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Princes of the Apocalypse (Dungeons & Dragons)

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$43.59 with 13 percent savings
List Price: $49.95

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Book overview

 
Abolish an Ancient Evil Threatening Devastation in this Adventure for the World’s Greatest Roleplaying Game
 
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.
 


   • An epic adventure for characters levels 1 – 15, the Elemental Evil™ story arc,
Princes of the Apocalypse provides everything a Dungeon Master needs to create an exciting and memorable play experience.
   • Includes new elemental spells and the element-touched genasi as a new playable race.
   • Fans of the Dungeons & Dragons® Roleplaying Game can get a sample of what this product has in store for them through the D&D Encounters™ in-store play program.
   • Adventure design and development by Sasquatch Game Studio LLC.

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An innovator in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

Find more at: www.amazon.com/dnd

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Customers say

Customers find the storyline amazing, with great writing and fantastic artwork. They also describe the book as very fun and a wonderful companion to D&D campaigns. Opinions are mixed on the organization, dm difficulty level, and content. Some find it well-organized, while others say it's poorly organized.

AI-generated from the text of customer reviews

59Customers mention
50Positive
9Negative

Customers find the storyline amazing, great, and easy to tie in after running the starter set.

AI-generated from the text of customer reviews

"...it, it has tons of encounters, a lot of locations and Npc's and a great storyline...." Read more

"...It is chapter driven, but each chapter provides a large span of adventures and multiple ways of dealing with the emerging elemental cults...." Read more

"...These adventure paths are great for DMs that just don't have the time to create an entire narrative or are burnt out creatively...." Read more

"...have read through PotA, I can honestly say that this is exactly the kind of adventure world that I am looking for--story and plot driven, enough of..." Read more

35Customers mention
30Positive
5Negative

Customers like the printing quality of the book. They mention that everything seems to be good in quality and nothing was damaged.

AI-generated from the text of customer reviews

"...The art is beautiful and the book came in perfect condition. Happy with my purchase." Read more

"I am enjoying 5e and I think for the most part the books are good quality...." Read more

"...Some of the things I like are the quality of the book and illustrations. Everything looks and feels beautiful!..." Read more

"Good quality. A little difficult for new Dungeon Masters to use. The story, locations and characters are interesting and well written...." Read more

20Customers mention
20Positive
0Negative

Customers find the book very fun, cool, and perfect for a party that likes dungeons. They also mention that the villains and rewards are interesting.

AI-generated from the text of customer reviews

"...The dungeons are well laid out, the new classes and spells are fun, the enemies from each group feel different in play styles and RP wise...." Read more

"...Fun for the players as it does not railroad them, but gives them plenty of choices.I run a campaign with 7 players...." Read more

"...The dungeons are fun and have some interesting encounters...." Read more

"...The story itself is interesting and my players are really enjoying themselves...." Read more

18Customers mention
18Positive
0Negative

Customers find the theme of the book wonderful, with good ideas and a great starter campaign for new DMs and players alike. They also mention it's useful and provides great investigation or persuasion options.

AI-generated from the text of customer reviews

"A great pickup campaign for those who do not have a lot of time on their hands, but love and are good at DMing...." Read more

"Great campaign starter for Fifth Edition Dungeons and Dragons...." Read more

"...It leaves alot of creativity to DM and group. No idea is initially frustrating but 2 months in you have it in your head so it doesn't matter." Read more

"...Pros: massive area with a lot to do. Some great investigation or persuasion options...." Read more

12Customers mention
12Positive
0Negative

Customers find the artwork fantastic and appreciate the background on each of the four elemental cults.

AI-generated from the text of customer reviews

"...The art is beautiful and the book came in perfect condition. Happy with my purchase." Read more

"...I love how it gives enough background on each of the four elemental cults as well as giving interesting background information about the four..." Read more

"...D- at best and the only reason I don't give it an F is that the artwork was pretty...." Read more

"...Great illustrations (like the rest of the 5e books). Overall story is engaging and there are some great side quests...." Read more

38Customers mention
23Positive
15Negative

Customers are mixed about the organization of the book. Some find it well organized and written, while others say it's not very well organized, with scattered content and weird layout.

AI-generated from the text of customer reviews

"...The dungeons are well laid out, the new classes and spells are fun, the enemies from each group feel different in play styles and RP wise...." Read more

"...The only reason I don't rate it 5 stars is that the organization of material is a little jumbled...." Read more

"Very well written adventure with plenty of room for personal adjustment for the DM...." Read more

"...Everything looks and feels beautiful! I also like how it is more of a guideline than a linear experience...." Read more

22Customers mention
13Positive
9Negative

Customers are mixed about the dm difficulty level. Some mention it's difficult and exciting, while others say it'll be worth the prep work. They also say the module is not good for beginners and lacks follow through.

AI-generated from the text of customer reviews

"...I honestly prefer 5e so much more than pathfinder. The battles flow much nicer and there is less time per player turn...." Read more

"...Epic in scale and fun to play but challenging to DM.One additional note - my book is coming apart in the front...." Read more

"...I did state the content was very well done, it keeps the game moving, but there is one key element that I feel I need to make sure others understand...." Read more

"...It lends itself well to non-linear play, so if your players are fond of chasing rabbit trails or coming up with novel solutions to problems they'll..." Read more

18Customers mention
11Positive
7Negative

Customers are mixed about the content. Some mention there are plenty of resources available online, amazing settings and dungeons to explore, good detailed information, and love all the additional classes and creatures options this offers. They also say it has tons of encounters, locations, and NPC's. However, others say the book is poorly organised, hard to find the information you need, and has contradictory information.

AI-generated from the text of customer reviews

"...Going through it, it has tons of encounters, a lot of locations and Npc's and a great storyline...." Read more

"...Negative though for the weird layout and contradictory information...." Read more

"...There are plenty of resources available online.There are not many handouts in this book that you can give the players...." Read more

"...There are a wealth of optional side-treks if you need a breather from the dungeons, and enough space to bring in your own original work or one-off..." Read more

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Top reviews from the United States

5.0 out of 5 starsVerified Purchase
Awesome book
Reviewed in the United States on January 13, 2024
Excited to play this campaign and then DM it. Going through it, it has tons of encounters, a lot of locations and Npc's and a great storyline. Should provide a few months of play according to the Forward written at the beginning of the book. The art is beautiful and the... See more
Excited to play this campaign and then DM it. Going through it, it has tons of encounters, a lot of locations and Npc's and a great storyline. Should provide a few months of play according to the Forward written at the beginning of the book. The art is beautiful and the book came in perfect condition. Happy with my purchase.
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5.0 out of 5 starsVerified Purchase
What a great story line
Reviewed in the United States on October 27, 2016
What a great story line. I have played a lot of Pathfinder with our friends but have not ventured into D&D yet. I really wanted to try 5e and this story sounded like a lot of fun. I GM one of my pathfinder sessions and play regularly on another. I asked if my pathfinder... See more
What a great story line. I have played a lot of Pathfinder with our friends but have not ventured into D&D yet. I really wanted to try 5e and this story sounded like a lot of fun. I GM one of my pathfinder sessions and play regularly on another. I asked if my pathfinder session that I GM would like to switch to 5e and give it a go. Everyone agreed because we wanted something more into roleplay and not so much number crunching.

The switch so far has been awesome! I honestly prefer 5e so much more than pathfinder. The battles flow much nicer and there is less time per player turn. Instead of adding "well I'm flanking so thats +2, then the bard has inspiration so another +2, then first attack is BAB of 11 while second is 3 and on an on and on" you just simply have your modifier to attack and disadvantage or advantage. So much easier.

Now for the campaign, princes of the Apocalypse. We are about half way done so I will update once we finish but so far it has been amazing. I love the openness to this campaign. There are so many different paths the adventures can take that you can actually run the campaign with different people and have totally different experiences. That to me makes it so fun to DM because the group gets to decide how the story plays out, I am just here to facilitate. My favorite experience thus far, spoiler free, was the group commandeered a boat at a keep, saved the civilians by hiding in the druids spell, and bolted with some stolen books. It was really fun and all played out by them.

The story is not quite all laid out I found, and I have to embellish a little bit to give it a little more flavor, but the bones are all there. The dungeons are well laid out, the new classes and spells are fun, the enemies from each group feel different in play styles and RP wise. I'm very excited to see this play out.
6 people found this helpful
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5.0 out of 5 starsVerified Purchase
This adventure is excellent and provides a mostly open world for exploration and ...
Reviewed in the United States on May 8, 2015
I DM Encounters and Expeditions at my local gaming store. This season, expeditions is starting this adventure. I decided to buy the full adventure and work my way through it during Encounters as the provided material doesn't extend through the whole season.... See more
I DM Encounters and Expeditions at my local gaming store. This season, expeditions is starting this adventure. I decided to buy the full adventure and work my way through it during Encounters as the provided material doesn't extend through the whole season.

This adventure is excellent and provides a mostly open world for exploration and adventure. It isn't a "railroaded" experience as some adventures have been in the past and a source book with adventures that span from level 1 to 18 is excellent, not just for the current season, but as a source book for future campaigns. It is chapter driven, but each chapter provides a large span of adventures and multiple ways of dealing with the emerging elemental cults.

There are some cons here. First, you have to have access to a Monster Manual as only the specialized creatures and NPCs are in this guide. Also, you need to download for free or purchase the Player Guide for Elemental Evil. You can find the download on the Wizards of the Coast site.In that guide, you get new races, spells, and mechanics for this adventure. (BTW, the site also has "unofficial" downloads for other worlds and realms if you desire them.)

Also, this book looks like it is going to suffer from the same bad binding issues the Players Guide and DM Manual have all faced. I have been lucky so far with those two books, but this one looks to be headed down a bad path. If you buy this, watch for pages coming loose and then contact Wizard's or the seller as this is a known defect in some printings.

Overall a good adventure and sourcebook, even if the book itself may have issues.
8 people found this helpful
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4.0 out of 5 starsVerified Purchase
Great story, well created, but you really need to prepare before hand
Reviewed in the United States on June 20, 2016
I am currently in process of running this book as I type this.(6/20/16) We are just working on wrapping up the first parts of the book, and I really enjoy it as does my group. The content is very well done and the maps are detailed enough to help me with running the game.... See more
I am currently in process of running this book as I type this.(6/20/16) We are just working on wrapping up the first parts of the book, and I really enjoy it as does my group. The content is very well done and the maps are detailed enough to help me with running the game. I am going to likely come back and update this later, but I will give some of my initial thoughts as of right now.

I did state the content was very well done, it keeps the game moving, but there is one key element that I feel I need to make sure others understand. The content is all over the book, it isn't chapter by chapter. The initial quests to get someone to level 3 are in Chapter 6, while the city you're running these quests out of is detailed I believe it was on chapter 3. The book makes you jump around, the content isn't in a line prepared for you. Think of this as a book to get you prepared and informed to run a great story line with a bunch of quests. You will want to prepare a bit before each game session. There are plenty of resources available online.

There are not many handouts in this book that you can give the players. I actually ended up going to the artists' websites and purchased a few of the maps I felt were good to have on hand. You can easily find them, and they are not that expensive. Now the players are marking locations they find on their maps and utilizing them to figure out what they want to do. I really enjoy having that little bit added in.

I haven't gotten too far, the group just reached level 2, and should be heading into the quest that will make them level 3. I have read others mention this, so I wanted to also mention on it a bit on how I plan to deal with it. It can be easily for players to fall into content that isn't yet their level. I had to make up a reason for them to not get into the level 3 quest yet, as I felt they just weren't ready for it yet. Now when you go onto the main content, you will need to make a judgement call. I plan to let the players fall into the issues when it comes to the main quest line, to see how they do and if they realize they probably should come back to an area later. I'll make sure to update on how my group handles this.
17 people found this helpful
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5.0 out of 5 starsVerified Purchase
Great fun, but quite a bit of work is left to the DM
Reviewed in the United States on October 8, 2018
Fair warning: this campaign is definitely not made to run linearly or directly out of the box. You're going to need to do quite a bit of note-taking, tweaking and customization, and I strongly recommend at least skimming the whole book before you get started. Bookmarks or... See more
Fair warning: this campaign is definitely not made to run linearly or directly out of the box. You're going to need to do quite a bit of note-taking, tweaking and customization, and I strongly recommend at least skimming the whole book before you get started. Bookmarks or stick-on tabs are also a necessity as there's no index, and related persons, locations and story threads are scattered throughout the book. You'll be spending a lot of time flipping through pages trying to find the name, profession and relationships of such-and-such if you don't plan ahead and mark out relevant information prior to each session. In a lot of ways it's more like a "Guide to the Dessarin Valley and the unusual people, places, and events therein" than it is a canned adventure.

It's definitely not a good choice for a novice or first-time DM, but in experienced hands there's a lot to work with in here and tons of opportunity to make it your own. It lends itself well to non-linear play, so if your players are fond of chasing rabbit trails or coming up with novel solutions to problems they'll have a ton of fun. At least until you get into the central conflict in the valley, at which point you'll be doing a bunch of straightforward dungeon crawls with elemental themes (as advertised). There are a wealth of optional side-treks if you need a breather from the dungeons, and enough space to bring in your own original work or one-off adventures available from other supplements, though you'll have to be careful about pacing and keeping the pressure on in order to remind players that the cults of Elemental Evil aren't idly awaiting their demise in their lairs.

If you want to get straight to the meat of the thing I'd recommend skipping all the optional content and giving a 3rd-4th level party a strong reason to head straight for the Haunted Keeps, but you'll miss out on some foreshadowing and local flavor.
34 people found this helpful
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5.0 out of 5 starsVerified Purchase
Exactly what it said it was
Reviewed in the United States on November 2, 2023
Arrived on time, and in great packaging, no issues, no damage.
I'm just starting to delve into the content. But I'm pleased with the purchase and pricing.
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5.0 out of 5 starsVerified Purchase
Great adventure with fun for all, new or veterans.
Reviewed in the United States on May 11, 2015
Very well written adventure with plenty of room for personal adjustment for the DM. The adventure is for players 3-15, and it has some side quests to get players from 1-3 if you want to start from 1. These adventure paths are great for DMs that just don't have the time to... See more
Very well written adventure with plenty of room for personal adjustment for the DM. The adventure is for players 3-15, and it has some side quests to get players from 1-3 if you want to start from 1. These adventure paths are great for DMs that just don't have the time to create an entire narrative or are burnt out creatively. The adventure is very flexible, and you can play it as railroady as you like. Having an overall story to follow, but filling in with your own inventions and side stories works just as well as following the story more like a video game from point a to b to c etc. The adventure could be done over the course of a few months, or stretched to last much longer and still serve the DM and players just as well.

The addition of the playable races and spells is also very nice, although that is available from the D&D website for free in a player's companion.

One warning for newer groups or players: many of the encounters are built with the very real possibility of killing off the players. If this is not something you want in your campaign, make sure to adjust them to the difficulty you want.
5 people found this helpful
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5.0 out of 5 starsVerified Purchase
Great Campaign for a Great System by Great Writers
Reviewed in the United States on January 13, 2016
A great pickup campaign for those who do not have a lot of time on their hands, but love and are good at DMing. Fun for the players as it does not railroad them, but gives them plenty of choices. I run a campaign with 7 players. Things did not go as the book... See more
A great pickup campaign for those who do not have a lot of time on their hands, but love and are good at DMing. Fun for the players as it does not railroad them, but gives them plenty of choices.

I run a campaign with 7 players. Things did not go as the book seems to have expected them to, but is fluid enough to allow the DM to work through those kinds of things. I highly recommend this campaign and other products published by Sasquatch Games (the creators of the campaign.)
5 people found this helpful
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Top reviews from other countries

César Axel Esquivel Saldaña
5.0 out of 5 starsVerified Purchase
Perfecto.
Reviewed in Mexico on April 10, 2022
Compré tres libros y llegaron en excelente tiempo y estado. Totalmente recomendado para los DM que quieren llevar su aventura a lugares inimaginables.
Compré tres libros y llegaron en excelente tiempo y estado. Totalmente recomendado para los DM que quieren llevar su aventura a lugares inimaginables.
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Lorenzo Trebbi
5.0 out of 5 starsVerified Purchase
tutto ok
Reviewed in Italy on September 29, 2021
tutto ok
tutto ok
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Daniel Sauvé
5.0 out of 5 starsVerified Purchase
A great campaign, with ample focus on worldbuilding, combat and character development.
Reviewed in Canada on September 6, 2017
While it stands as part of the fairly daunting "Elemental Evil" campaign setting, "Princes" still comes complete with all the essentials required for it to serve as a meatier alternative to any starting one-shot or the Fifth Edition's own starter campaign,...See more
While it stands as part of the fairly daunting "Elemental Evil" campaign setting, "Princes" still comes complete with all the essentials required for it to serve as a meatier alternative to any starting one-shot or the Fifth Edition's own starter campaign, the Lost Mines of Phandelver. There's a short introductory adventure designed for beginner players or reasoned veterans starting with lowbies, its endpoint transitioning into "Princes" proper. There's enough on offer for a long and richly detailed set of gaming sessions - I'm six games in as the DM and it feels like my players are barely scratching the surface. Of course, that's dependent on your own group's preferred tone or speed. As could be expected, the sourcebook packs all the needed variables that allow you to alter the pacing or style of the overall narrative. "Princes" can be as atmospheric or as combat-focused as you'd like, with the provided encounter tables and dungeon maps allowing most DMs to focus on gameplay, rather than preparation. If anything, I'd suggest keeping this aside for groups that manifest a clear interest in a longform campaign. There's a lot of meat to this and it does offer support to new players, but there's no real potential here as an introductory one-shot. If that's what you're looking for, pick up the Starter Set's Mines of Phandelver.
While it stands as part of the fairly daunting "Elemental Evil" campaign setting, "Princes" still comes complete with all the essentials required for it to serve as a meatier alternative to any starting one-shot or the Fifth Edition's own starter campaign, the Lost Mines of Phandelver. There's a short introductory adventure designed for beginner players or reasoned veterans starting with lowbies, its endpoint transitioning into "Princes" proper. There's enough on offer for a long and richly detailed set of gaming sessions - I'm six games in as the DM and it feels like my players are barely scratching the surface. Of course, that's dependent on your own group's preferred tone or speed.

As could be expected, the sourcebook packs all the needed variables that allow you to alter the pacing or style of the overall narrative. "Princes" can be as atmospheric or as combat-focused as you'd like, with the provided encounter tables and dungeon maps allowing most DMs to focus on gameplay, rather than preparation.

If anything, I'd suggest keeping this aside for groups that manifest a clear interest in a longform campaign. There's a lot of meat to this and it does offer support to new players, but there's no real potential here as an introductory one-shot. If that's what you're looking for, pick up the Starter Set's Mines of Phandelver.
3 people found this helpful
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Franki
5.0 out of 5 starsVerified Purchase
Buena campaña para jugadores experimentados
Reviewed in Spain on June 7, 2018
Campaña con estilo sandbox, con los problemas que eso conlleva en un juego por niveles como es D&D, muy facilmente los jugadores pueden encontrarse con cosas que les superan y si no saben retirarse a tiempo todo puede acabar en un TPK. La presentación de los villanos y las...See more
Campaña con estilo sandbox, con los problemas que eso conlleva en un juego por niveles como es D&D, muy facilmente los jugadores pueden encontrarse con cosas que les superan y si no saben retirarse a tiempo todo puede acabar en un TPK. La presentación de los villanos y las tramas mejoran mucho con respecto a Tyranny of Dragons, incluso el ritmo es mas ajustable y permite mayor interrelación con los pnj.
Campaña con estilo sandbox, con los problemas que eso conlleva en un juego por niveles como es D&D, muy facilmente los jugadores pueden encontrarse con cosas que les superan y si no saben retirarse a tiempo todo puede acabar en un TPK. La presentación de los villanos y las tramas mejoran mucho con respecto a Tyranny of Dragons, incluso el ritmo es mas ajustable y permite mayor interrelación con los pnj.
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Amazon Kunde
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Great for Implementation
Reviewed in Germany on January 25, 2017
Great book. I implemented it into my homebrew campaign as an ongoing threat that sometime in the future will wreak havoc across the sword coast
Great book.

I implemented it into my homebrew campaign as an ongoing threat that sometime in the future will wreak havoc across the sword coast
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