Tales From the Yawning Portal (Dungeons & Dragons)
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| Returnable | Yes |
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| Return Window | 30 days from delivery |
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| Returnable | Yes |
|---|---|
| Resolutions | Eligible for refund or replacement |
| Return Window | 30 days from delivery |
| Refund Timelines | Typically, an advance refund will be issued within 24 hours of a drop-off or pick-up. For returns that require physical verification, refund issuance may take up to 30 days after drop-off or pick up. Where an advance refund is issued, we will re-charge your payment method if we do not receive the correct item in original condition. See details here. |
| Late fee | A late fee of 20% of the item price will apply if you complete the drop off or pick up after the ‘Return By Date’. |
| Restocking fee | A restocking fee may apply if the item is not returned in original condition and original packaging, or is damaged or missing parts for reasons not due to Amazon or seller error. See details here. |
Return instructions
| Item must be in original condition and packaging along with tag, accessories, manuals, and inserts. Unlock any electronic device, delete your account and remove all personal information. |
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We offer easy, convenient returns with at least one free return option: no shipping charges. All returns must comply with our returns policy.
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| Returnable | Yes |
|---|---|
| Resolutions | Eligible for refund or replacement |
| Return Window | 30 days from delivery |
| Refund Timelines | Typically, an advance refund will be issued within 24 hours of a drop-off or pick-up. For returns that require physical verification, refund issuance may take up to 30 days after drop-off or pick up. Where an advance refund is issued, we will re-charge your payment method if we do not receive the correct item in original condition. See details here. |
| Late fee | A late fee of 20% of the item price will apply if you complete the drop off or pick up after the ‘Return By Date’. |
| Restocking fee | A restocking fee may apply if the item is not returned in original condition and original packaging, or is damaged or missing parts for reasons not due to Amazon or seller error. See details here. |
Return instructions
| Item must be in original condition and packaging along with tag, accessories, manuals, and inserts. Unlock any electronic device, delete your account and remove all personal information. |
| Returnable | Yes |
|---|---|
| Resolutions | Eligible for refund or replacement |
| Return Window | 30 days from delivery |
| Refund Timelines | Typically, an advance refund will be issued within 24 hours of a drop-off or pick-up. For returns that require physical verification, refund issuance may take up to 30 days after drop-off or pick up. Where an advance refund is issued, we will re-charge your payment method if we do not receive the correct item in original condition. See details here. |
| Late fee | A late fee of 20% of the item price will apply if you complete the drop off or pick up after the ‘Return By Date’. |
| Restocking fee | A restocking fee may apply if the item is not returned in original condition and original packaging, or is damaged or missing parts for reasons not due to Amazon or seller error. See details here. |
Return instructions
| Item must be in original condition and packaging along with tag, accessories, manuals, and inserts. Unlock any electronic device, delete your account and remove all personal information. |
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Description
Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D's most storied dungeons are now part of your modern repertoire of adventures. Enjoy, and remember to keep a few spare character sheets handy.
DREAD TALES TOLD IN THE DEAD OF NIGHT
When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.
For use with the fifth edition Player's Handbook®, Monster Manual®, and Dungeon Master's Guide®, this book provides fans with adventures, magic items and deadly monsters, all of which have been updated to the fifth edition rules. Explore seven deadly dungeons in this adventure supplement for the world's greatest roleplaying game.
Tales from the Yawning Portal Includes the Following Adventures:
Against the Giants
Dead in Thay
Forge of Fury
Hidden Shrine of Tamoachan
Sunless Citadel
Tomb of Horrors
White Plume Mountain
Product information
| Product Dimensions | 8.5 x 0.7 x 11.13 inches |
|---|---|
| Item Weight | 1.95 pounds |
| Country of Origin | USA |
| ASIN | 0786966092 |
| Item model number | (D&D Adventure Book) |
| Manufacturer recommended age | 14 years and up |
| Best Sellers Rank |
#14,899 in Books (See Top 100 in Books)
#40 in Dungeons & Dragons Game
#343 in Puzzles & Games
|
| Customer Reviews | 4.8 out of 5 stars 4,602Reviews |
| Is Discontinued By Manufacturer | No |
| Release date | April 4, 2017 |
| Manufacturer | Wizards of the Coast |
| Included Components | manual |
| Package Information | Box |
| Item Package Quantity | 1 |
| Style | Physical Book |
| Item Weight | 2 Pounds |
| Number of Items | 1 |
| Language | English |
| Global Trade Identification Number | 09780786966097 |
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Customers say
Customers like the appearance, content, and usability of the tabletop game. They mention that the artwork looks nice, the illustrations are the best quality, and the book is a great addition. They also appreciate the easy setup and use of the book. Additionally, customers say the stories are nice, with good dungeons and adventures.
AI-generated from the text of customer reviews
Customers find the stories in the book a nice compilation of adventures that range from 1st level to level 5. They also say the old school adventures are great, good source material for building adventures, and hard. Some mention the adventures are good for a fun dungeon crawling adventure and engaging.
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"...Tyranny of Dragons has a good story from what I've read through, but it doesn't seem to be set up in a way that is easy to DM, with a lot of fill..." Read more
"...The writing in it is concise and clear and the Sunless Citadel has been fun...." Read more
"...This is a great game and I honestly love it. This book is a compilation of adventures from those heady early days when my biggest concerns were..." Read more
"...The entertainment is high with use of other campaign books." Read more
Customers find the quality of the tabletop game very well done, faithfully and expertly recreated for 5th edition. They also say it's an excellent collection of dungeons from across the D&D spectrum. Customers also appreciate the clean presentation, good maps, and innovative placement.
AI-generated from the text of customer reviews
"...All in all, this is a solid, easy to use product that adds much needed content beyond first starting level. I highly recommend it." Read more
"Excellent choice for 5E games. Suggestions are included for multiple settings. Great adaptations of some of the classic modules from early editions." Read more
"Really nice updated collection of modules, but the first couple of adventures have these little teeny maps, when they should have been full page." Read more
"...The content itself is great. Good pictures and diagrams. The campaigns are as they have been, good for a fun dungeon crawling adventure...." Read more
Customers find the content excellent, comprehensive, and wonderful. They also say it's a great addition, wonderful introduction, and full of cool things.
AI-generated from the text of customer reviews
"...The magic whistle that summons an undead is also a really cool magic item that the party is putting to good use, and they're carefully keeping track..." Read more
"...The content itself is great. Good pictures and diagrams. The campaigns are as they have been, good for a fun dungeon crawling adventure...." Read more
"...epilogue, depending on how things go in ToA. All in all, a great resource for new groups and as prep for a new long form adventure." Read more
"...aren't interested in campaign modules because of all the great ideas a details included." Read more
Customers find the book a good buy, fantastic, and worth the money. They say the adventures are detailed and interesting, and the book is full of well written adventures. Customers also say the rules are worth playing through and the high production values make the book gorgeous.
AI-generated from the text of customer reviews
"...This is a decent book for a new DM with little experience to pick up and run...." Read more
"...DM buy this if they're looking to entice their table with some well-tested content that's sure to create excitement in your story." Read more
"...The book itself is good, solid quality, with nice maps & some lovely artwork...." Read more
"...the material, but the new artwork and conversion to 5e makes it worth the price." Read more
Customers like the appearance of the tabletop game. They mention the artwork looks nice, the illustrations are the best quality, and the shorts are well thought out. They also appreciate the full-color pictures and the layout. Overall, customers say the book matches its description perfectly and the rooms are well described with great flavor text.
AI-generated from the text of customer reviews
"...The last adventure, Tomb of Horrors, looks especially devious...." Read more
"...So I was expecting it. Please note that this book is much better laid out, and is accessible for new DM's...." Read more
"...The book itself is good, solid quality, with nice maps & some lovely artwork...." Read more
"A pretty decent job updating these classic adventures to 5e. The artwork looks nice and I like the feel of the pages...." Read more
Customers find the content fine, well written, and easy to read. They also appreciate the clean presentation and innovative maps. Readers also mention the updated text seems good, if not a little dry and uninspiring. They say the book is well laid out and has great maps.
AI-generated from the text of customer reviews
"...Both are very standard for a WoC 5e book. The writing in it is concise and clear and the Sunless Citadel has been fun...." Read more
"...We haven't finished it yet but so far this is very well laid out and gives the DM what it would need to work with instead of other modules that just..." Read more
"...It's rife with great maps and is formatted beautifully...." Read more
"...The artwork looks nice and I like the feel of the pages. The updated text seems good, if not a little dry and uninspiring..." Read more
Customers find the tabletop game very easy to use. They say the dungeons are set up well, and it's easy to string them together or drop them into other quests. They also say it'll add much-needed depth to any campaign.
AI-generated from the text of customer reviews
"...All in all, this is a solid, easy to use product that adds much needed content beyond first starting level. I highly recommend it." Read more
"...Then it's pretty easy to insert a new adventure hook where the characters get back together as a party to go tackle a new challenge..." Read more
"...dungeon, for example, that is challenging and which is also easy to pull apart and adapt, since each of its five levels can server as a standalone..." Read more
"...I like that the dungeons are set up in a way that will or could pretty easily take a new set of characters from first level into what looks like the..." Read more
Customers are dissatisfied with the scratch resistance of the tabletop game. They mention that it arrived damaged, with dents in the front and back, and with damaged corners. Some customers also report that the first few pages of the book came ripped.
AI-generated from the text of customer reviews
"...This caused pages to rip even when trying to carefully open the book. The item was replaced with a new copy of the book...." Read more
"...The book did come with several small scratches on the cover and some slightly squashed corners, so it already comes with that 'played' look at full..." Read more
"...hardcover book arrived on time, but with dents in the front and back, some unknown 'goop' on the back cover, about 5 of the last pages..." Read more
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Please try again later.Top reviews from the United States
Enter Tales From the Yawning Portal. I have not personally run my players through any of the adventures yet, but I have read through each one pretty extensively. The way they are set up is brilliant, and even as a new DM it seems that they will be very easy to run. Tyranny of Dragons has a good story from what I've read through, but it doesn't seem to be set up in a way that is easy to DM, with a lot of fill work required on your part.
Tales is a little different however from the other full campaigns in that they are meant to be sprinkled in bigger campaigns/adventures, not necessarily stand on their own as one over-arching campaign. That being said, you can do that, as the levels of the adventures compliment each other; the first one is 1-3, the second 3-5, then 5-8, etc. There won't be any over-arching story, but that doesn't matter too much. My personal plan is to run Horde of the Dragon Queen next (I will have to modify it as my characters are level 4) and when they are done with that, I will run them through one of the Tales adventures before moving onto part two of Tyranny, Rise of Tiamat. I had already bought those books, and their characters tie in nicely with the story. For the most part though, I can't wait to get to the Tales adventures. After the full campaign is done, I might run them through Tomb of Horrors, the last adventure in Tales. I am doing that last, because of the looks of it, it will kill them.
The last thing I wanted to mention about Tales from the Yawning Portal is that the adventures feel very much like they were taken from past editions, but that's not a bad thing. I have several AD&D books that I've skimmed through, and the adventures seem very similar in terms of traps, puzzles and choices the characters can make. Also, most of the adventures seem, at least to me, that they are deadlier than the current 5e lineup. Many sections require smart thinking on the part of the players, not something that is easy to hack and slash their way through with min-maxed characters. The last adventure, Tomb of Horrors, looks especially devious. It was originally created by Gary Gygax himself, as a way to humble even his strongest players. These adventures are tough, but look to be extremely rewarding for those who survive.
All in all, this is a solid, easy to use product that adds much needed content beyond first starting level. I highly recommend it.
I've incorporated downtime activities in between modules. So when a session ends with a finished module, the next session starts with the characters each having had 30 days of downtime where they can decide how they spent their gold to improve their characters in various ways. This makes acquiring monetary treasure a lot more exciting than it was in Curse of Strahd where there was little opportunity to spend money. Then it's pretty easy to insert a new adventure hook where the characters get back together as a party to go tackle a new challenge
I loved roleplaying Meepo the kobold in The Sunless Citadel, and the encounter with the white dragon wyrmling was memorable. The magic whistle that summons an undead is also a really cool magic item that the party is putting to good use, and they're carefully keeping track of when it recharges. In forge of fury, I had a blast controlling the duergar who can turn invisible and enlarge themselves. The succubus is great too. So far, the party is very suspicious of the damsel in distress oddly holed up in the middle of the dungeon, and they've resisted her attempt at charming one of them. They haven't quite figured out exactly what she is, though, and she told them some lies that they bought ;) We usually play once a week, but, after last session 2 days ago, everyone was excited to play again, and we're playing again this evening.
I don't know why everyone says Curse of Strahd is by far the best 5e adventure. While it was definitely great, we are enjoying Tales of the Yawning Portal much more.
The illustrations are nice. The book is bound well. Both are very standard for a WoC 5e book. The writing in it is concise and clear and the Sunless Citadel has been fun. This is a decent book for a new DM with little experience to pick up and run.
My biggest complaint is that the numbering on the map isn't clear and I'm not sure how they decided to organize the rooms. It appears to be in a sequence that the party might follow, but you may need to flip around a lot. In the past I've tried running out of the abyss, and it was a difficult campaign to run. So I was expecting it. Please note that this book is much better laid out, and is accessible for new DM's.
I would like it, if a creature came up in the book, it would include a reference to where the stat block could be found. Either in the Monsters Manual, or in this book. Though this could be written off as a lack of preperation on my part.
Overall it has been fun running this with my group and I would recommend it for inexperienced DM's. Just remember preparation is advised.
I do not run the game directly from the book as I find it's too story like for me to run the game smoothly if I haven't read through and made notes.
My players have both loved and hated the Sunless Citadel...many TPKs. I think they went through 4 characters each (a total of 16 characters) before they finished. To be fair, they made some poor decisions.
We have yet to start on the next campaign.
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