FREE Shipping. Details
& FREE Shipping. Details
$1.22 extra savings coupon applied at checkout.
Sorry. You are not eligible for this coupon.
Trade in. Get paid. Go shopping.
Ship it to us for free.
We are unable to process your trade-in order.
About the product
- Investigative RPG set in the H.P. Lovecraft Universe, developed with Unreal Engine 4
- Play as Edward Pierce and shed light on Sarah Hawkins murder, while facing the horrors of a grim island filled with monstrosities lurking in the dark
- Doubt your own senses and experience true madness, thanks to the game's unique sanity and psychosis crisis mechanics
- Enhance your character's abilities and use new skills to discover the truth
- Experience rich, open exploration, Full of deep dialogue with meaningful choices that impact the narrative and relationships with your companions
Frequently bought together
Customers who bought this item also bought
Customers who viewed this item also viewed
Have a question?
Find answers in product info, Q&As, reviews
From the manufacturer
Call of Cthulhu: The Official Video Game
Call of Cthulhu: The Official Video Game, an RPG exploration game developed by Cyanide Studios, captivates with psychological horror, creep mechanics and an immersive and oppressive world.
1924. Private detective Edward Pierce seeks to expose the truth behind the death of an artist and her family on Blackwater Island. When Pierce is dealing with whale mutations and vanishing corpses on the island, he realizes that this is only the beginning of a distorting reality. As the investigation leads deeper and deeper into the realm of the "Great Dreamer", Pierce begins to question everything seen and experienced. He is forced to maintain the right balance between his health and what lurks in the shadows. It is said that madness is the only way to fathom the truth.
On his way to enlighten the death of the artist and her family, Pierce will soon come across something that is far more disturbing. The "Great Dreamer," Cthulhu, announces his awakening ...
Walk The Path Of Madness
Investigative RPG, which is located in the Lovecraft universe and was developed with the Unreal Engine 4.
Play as Edward Pierce and shed light on Sarah Hawkins murder.
Do you doubt your own mind? It is said that madness is the only way to fathom the truth
Plunge into Call of Cthulhu, the official videogame inspired by Chaosium's classic pen and paper RPG. Uncover the chilling mysteries of this role-playing investigation game, descending deep into a world of creeping madness and shrouded Old Gods within Lovecraft's iconic universe. 1924. Private Investigator Edward Pierce is sent to investigate the tragic death of the Hawkins family in their imposing mansion on the isolated Dark water Island, off the shores of Boston. Between unfriendly locals and dubious police reports, it becomes clear there's more to the case than meets the eye. Soon enough, Pierce is pulled into a terrifying world of conspiracies, cultists, and cosmic horrors. In this world, nothing is as it seems. Sanity is an irregular bedfellow, all too often replaced by whisperings in the dark. Strange creatures, weird science, and sinister cults dominate the Cthulhu Mythos, intent on realizing their mad schemes to bring about the end of everything. Your mind will suffer -- balancing a razor-thin line between sanity and psychosis, your senses will be disrupted until you question the reality of everything around you. Trust no one. Slinking shadows hide lurking figures. and all the while, the Great Dreamer prepares for his awakening.
Showing 1-4 of 18 reviews
There was a problem filtering reviews right now. Please try again later.
This game was never billed as an action game or a traditional survival horror game. There's no combat. Most of what you are doing is investigating crime scenes (like Murdered Soul Suspect or Detroit Become Human), solving puzzles and evading bad guys. The game does have light RPG mechanics as well.
So if you're looking for a linear, narrative based game with tons of atmosphere, this is the game for you. When it comes to the environments and locations in the game, the graphics hold up pretty well. Character models are a mixed bag.
All in all, this game is best described as a story driven psychological horror game which I would highly recommend if you are into these types of games.
If you keep your expectations fairly low and you're a fan of this type of horror / investigation genre, there's going to be plenty to like in Call of Cthulhu. It's hard to fault a game for being an obvious labor of love from the game developers at Cyanide. Call of Cthulhu is a faithful and attentive recreation of the atmosphere of the Cthulhu books from people that seem to genuinely love the source material. The oppressive New England town just off the coast of far harbor, the unknown and eerie language Cthulhu devotees chant during a dark ritual, strange and otherworldly artifacts that don't seem to have ever belonged in our dimension, and the detective named Edward Pierce whose grip on reality is surely slipping and whose shoes you fill all help bring this game to life. Let's dig more into the separate parts of this game and see how it did, shall we?
Graphics: As I stated before, if you keep your expectations fairly low and remind yourself that Cyanide is not a big name game developer, then the graphics are going to be acceptable to you. I played on the PC at max settings with a Nvidia GTX1080, and the graphics is only a step or two above Dark Corners of the Earth, a game released back in 2005. Character detail and animations, facial expressions, environmental geometry, lighting, textures.. they all seem to be from a bygone era of game development that feels already outdated by today's standards. With that said, the art direction is very strong, with ghastly corpses of sea creatures, a forlorn town, spooky mansion, insane asylum, and the like doing a great job of building immersion despite the graphical limitations. There are occasional dips in FPS that seem to betray poor coding and could do with a hotfix, but all in all the graphics and presentation of the game do an okay-to-commendable job of pulling you into the world of the Cthulhu lore.
Sounds: I would say that the sound and music department of Call of Cthulhu is again, okay-to-commendable. The understated musical cadence that permeates the surroundings fits nicely with the visuals you are seeing onscreen as your investigation deepens, punctuated by disturbing dissonances as your detective sees something distressing enough to drive a man insane. A sound effect I was particularly impressed by is when you hide in a closet or shimmy through a narrow ventilation shaft: the game mimics claustrophobia by distorting your field of vision and increasing the sound of your heart literally pounding through your chest to signal that the stress of the experience is driving your character insane. It's an artful and effective mechanic of both conveying and producing fear that I have not seen done nearly as well in other horror games.
Voice-Acting: Thankfully, the voice-acting for Call of Cthulhu shines admirably, which is critical since narratives of the horror genre can easily fall into B-film camp relatively quickly if it lacks the verve and gravitas of a good script and excellent actors to deliver their lines. In particular, the actor for the central protagonist whose role you inhabit, Detective Edward Pierce, is very capable and he is able to illicit a range of emotions, from inquisitive concerning the mystery of the island to disbelief and shock at the strange and dark world he unearths, fairly convincingly. Leviathan, a principal antagonist who invades your dreams, is particularly haunting as his hypnotic dirge expands the Cthulhu lore. There are some weird missteps: the character Cat's performance falls flat on its face, and police officer Nathan's accent seems to be all over the place (perhaps an amalgamation of thick, Worchester accent cross-bred with the brood of the Deep One? :) ) but again, these missteps are the exception and not the rule. There are also dozens if not hundreds of different dialogues to choose from and all fully voice-acted.
Gameplay: Call of Cthulhu has been described as "walking simulator" and that's not far from the truth, but if it is then it's a darn good one. Environments are fairly linear with little room for exploration; also there are only a limited number of items and objects you can interact with, all highlighted for you with a white ball of glow. Speaking of which, I've played plenty of games in my time, and I must say Call of Cthulhu's handling of the in-game HUD is quite elegant, with the aforementioned ball-of-glow to highlight interactable objects at once so obvious that you won't be frustrated by missing a crucial item but at the same time so subtle that it never pulls you out of the immersion of the game. Other parts of the HUD, such as a green question mark to denote a clue you may have overlooked or the gas supply of your lantern, are again both informative but non-intrusive. Lastly, the "Journal" that you dip into to level up your character, peruse your inventory, read over notes and clues you have gathered, and so on is intuitive, responsive, and is actually the most polished and slickest thing in the game. It's a great achievement, but it also makes you wonder what this game could've been with a little bit more development budget and time.
It's also important to remember that the Cthulhu stories are most famous for "atmospheric horror" meaning to say that the terror evoked isn't so much gotten by jump scares, gore, or violence but the disturbing realization that something dark and ancient goes bump in the night and we are completely out of our depths. It's a slow-burn yarn, where your investigation into the truth of what really happened to a murdered family uncovers something far more sinister about the world we live in and the dark forces we ultimately must contend with. Depending on your death drive for this sort of forbidden knowledge into the occult, your enjoyment of the mysteries Cthulhu has to offer will vary.
The gameplay itself seems to be divided into four parts in order of importance and time spent: exploration, interrogation of characters, investigation through scene recreation, stealth, and puzzle solving. It is exactly as it sounds like: you walk around an environment and gather clues, interrogate characters to learn more information, recreate scenes using evidence left behind, and occasionally escape detection and pull levers and switches in the correct order, all to advance both the narrative and the game. There is a sort of RPG element in the game as you spend points on skills such as Investigation or Psychology, but it's more of a missed opportunity since its relative impact on both the gameplay proper as well as the story is often inconsequential. Again, it would've been great if the game developers doubled-down on this idea and really made your character's customized skills more strongly influence the choices they can make and have the story branch out in a less linear way as a result, sort of like a true Choose-Your-Own-Adventure, but sadly that is not the case.
I would say that while there is nothing revolutionary that the game does with any of these gameplay mechanics, they are all serviceable and most of all fun. There is something comforting and familiar with both the plot and gameplay mechanics that makes you feel as if you're curling up to a good mystery book on a rainy day. While it is lamentable that the game itself does not push the boundaries in terms of a branching narrative path and having true and different consequences for your actions, one can imagine that that gameplay limitation is more a matter of budgetary reasons rather than lack of artistic ambitions.
Bottom Line: While the game is serviceable and is even commendable in certain instances, unfortunately the game does very little to innovate in any meaningful way and it is hard to justify a purchase at full price ($60 consoles, $40 PC). There are countless games that have a higher level of polish and replayability for the same price. If I can compare it to its peers: it's a worst Until Dawn but a better Remothered.
Wait for a deep, deep sale for this game. I would say $10-15 is a fair price for the experience you'll be getting.
Like i said earlier i'm a big Lovecraft fan so i'm really getting into the story of this game and I can see that they really put alot of effort into the story what with all the conversation pieces you can have and all the extra tidbits that can be unlocked by searching. Now all that said, if you are not a fan of the Cthulhu mythos or this particular style then you probably won't like the game as much as someone who does. If I were not a fan of this genre then I would rate the game 3 stars but that excitement that I have when playing this pushes it up to 4 as I love the overall feel of this game.