Keys From the Golden Vault (Dungeons & Dragons Adventure Book)
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| Returnable | Yes |
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| Resolutions | Eligible for refund or replacement |
| Return Window | 30 days from delivery |
| Refund Timelines | Typically, an advance refund will be issued within 24 hours of a drop-off or pick-up. For returns that require physical verification, refund issuance may take up to 30 days after drop-off or pick up. Where an advance refund is issued, we will re-charge your payment method if we do not receive the correct item in original condition. See details here. |
| Late fee | A late fee of 20% of the item price will apply if you complete the drop off or pick up after the ‘Return By Date’. |
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- Select your preferred free shipping option
- Drop off and leave!
| Returnable | Yes |
|---|---|
| Resolutions | Eligible for refund or replacement |
| Return Window | 30 days from delivery |
| Refund Timelines | Typically, an advance refund will be issued within 24 hours of a drop-off or pick-up. For returns that require physical verification, refund issuance may take up to 30 days after drop-off or pick up. Where an advance refund is issued, we will re-charge your payment method if we do not receive the correct item in original condition. See details here. |
| Late fee | A late fee of 20% of the item price will apply if you complete the drop off or pick up after the ‘Return By Date’. |
| Restocking fee | A restocking fee may apply if the item is not returned in original condition and original packaging, or is damaged or missing parts for reasons not due to Amazon or seller error. See details here. |
Return instructions
| Item must be in original condition and packaging along with tag, accessories, manuals, and inserts. Unlock any electronic device, delete your account and remove all personal information. |
| Returnable | Yes |
|---|---|
| Resolutions | Eligible for refund or replacement |
| Return Window | 30 days from delivery |
| Refund Timelines | Typically, an advance refund will be issued within 24 hours of a drop-off or pick-up. For returns that require physical verification, refund issuance may take up to 30 days after drop-off or pick up. Where an advance refund is issued, we will re-charge your payment method if we do not receive the correct item in original condition. See details here. |
| Late fee | A late fee of 20% of the item price will apply if you complete the drop off or pick up after the ‘Return By Date’. |
| Restocking fee | A restocking fee may apply if the item is not returned in original condition and original packaging, or is damaged or missing parts for reasons not due to Amazon or seller error. See details here. |
Return instructions
| Item must be in original condition and packaging along with tag, accessories, manuals, and inserts. Unlock any electronic device, delete your account and remove all personal information. |
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From the manufacturer
Pull off the Heist of a Lifetime
Risk it all for the thrill of pulling off the perfect heist. Keys from the Golden Vault contains thirteen exhilarating heist-themed adventures in which characters take on missions from a mysterious organization known as the Golden Vault.
Each adventure is designed for four to six characters of a particular level (spanning levels one to eleven) and can be played as an adrenaline-filled standalone adventure or as part of a larger campaign.
Rival Crews & Masterful Plots
Keep your players on their toes with rival crews, shocking plot twists, and unexpected challenges. In addition to full maps to guide Dungeon Masters behind the scenes, each adventure also includes an in-world map for players featuring limited information.
With nothing more than a map as their guide, players can investigate their surroundings to gather invaluable intel or leap straight into action.
Remember, time is of the essence. They’ll need to sneak past security, evade deadly traps, and make their daring escape . . . before it’s too late.
High Stakes, Higher Thrills
Seek out legendary treasures, right ancient wrongs, and even journey to the bleak cliffside prison known as Revel’s End.
If you can accomplish your goals without getting caught, the glory—and rewards—will be yours for the taking.
Welcome to the World of Dungeons & Dragons
In the Dungeons & Dragons roleplaying game, you and your friends coauthor your own legend.
One player, the Dungeon Master, serves as narrator—describing a world full of wondrous places to explore and challenges to overcome. The other players create characters and immerse themselves in that world, making choices and rolling dice to see what happens.
Silly moments spawn inside jokes; epic battles leave treasured memories; and where you go next is entirely up to you.
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| Keys from the Golden Vault | D&D Core Rulebooks Gift Set | Journeys through the Radiant Citadel | Candlekeep Mysteries | Ghosts of Saltmarsh | |
| Customer Reviews |
4.7 out of 5 stars
775
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4.9 out of 5 stars
18,901
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4.7 out of 5 stars
1,372
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4.8 out of 5 stars
5,102
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4.8 out of 5 stars
5,270
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| Price | $27.05$27.05 | $98.69$98.69 | $30.04$30.04 | $29.84$29.84 | — |
| Contents: | 13 Heist-Themed Adventures | All 3 D&D core rulebooks, plus a Dungeon Master’s Screen | 13 adventures inspired by world folklore | 17 Mystery-Themed Adventures | 7 Seafaring Adventures |
| Character Levels: | Levels 1–11 | All levels | Levels 1–14 | Levels 1–16 | Levels 1–12 |
| Special Feature: | Every adventure includes maps for both DMs and players to plan thrilling heists | Special Edition Foil Covers + Exclusive Foil DM Screen | Introduces more monsters and The Radiant Citadel—a magical city in the Ethereal Plane | Introduces more monsters and magic items | Includes rules for ships, sea travel, and more |
Description
Product Description
An anthology of 13 heist-themed adventures for the world’s greatest roleplaying game.
Some jobs require more than simply wielding a sword or slinging a spell. Whether it’s procuring a well-guarded item or obtaining crucial information from an imprisoned contact, these tasks require careful planning and flawless execution. The secretive organization called the Golden Vault specializes in hiring crews for such jobs, and for the most daunting assignments—pursuing fabulous treasures and stopping dire threats—that crew is your characters.
Keys from the Golden Vault™ is a collection of 13 short, standalone Dungeons & Dragons adventures designed for characters levels 1–11. These adventures can be placed in any setting and you can run them as one-shot games or link them together into a campaign. This book also includes in-world maps to help players plan their heists, plus advice for running nontraditional games with high risks and huge rewards.
About the Author
Wizards D&D Team
Features & details
Features
- Book of 13 stand-alone adventures spanning levels 1–11, each focused on a single heist
- Introduces the Golden Vault—a mysterious organization for which the player characters can work as heist operatives
- Each adventure includes a map to guide Dungeon Masters and a map to help players plan their heists
- Adventures emphasize player choice with each heist having multiple paths toward success
- Includes advice and detailed information for Dungeon Masters running nontraditional adventures with high risks and huge rewards
Product Details
- Language: English
- Product Dimensions: 8.56 x 0.59 x 11.16 inches; 1.83 Pounds
- Item model number: WOTCD24290000
- Date First Available: November 22, 2022
- Manufacturer: Wizards of the Coast
- ASIN: 0786968966
- Country of Origin: USA
- Average Customer Review : 4.7 4.7 out of 5 stars 775
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Amazon.com Sales Rank#12,345 in Books (See Top 100 in Books)#27 in Dungeons & Dragons Game#476 in Sword & Sorcery Fantasy (Books)
4 stars and above
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Please try again later.Top reviews from the United States
The condition, when buying used, is going to be a bit of a crapshoot. With WOTC’s penchant for marketing to the lowest common denominator, we’re not dealing with people who take good care of their books. Maybe you’ll get lucky, maybe not. Bottom line, it’s fine for the right price. No shame in having it in your collection. Just buy responsibly, if you know what I mean.
I don’t necessarily think it would be the most fun as an entire campaign, but throwing the Golden Vault into your setting and using 3 of the missions to mix things up would work well enough for anyone.
Moreover, not all the heists are stealing an item and escaping, therefore you can use a few of these without them getting too repetitive.
I’m excited to run these quests!
Top reviews from other countries
The content is fun to DM. I spent a good number of hours drawing out maps for my players to use prior to running anything. The plot hooks are varied so even if you don't use them you've plenty of inspiration to draw from.
The book did arrive looking like someone previously tried to use it as a football though.
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