By day, I write screenplays for video games. I wrote the stories and dialogue for Dark District, Final Eden, Gangstar Rio: City of Saints, MAG, Modern Combat 3: Fallen Nation, Modern Combat 4: Zero Hour, Rainbow Six: Lockdown, and SOCOM 4. Thus far, I've worked as a scriptwriter and/or story designer for Gameloft, Kabam, Sony, and Ubisoft.
By night, I'm a novelist. I wrote The Astounding Antagonists, Dracula: The Modern Prometheus (written with Mary Shelley and Bram Stoker), Hexcommunicated, and Mask Beneath Her Face. I'm hard at work on my fifth novel.
In my spare time, I design tabletop role-playing games and sourcebooks, including Dread: The First Book of Pandemonium, Lusus Naturae, Night of the Slashers, No Salvation for Witches, Obscene Serpent Religion, Pandemonio, Spite: The Second Book of Pandemonium, The Starship from Hell, Teratic Tome, ViewScream, and World of the Lost.
I've also written nonfiction, including Fundamentals of Game Development (written with Heather Chandler), The Game Writing Handbook (which was a finalist for the 2007 Game Developer Front Line Awards), and various articles for Gamasutra.com and Writers Digest.
I'm a gamer, a gorehound, a kaijuphile, and a metalhead.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.