I'm the archivist for the free Graphics Gems code base on the web. I do it for free, because this code is so valuable. Others think so, too: there are 100 hits a day on average at the site. Go look at the online list of what's in this volume to see if it's for you.
Highlights in this volume (for me - everyone's favorites vary) include an implementation of Perlin's noise function, a guide to quaternions, some useful C macros for vector ops (wonderfully short and clever), and view correlation.
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Graphics Gems II (Graphics Gems - IBM) 1st Edition
by
James Arvo
(Editor)
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.
- ISBN-100120644819
- ISBN-13978-0120644810
- Edition1st
- PublisherAcademic Press
- Publication dateOctober 12, 1991
- LanguageEnglish
- Dimensions8 x 1.25 x 9.75 inches
- Print length672 pages
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Product details
- Publisher : Academic Press; 1st edition (October 12, 1991)
- Language : English
- Hardcover : 672 pages
- ISBN-10 : 0120644819
- ISBN-13 : 978-0120644810
- Item Weight : 2.98 pounds
- Dimensions : 8 x 1.25 x 9.75 inches
- Best Sellers Rank: #3,241,490 in Books (See Top 100 in Books)
- #962 in Computer Graphics
- #1,995 in Graphics & Multimedia Programming
- #2,265 in Game Programming
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