Other Sellers on Amazon
+ $3.98 shipping
96% positive over last 12 months
54% positive over last 12 months
-
-
-
-
-
-
-
VIDEO -
-
Zero Escape: Virtue's Last Reward - Nintendo 3DS
| Price: | $41.99 |
Enhance your purchase
About this item
- Follow-up to 2010's award-winning puzzle adventure Nine Hours, Nine Persons, Nine Doors.
- Old friends from 999 return to join a new cast.
- Novel sections fully-voiced in English and Japanese.
- Plenty of replayability, with twenty-four different endings.
- New mysteries to solve.
Frequently bought together

Customers also search
Product information
| ASIN | B007FMSDU0 |
|---|---|
| Release date | October 24, 2012 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #21,524 in Video Games (See Top 100 in Video Games) #166 in Nintendo 3DS & 2DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.5 x 4.9 x 5.4 inches; 2.4 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 3DS-004 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Manufacturer | Aksys |
| Date First Available | June 28, 2017 |
Warranty & Support
Feedback
Product Description
Product Description
This game is extremely virulent and can be transmitted through physical contact (via the dual “Nintendo 3DS” and “PlayStation Vita” retail vectors) as well as through the air (via the “PSN” vector), which has prompted the IDO to declare this a level 6 pandemic. All uninfected persons are advised to remain indoors and avoid contact with others. If you suspect you have been infected, or suspect a friend or family member of being infected, report, or have them report, to the nearest IDO quarantine facility.
Amazon.com
You thought you’d defeated the Nonary Game, but now it’s back, and more deadly than ever. It’ll take cunning, skill, and more than a little luck to escape alive, but do you really have a choice?
IDO agents working in California report that preliminary findings indicate the exceedingly dangerous Japanese adventure game known as “Zennin Shiboudesu” has somehow crossed the Pacific. Attempts were made to contain it, but some carriers seem to have escaped the quarantine and are now at large.
Introduces New Characters,
Brings Back Old Ones
Fully-Voiced Novel Sections
Synopsis
This game is extremely virulent and can be transmitted through physical contact (via the dual “Nintendo 3DS and “PlayStation Vita retail vectors) as well as through the air (via the “PSN” vector), which has prompted the IDO to declare this a level 6 pandemic. All uninfected persons are advised to remain indoors and avoid contact with others. If you suspect you have been infected, or suspect a friend or family member of being infected, report, or have them report, to the nearest IDO quarantine facility.
Similarity to an earlier strain known as “Nine Hours, Nine Persons, Nine Doors” has lead to a reclassification: Both strains will now be considered members of the “Zero Escape” game series.Exposure to North America also seems to have caused Zennin Shiboudesu to mutate, and after much deliberation it has been determined that it will be referred to in all future literature as “Virtue’s Last Reward” (see forthcoming department memo re: choice of strain name).
Virtue’s Last Reward—or, alternatively, “VLR”—has been known to exhibit the following symptoms. If you begin to display any of these, distance yourself from friends and loved ones immediately, and proceed at once to the nearest IDO center.
Key Features:
- Dual Language Support – Early cases show that VLR allows communication in both English and Japanese, with dialog playable in both languages. Whether or not this indicates damage to the languages centers of the brain is under investigation.
- Puzzles and Story – Preliminary investigations show that this game progresses rapidly through a repeating cycle of two distinct stages, which have been termed the “Novel” and “Escape” stages. During the Novel stage, subjects find themselves engaged by a complex and mysterious story. During the Escape stage, subjects have been observed solving numerous puzzles.
- Fully-Voiced Novel Sections – One of the indicators of the Novel stage is reportedly fully-voiced dialog: All characters except for the protagonist can be heard speaking during this stage.
- Numerous Endings – VLR has been shown to exhibit numerous paths of infection, most of which are lethal. At press time, 24 different “endings” have been observed, each unique.
- Immersive Three-Dimensional Environment – Many infected patients have reported a feeling of increased immersion in their surroundings, often manifested in the ability to rotate the camera around a 3D room rendered in-game and select and manipulate objects in three-dimensional space.
- Introduces New Characters, Brings Back Old Ones – Our files on 999 indicate that a number of the characters featured there appear again in VLR, although in what capacity is still unclear. This strain also introduces several new characters, all of whom merit additional investigation.
From the Manufacturer
This game is extremely virulent and can be transmitted through physical contact (via the dual "Nintendo 3DS" and "PlayStation Vita" retail vectors) as well as through the air (via the "PSN" vector), which has prompted the IDO to declare this a level 6 pandemic. All uninfected persons are advised to remain indoors and avoid contact with others. If you suspect you have been infected, or suspect a friend or family member of being infected, report, or have them report, to the nearest IDO quarantine facility.
Videos
Videos for this product

1:00
Click to play video

Zero Escape: Virtue's Last Reward - Trailer
Aksys
Videos for this product

1:00
Click to play video

Zero Escape: Virtue's Last Reward - Teaser Trailer
Merchant Video
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
About a year ago, Aksys released a game called 9 Persons, 9 Hours, 9 Doors (999 for short). I reviewed that game and gave it high marks, and even now it remains my favorite game for the Nintendo DS system. You can imagine my excitement when I learned that a sequel was being released this October. As soon as I found the product I placed my order; I managed to finagle a 3DS, and to my immense happiness this new title would be compatible (indeed, the 3D rendering is very lovely, but I will cover that further down). With baited breath I loaded the cartridge into my 3DS; a software patch was required, but fortunately it did not take long to install. Within five minutes I loaded up the game and started my adventure in the realm of Zero Escape: Virtue's Last Reward.
Gameplay
Zero Escape, like its predecessor, is a puzzle game crossed with a survival story. The plot is simple: a group of people are kidnapped and forced to solve a series of puzzles in order to escape their captor, the mysterious Zero. Each character wears a wristband that guides the course of the game. Any attempt to remove the bracelet will result in the death of the wearer; it will only deactivate if the person dies or if they escape through the door with the large number 9 on it.
In 999, players were introduced to the Nonary Game. Zero Escape also features the Nonary Game, but the gameplay is markedly different. To compare to the previous title, here are some key aspects of the gameplay. This list is informative for both fans of the series who played 999 and newcomers who are intrigued by the game description:
1. After you "beat" the game/arc the first time, you can skip both the dialogue AND the puzzles. This is a vast improvement over 999; while you could skip the narrative, you had to solve the same puzzles over and over again for the playthroughs, a tedious and boring task by the third or fourth attempt. As an additional bonus, you can select an autopilot feature so that you will not have to hit the A button after each sentence. If there is any action on the screen you will need to reactivate the autopilot, but this is a minor inconvenience, at best.
2. The possible flow of each arc is represented in a flowchart that you can access at any point from the lower screen menu button. This is WONDERFUL! One of my biggest frustrations with 999 was the relatively random aspect of finding the ultimate endings in the game. Zero Escape has a whopping 24 possible endings, and having to flounder through the different paths and trying to find each ending would be a nightmare. Combined with the game highlighting previous choices that you made, you can easily see which path that you are following and how far down which arc you are traveling. You will still need to repeat certain sequences, but with the improvements made in my point 1 above, it is far less time-consuming (and frustrating).
3. The story is just as dark as the first game! 999 was known for the intricate storyline that drew the player into a world of intrigue and mystery. Zero Escape is no different, with each decision drawing out more and more details about both the story behind their capture AND the backgrounds of the people who are your fellow prisoners. In tandem with my first point, there is a robust menu option that saves each piece of information that you find (and has empty places so you know what you are missing, although you do not know where that information will come from). This information is still accessible even when you complete an arc and start over again from the elevator (the puzzle that starts the game). For example: each room has a safe. These safes are the key to beating each puzzle. While you have the option of re-solving puzzles that you have previously beaten, you can also just reference your notes for previous passwords to the room safe, open it, get the key, and move on to the next scenario.
4. There is more than the Nonary Game factored into your gameplay. Unlike in 999, there is also a secondary set of challenges that are completely "random" (insofar as the personality matrices of NPCs can be). While you still have to divide into groups and visit different rooms and solve puzzles to escape, after each room there is a Vote. You will enter a room with either a partner (if you have one that round) or solo, and cast a vote: will you Ally with your other team (each person has a Yin to their Yang), or will you Betray them? There is no action to each option; the vote is basically a Yes/No type question. But... the input is CRITICAL to your survival. While failing to solve a puzzle will not immediately kill your character (as in 999 there is an infinite amount of time to solve each room, but you cannot progress unless it is solved), the choices that you make AND the NPCs severely affects YOU. If they Betray you, and you have lost enough BP (Bracelet Points), you will die. Conversely, you can also EARN points. If you reach 9 points, you can walk out of the warehouse and on your way to freedom (... I have not beaten the game, so I say that with a ominous tone... oooooh).
5. Bracelet Points are separate from the room puzzles. Every character starts out with 3 BP. You can only earn/lose BP through the voting, which only occurs after the puzzle element is completed. So basically the progression is: Story/Narrative Mode --> Puzzle/Escape Mode --> More Story/Narrative -->
Voting --> ??? The voting aspect of the game is random, and you really have no way of knowing how your opposing team/person will vote. Could you buy the vote? Maybe... Can your vote be bought? Maybe... The only way to find out is to play the game!
Puzzles in Zero Escape are similar to the puzzles in 999. You use your stylus to select objects. Items that you pick up can be examined in the menu, and some objects may be combined with other items to create new ones. The only complaint that I have about the room search is the minor difficulty in navigating each room. You are able to use your stylus to move around and view the room. This is tricky, at best. There are times that I became so frustrated trying to use the stylus to look UP that I wanted to chuck my 3DS. I ultimately used a combination of navigation options: I used the toggle to look around and selected specific things to investigate with the stylus. Gameplay was much smoother using this method.
Overall, Zero Escape improves upon the successful formula from 999: you can now skip both narrative AND puzzles when playing through the game again. In addition, you can reference previous finds from rooms and also use a flowchart to see how you are progressing toward the endings in the game. These new features work to make Zero Escape even more addicting than 999!
Sound & Visual
I am playing this game on my 3DS, so I will comment upon both the 2D and 3D views. The flat 2D view is roughly the equivalent of 999: the game is colorful and the atmosphere is suited to the storyline. The warehouse setting is full of steel walls/doors, and minor details such as rivets and rust help to bring the world of Zero Escape to life. The 3D view is nice: the character models are rendered in such a way that they look better when viewed in 3D. Their faces are smooth and designed to move around in a 3D environment. In terms of the atmosphere in 3D, the game is nice and it adds a certain element of realism, but is not really necessary to enjoy the game. While not quite gimmicky, the 3D aspect is a nice feature to help add depth to the story.
Sound-wise, the game is excellent. One of the bigger complaints about 999 was the lack of voice acting. Zero Escape features extensive voice casts that are professional and suited to the character. If desired, the voice acting is skipped along with the narrative side of the story. Also the voice acting is muted during a lot of the Escape scenarios. That being said, there is a LOT of text to this game. You will realize that the first time that you set the game on autopilot for another playthrough.
The music for the game is suited to the atmosphere, and is well-done. It is ominous and a little creepy, which suits the environment of Zero Escape perfectly. That being said, it is nice to listen to but at times I turn off my volume and play in relative silence. The text of the game helps fill the rest of the "creepy" atmosphere, so while the music is an enhancement it is not a prerequisite.
Overall
Zero Escape has lived up to my expectations and I would imagine those of the fans of 999. Be forewarned! You will get sucked into this game for hours, dutifully trying to find each ending and further filling out the backstory. Why are they there? Why are some of the characters from the first game being forced to play the Nonary Game again? Who is Zero? What is Radical 6? All of this, and more, can be answered by playing Zero Escape. If you want a great puzzle game with an engaging story and a more mature storyline than most DS fare, this is for you. Sit back and prepare to solve the new Nonary Game and escape from the warehouse!
First bit of advice right off the bat is this: Play the prequel 999 before moving on to this game. While this game does SORT OF stand alone, the experience is so much better when you've already seen 999 in action.
It's a puzzle game with novel sections and player choices between said puzzles. Who you are will determine whether you enjoy the novelette sections more or the puzzles more. I personally enjoyed the story and the novelettes, each different branch of the story making me want to know more and more and more, so when time came to play the other sections and I reached a puzzle room, I was left a bit sour knowing I'd have to play the room to get back to the story. Not to say the puzzles are bad, not at all, the puzzles are quite good. Not all of them are "get item A and insert into slot A" (although there is a bit of that), there's memorizations (you have a notepad ingame, so don't worry if your memory sucks), number puzzles, clever tricks, and so much more.
I loved the story and it's interesting plot. I never got lost (or too lost) in the going-ons of the characters, including motives or backstories. One of the majorly enjoyable parts of the story is exploring all of the different possible endings, 8 of which didn't really leave a nice taste in my mouth. No spoilers in this review, but I'll just say that there were flaws in their execution. Some of the endings raised many questions that, thankfully, were later resolved in different branches of the story. It was a fun enjoyable little experience that was quite worth the money I paid to own.
The puzzles were interesting; I never got too stuck in one room on one puzzle, nor did I get so frustrated that I had to look up walkthroughs. (Okay maybe once or twice) If you get too stuck in one place, there is an option to turn on "EASY" mode for the room you are currently in (it doesn't carry over between rooms so don't worry, although there is a small penalty when you solve the hidden safe code puzzles, you'll get 7/9 secret files. On hard mode you'd get 9/9. Secret files are just random bits of trivia or small little facts/ plot hole fillers that are fun to go over.) that lets supporting characters give you hints on what to do.
The characters were likable for the most part, some unlikable on purpose or by design. There is, however, one major spoiler for two of the branches. The character has flash forwards of things he's experienced in other storylines and it shows things in a way that makes it obvious who the bad guy is. *Grumble* I suggest staying away from the RIGHT SIDE of the flowchart at the beginning, go to the left and you'll unlock story progression in a more natural way.
In short, if you like puzzle games, then you may like this, but I suggest doing a little bit of research. Tread lightly, however, because one click of a link could spoil the entire thing.
It was a fun experience that I miss now that I've completed it all, and that is one of my major determinations on a good game. "Do I miss it now that it's done?" And yes. I do. There isn't much after the storyline unless you want to hunt for the secret files, but honestly there wouldn't be much more to add. It's a nice little complete slice of cake that makes you wish you could have more, but it was certainly good while it lasted.
Here's hoping for another sequel!
Top reviews from other countries
Had to send back for a refund. disappointed customer.
People interested in playing Virtue's Last Reward should play its prequel "9 Hours, 9 Persons, 9 Doors" (DS) first. The final game in the trilogy, Zero Time Dilemma, was recently released on 3DS+Vita+PC/Steam and is a satisfying conclusion to the series.
...it is the same with Virtue's Last Reward.
From the first seconds of the game on, the fear gets you. You wonder who you are and who is this girl with you? What is this place...but particularly...why do you feel that there will be a long way before solving the whole problem?
Welcome to Zero's Escape - part II.
I recommend this amazing and scary game to anyone who enjoys interactive novels and tricky point 'n clicks.It will take you more than 15 hours to go through the whole game, meaning that to reach the real and final end, you will have to suffer and get smarter than Zero!
The only drawback would be the graphics. Do not expect graphics comparable with Resident Evil: Revelations. But it does not make the game unpleasant and the 3D effect helps solve some of the enigmas.
Now the choice is yours!
El nombre de Zero Escape es el nombre de la saga, y de hecho la edición occidental de 999 no incluía dicho nombre, aunque posteriores reediciones del juego si lo incluyen pero sólo en la portada de la caja.(no creo que sea muy conveniente reprogramar todo un juego para un detalle menor, digo)
Sobre el juego que nos ocupa (la versión de 3DS), lo acabo de empezar y es todo lo que esperaba del sucesor de 999. Misterio, novela visual, secciones jugables un poco limitadas pero que cumplen su cometido. Que tengan voces los personajes ayuda muchísimo a la inmersión, una característica que no tenía 999.
Lo único que que me molesta es el menú de items y el de los archivos, no es muy cómodo de navegar y menos si no se hace con el styuls (en los archivos, no es intuitivo saber que tipo de archivo acabas de elegir) También ya estaba enterado gracias a varios sitios de Internet que el juego puede glitchear los saves si se guarda durante las secciones de puzzle o de decisión (algo menos improbable, pero lo comento por si las dudas), así que eso es algo negativo porque no se ha arreglado a pesar de la existencia de un parche, que lo único que hace es que se evite guardar durante ciertos puzzles que se han reportado que es más probable de que ocurra el glitch.
Como recomendación: sólo guardar durante la sección de novelas!
I was wrong.
VLR is superior to 999 in almost every single aspect: the story is unique and compelling, the characters are very interesting, and the puzzles are challenging. But despite all that, the thing that made this game truly one of the best I've ever played on the 3DS is The Flow system. I don't want to reveal any spoilers, but let's just say that the Flow system in VLR is even more brilliant than the morphogenetic element in 999
BUT there is one thing I must warn future buyers if VLR on the 3ds: there is a game-breaking bug that occurs in the game if you save in the Crew quarters, the Archives or the PEC, and it is recommended that you save ONLY during the novel sections of the game. Not all is lost though, this bug is easily avoidable if you pay attention and only save during Novel sections.



![Ginga Tetsudou 999 DS [Premium Box] [Japan Import]](https://m.media-amazon.com/images/I/513DZrGOwnL._AC_UL140_SR140,140_.jpg)













