web of interconnected cities. Everyone starts in Atlanta were a research station is and you go from there. Each player plays a scientist that has a special ability: one can move others on their turn, one can give cards to another without the restrictions other players have and so on. The game also begins with 9 random cities around the world with varying degrees of infection (one to three stacked blocks). If a city would have a fourth block put on it (called an outbreak), it actually stays at three and the cities connected by the red web get a block. Isn’t that nice? It’s called a cascading outbreak. Such a pretty name. If you get 9 outbreaks in a game you lose. If you run out of blocks for a certain strain you lose, and if you haven’t cured all the strains before your white deck of cards runs out, you lose. I hate to be a negative Nancy, but there’s a lot of ways to lose this game. If, on the other hand, you are able to find cures for each strain, you win!
How do you do that? Well you get someone who has got 5 cards of the same color in their hand to a research station, that’s how. One of the players only needs four.
Every turn each player gets to do four actions. Picking up a cube off a city counts as one, so does moving between cities. You can charter flights with your cards, rather than use them for cures. You can build research stations and fly between those without expending a card, and a few other things. Then you draw cards that you think will help you, but can instead turn out to be epidemics. And you also draw cards for cities that get infected: usually this amounts to adding on square to the city’s pile. As the game progresses, more cards are drawn at a time to be infected. Oh, and when an epidemic happens, the cards for the cities that were infected get put back on the top of the draw pile. Oh dear.
I hate to tell you what to do because what do I know anyway?
Those of you who beat this all the time should tell me what to do. I understand that finding the cures is everything- lest you run out of time. Others say, make sure that you never have three on on e city at a time, as to avoid outbreaks.
Make sure that the medic is only clearing off stacks of infections, the dispatcher should be moving people so that don’t have to move themselves.
Again, I never win, so what do I know?
If it hasn’t been obvious, I am completely sucked in by the theme. There are similarities to other co-operative games especially Forbidden Island: Each character has special powers, you make moves for the team and then the board pushed you closer to defeat, that sort of thing. Forbidden Island also shares the shuffle the cards and put them back on top of the draw deck mechanic. I tell you this so that you won’t be surprised if you decide to add them both to your game closet, this is why I haven’t added Forbidden Island to mine, though I’ve played the game. While this adds to the evidence that the theme could be stripped out of the game, I don’t recall cascading flooding going on in Forbidden Island, or feeling like humanity is hanging in the balance, or being glad I don’t live anywhere in Eastern Europe. That is to say, I think the theme sticks.
I read about people who win all the time and needed the expansion to rouse any concern in them. But who can believe everything they read on the internet, I ask you? Just because I’ve never won though doesn’t mean that it’s not an enjoyable experience, mind you. Because I keep coming back.
Interaction is very high. There’s all sort of collaborative discussion that goes on through this game.
Low. It takes all of ten minutes to explain and there are directions on the board and the turn cards.
Nill. You are all in it together! And you even get to move a guy in your turn.
What’s not to Like?
I actually know where some of these cities are on the map are but they all have these lines that go from the pin-pointed location to the circle where you actually place the blocks. That remains a bit annoying even after playing the game 10 times.
My four year old likes “The one where they get sick” We run around curing cities till the infection deck runs out. He feels a lot better about himself than the rage I feel playing by the real rules.
Actually, as I think about it, the first time I played this game I was at the home of some friends and I think we won. But I’m certain I have not won with my copy of the game. I’d say mine is jinxed, but we’ve played on another friends copy and lost there too. Also, I should say that a brother of mine lost two in a row and saw the writing on the wall in the third game and left the table, swearing off the game forever. You might consider your own resiliency before buying this game.
After opening this box for the first time, my roommates and I spent countless nights trying to save the world. As frustrating as it is to lose to a piece of cardboard, it is equally, if not more, gratifying to conquer your imaginary microscopic adversaries. There are so many occasions where you end the game in despair wishing you had just one more turn. But when you win, you come away feeling like the hero of an apocalyptic movie, saving the world in the very nick of time! Needless to say, we are currently best friends changing the world via healthcare, the arts and non-profits.
I've played this with many different groups of people now and every experience was positive and everyone seemed to enjoy themselves very much while playing. Having a great cooperative game in your rotation is a good way to get people who don't like the competition aspect of games to be able to enjoy themselves too.
The game itself is fairly easy to get the hang of after a few turns and allows for great strategy sessions where you work together to eradicate the various diseases on the board to trigger the win condition. Playing at maximum difficulty will generally be pretty challenging and will require good planning and communication with the other players in order to succeed.
This is one of those games that is tough to win, but tends to make people want to play "just one more time, I know we'll get it this time". It's that enjoyable. This one tends to be a favorite in our board gaming group, and we keep bringing it out time and again.
The only issue that I have with the game set is that the instructions aren't the easiest to read if you want a quick summary of win conditions and such. I had to read them a couple times to figure out some of the more nuanced game rules and situations that tended to come up quite a bit more than expected.
No other issues to this really fun game.
Most recent customer reviews
Great fun and not too long to play.
Not too hard to learn.Read more