Zepp Play Soccer
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- Performance Metrics: Track on-field stats including kicks, sprints, distance, max speed and more
- Video Highlights: Capture and post real-time video highlights and plays
- Auto Highlight Reel: App automatically generates a video highlight reel of your most important plays
- Game Timeline: Live game timeline allows friends and family to follow your match in real-time
- Team Stats: Easily combine data and videos from multiple players to create a game summary for your team
- Worn discreetly within the calf sleeve, so it doesn’t interrupt your game
- Kit includes Zepp Play Soccer sensor, Calf Sleeve (2 sizes), and USB Charger
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ZEPP PLAY SOCCER tracks player stats, captures a real-time game report, and uses auto-clip technology to create video highlights providing overall insights into your performance. Simply insert the sensor into the calf sleeve to track important on-field stats including total kicks, sprints, distance, max speed, and more.
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BTW - we had been using a shoe-pod based sensor from another sports company. We really liked the data that one kept and how it was represented, but the sensor was buggy and the the company has discontinued that product. Have been waiting for something else to come along for about a year now. There are a few other options starting to show up in other countries, but the Zepp Play Football is is the first alternative I've been able to find in North America that is affordable for amateur athletes.
The sensor itself works well. Fits snugly in sleeve and she said it was not noticeable during her session. The sensor comes with two sleeves one for small/medium fit and one for large/XL. My daughter is 5'4" / 100 lbs and she used the small/medium sleeve over her socks and under her shin-guard sleeve. I like that it is worn on the calf. Our previous device fit inside a cavity of her soccer cleat - so it only worked with specific models of a specific brand. Apparently, you can also buy extra sleeves, although in a pinch you can probably just use tape to keep the sensor in place. BTW - could not find any indication of how weatherproof the sensor is. We're in the cold northern climate, so currently playing indoors. So I guess it will be a while before we find out. Does anyone else happen to know?
Connecting over bluetooth was easy and the app was simple enough to figure out. Note - if you are using an iPad make sure you search in the app store for Zepp Play Football as an "iPhone Only" app - otherwise it won't show up in the apps tore.
Be aware that the first time you use it, you have to associate the sensor with the app by scanning a QR code or entering the number that is on the back of the device - so do that before you put it in the sleeve and under however many other layers of socks the player usually wears. Also, you do have to have to be connected to the internet to start the app, as the app's first screen wants you to log in with a Zepp profile and you can't seem to get around it. It would be good if they made this optional in case you happen to be somewhere with bad/no coverage. Then you can always log back on later when you do have coverage and to upload your data. This is the main reason I dropped a star.
The app gives you a choice between tracking a game or a practice session - I assume that's because stats like score/shot conversion don't make sense for a practice, and away you go. What is not intuitive is the timer on the app after you "kick off" the session. It does not match actual elapsed time from when you start recording. Not sure if the timer knows when the player is inactive and takes that into account, or if the timer loses track when your smartphone turns off/goes to sleep/you switch over to another app. Anyone else happen to notice this, can explain what the time is actually tracking and why it doesn't match "real time"?
The app appears to give you features to record a video and tag the video with events (shot, goal, dribble, etc ...). Not sure how many people are really interested in recording a whole practice or game on their phone. I use a camcorder for all games, so those features of the app are not useful to me. Hats off to anyone that can get good game video from a smartphone. I guess what you're supposed to do is use the video and track the player, then when you tag an event, it actually saves a few seconds around the time when you tag the event. Totally guessing there, so if anyone happens to know - fell free to chime in.
A good set of stats are captured after you stop the session and sync the data from the sensor to your phone. Not sure how accurate these stats are. But as other reviewers have noted, my main interest is in providing some relative feedback to my daughter and perhaps some motivation to "keep her numbers up". The specific stats kept are ...
> Distance - There is a graph that shows distance over the session timeline in 5 minute increments, with a total for the session as well as sub-totals for distance walked vs ran vs sprinted. Too bad it doesn't show all these over the timeline too. Sprints get their own graph The other sensor/app we used, did show all these using stacked bar charts in easy to distinguish colours - and you could actually customize what constitutes a run vs a sprint, i.e. depending on the level of player.
> Kicks - Again, this is represented as the number of kicks on a timeline in 5 minute increments. I am assuming this is actually tracking the swinging leg motion and counting long/hard passes as kicks along with actual shots.
> Sprints - As mentioned, a separate graph showing some unit of sprint (not sure if it's number of sprints or distance sprinted) over the session timeline in 5 minute increments.
> Max sprint speed and Max kick speed for the session are also noted.
> Total practice time, assuming that's from start of recording to end of recording.
> It has a break down number of kicks take with left vs right foot IF you have two sensors. We only have one.
> Then it has a "goal conversion rate" which I assume is used when you track a game and enter the score, then it divides that by the number of kicks. Again, if it's miscounting hard/long passes as kicks, then this would be inaccurate.
All these stats are associated with a player profile you create and they appear to be sent to a server in zepp.com land. I see you can share the stats on social media or send as an email. When sent as an email, you get a URL in the zepp.com domain and you can see those stats from a browser on a completely separate device, e.g. for a coach or trainer to see without them having to have a profile. You can also log on to your account at zepp.com and you can get all your stats. (For anyone in Zepp-land, the stats shared from the smartphone via URL seem to show up in miles, even though the app and online profile at zepp.com are set as metric and show up as metric every where else. Not a big deal for me, but someone might want to look at that.)
You can also install the app on multiple devices and as long as you log in with the same profile, the app appears to pick up the session history. (I tracked it using my android phone. My daughter grabbed the data on her iPhone on the way home. I just took another look at the data on my iPad at home.) Again, good that a copy of the data is kept off the device - bad that you seem to HAVE TO be connected to the internet to use the app.
At this point, I only have the one session recorded so not sure if you can get any summary data across sessions. There does not appear to be a way to export the data to do any of your own analysis. The app does track personal bests, but I don't see that in the zepp.com copy of the data. Hopefully, the web copy does a good job of accessing and reviewing historical data. I can see a season's worth of session data being hard to go through on a smartphone screen.
There are some other features to work with your profile and to manage your sensor/set of sensors. You can also manage a whole team's set of sensors and track data for that whole set. I don't have those resources so I can't speak to any of that. Probably the most important feature is to show you how much battery life the device has. It is supposed to be able to last 40 hours on one charge so hopefully won't be a problem. Still, don't want to run out of juice midway through a session or game. BTW - Nice charging cradle included with the device. Sensor fits into the charger and the charger plugs into a USB port.
Also curious to know how this thing holds up over time and what happens when sensor memory gets full. I am assuming that old data is over-written and the app/website keeps history. This is one area where that other device we tried was very buggy. We had problems with lost data/truncated data and others reported the same after having used the device over a period of time. To be clear, these issues were for the other device we had previously tried and gave up on. Hopefully the Zepp Play Football will not have similar issues.
The analytics are good and seemed accurate. Connectivity was solid and had good range. The video recording was OK - a bit of lag and, for the on/off nature of my recordings I missed a few plays.
This system seems more robust than the ADIDAS system in that you are able to sync video with the play to get a true picture of performance. The ADIDAS system is more data driven but not as comprehensive as the Zepp.
The biggest downfall for us were the sensors. Somehow in a matter of weeks, both were gone. Either they fell out of the sock/pouch or out of her bag. Not really sure.
Neat idea though!
On the flip side, personally i think the app could use a lot of improvements. As a coach, i am trying to embrace getting more touches with the soccer ball, like beast mode soccer and other programs. The sensors are calibrated for kicks and doesn't count anything if you are doing toe taps, etc. I've since bought tally counters, and for a dollar it does what i wished the zepp would do. Hope eventually they can integrate with a smart soccer ball for accurate touch counts while doing foot work drills with the ball and activity rate. I am also a little skeptical of the max kick speed. I max at 34mph, the 7 year old gets 33.4 mph. Maybe somebody can explain this to me in physics terms, but i'd like to think it swing my leg more than half a mile per hour faster than a beginner.
Connecting usually isn't an issue, but occasionally i have to fuss with the blue tooth especially when i have multiple blue tooth devices connected to my phone. Not a big deal, but before a game it can be frustrating. All in all, it's an ok product i and my 7 year old ginea pig could probably live without, but with some tweaking the zepp has potential.
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Haven't tried the video feature yet though.