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The Art of Game Design: A Book of Lenses, Third Edition 3rd Edición

4.7 4.7 de 5 estrellas 509 calificaciones

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Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

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Biografía del autor

Jesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.

Detalles del producto

  • Editorial ‏ : ‎ A K Peters/CRC Press; 3er edición (27 Agosto 2019)
  • Idioma ‏ : ‎ Inglés
  • Tapa blanda ‏ : ‎ 652 páginas
  • ISBN-10 ‏ : ‎ 1138632058
  • ISBN-13 ‏ : ‎ 978-1138632059
  • Dimensiones ‏ : ‎ 7.8 x 1.1 x 11.02 pulgadas
  • Opiniones de clientes:
    4.7 4.7 de 5 estrellas 509 calificaciones

Sobre el autor

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Jesse Schell
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Jesse Schell is the author of the critically acclaimed book "The Art of Game Design: A Book of Lenses," published in 2008. The book captured Game Developer Magazine's coveted "Front Line Award" in 2008. In 2014, he released the second edition of this book. In 2019 the tenth anniversary and third edition of the book was released.

Jesse is also the founder and CEO of Schell Games. Since starting Schell Games in 2002, Jesse has grown it into the largest and most successful game development company in Pennsylvania. Under his leadership, Schell Games has produced an amazing array of innovative, transformational and award-winning entertainment experiences, including the Disney Fairies MMO, Pixie Hollow, Toy Story Mania TV Game and some of the most popular interactive theme park attractions in the world.

Jesse also holds a faculty position as Distinguished Professor at the Entertainment Technology Center (ETC) of Carnegie Mellon University. Since 2006, Professor Schell has taught the Building Virtual Worlds class, created by ETC Co-Founder and "The Last Lecture" author, Randy Pausch.

Prior to starting Schell Games, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as a designer, programmer, and manager on numerous projects for Disney theme parks and DisneyQuest.

He is perhaps most celebrated for his design of Disney's Toontown Online, the first massively multiplayer game for kids. Toontown Online won several awards, including the following:

Computer Gaming World - "2003 MMORPG Game of the Year"

Webby Awards - "2003 People's Voice Award, Kids Category"

Parents' Choice Foundation - "2003 Silver Honor"

Children's Software Review - "2003 All Star Software Award"

WiredKids - "2005 Safe Gaming Award"

2005 Webby Awards - "Webby Worthy Selection Award"

In addition to his award-winning work at The Walt Disney Company, Jesse has achieved numerous accomplishments, including the following:

+ KAPi Pioneer Award in 2019

+ Pioneer in Immersive Reality Award in 2018

+ Pittsburgh Technology Council Tech50 CEO of the Year in 2016

+ Pittsburgh Technology Council 2016 CREATE Selection- Creators of the Year

+ Selected as Pittsburgh Business Times Most Admired CEOs in 2016

+ Named a Smart 50 business leader in 2014

+ Selected as Ernst & Young Entrepreneur Of The Year 2009 Finalist for Upstate NY, Western Pennsylvania, and West Virginia region

+ Named one of the world's Top 100 Young Innovators by MIT's Technology Review (2004)

+ Served as Director and Chairman of the International Game Developers Association (2003-2005)

+ Lead designer of "2001 Thea Award" winner, Pirates of the Caribbean: Battle of the Buccaneer Gold, a virtual reality attraction within Disney's theme park

+ Cut his technical teeth as a Software Engineer for IBM and Bell Communications Research

+ Earned a Master's Degree in Information Networking from Carnegie Mellon University

+ Earned a Bachelor's Degree in Computer Science from Rensselaer Polytechnic Institute (RPI)

To learn more about Jesse, visit his website at http://www.jesseschell.com.

Opiniones de clientes

4.7 de 5 estrellas
509 calificaciones globales
Nice book, great packaging
5 de 5 estrellas
Nice book, great packaging
The packaging was awesome, and book is in high quality
Gracias por tus comentarios
Lo sentimos, se produjo un error
Lo sentimos, no pudimos cargar la opinión

Opiniones destacadas de los Estados Unidos

Calificado en Estados Unidos el 19 de octubre de 2023
This is a great book for anyone involved in designing games of any kind, especially to educate. It was a textbook for my master’s degree if that says anything about how full of great information it is. The book is also available as a deck of cards format containing the same information as the book in a gamified format. You can also download a digital version of this as a free app, for those interested in learning on a budget. I really enjoyed this book (as well as the app version) and found it to be inspiring for game design as well as other creative endeavors!
Calificado en Estados Unidos el 12 de octubre de 2023
This is the clearest breakdown of game development and design that I have come across in 21 years of life
I highly reccomend it for any aspiring game designer, as well as those deeply interested in game development
Calificado en Estados Unidos el 24 de octubre de 2023
it's a really detailed and interesting book, it is teaching the concepts/knowledge we need for a good game design
Calificado en Estados Unidos el 28 de enero de 2024
The book is very helpful in a different way to approach game design. This book includes game design for video games but can also be helpful when designing a tabletop/boardgame. The previous edition included a companion accessory, A Deck of Lenses. This edition does not provide this useful tool.
Calificado en Estados Unidos el 22 de diciembre de 2020
This book uses a good quality paper where you can use a highlighter on and it won't bleed through. The layout and typography is nicely done for easy reading. The content of the text in some parts could be edited down a little, I think the author can be a little verbose at times. It is a book I would recommend to any serious game developer, even if you only seriously do it on the side. You will get ideas from it and it will help you think through the myriad of issues a game developer is up against.
Calificado en Estados Unidos el 8 de mayo de 2023
Es muy completo y detallado, de muy buena calidad. Me he demorado leyendolo pero en realidad se aprende mucho.
A 2 personas les resultó útil
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Calificado en Estados Unidos el 16 de enero de 2023
Book came with bent front cover and a few pages after, as well as damage on the back cover.

Opiniones más destacadas de otros países

Traducir todas las opiniones al Español
Marco Antonio Pangoni Balbino Santos
5.0 de 5 estrellas A must read for every game designer
Calificado en Brasil el 12 de mayo de 2023
It explains the fundamental principles of games and allows you to understand it's structure and how to manipulate them to create good games. I switched from a perspective of copying games elements/mechanics to thinking about elements/mechanics and realizing it looks like other games.

Go in peace, this book is worth the investment of time and money
A 3 personas les resultó útil
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Zahir
3.0 de 5 estrellas Book has blackened edges
Calificado en Emiratos Árabes Unidos el 11 de julio de 2024
Why is such an expensive book so dirty? Can't Amazon store this properly?
nil
5.0 de 5 estrellas Regalato ma avrei voluo leggerlo anch'io
Calificado en Italia el 23 de enero de 2024
Sembra sia un libro apprezzatissimo nel ambito gamedev. Siccome l'avevo regalato, l'ho solo sfogliato ma il contenuto sembra incitante e la persona che lo ha ricevuto e` rimasta contente.
tim Greinus
5.0 de 5 estrellas Das Buch für Gamedesigner
Calificado en Alemania el 26 de septiembre de 2023
Es ist die Fachliteratur im Bereich Game Design. Jeder Game Designer sollte es gelesen haben. Wenn man wissenschaftlich mit Spielen arbeitet kommt man nicht an Jesse Schell vorbei. Ein wirklich inspirierender Mensch.
A una persona le resultó útil
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Lidia
5.0 de 5 estrellas Recomendable
Calificado en España el 23 de octubre de 2022
Recomendable para todo game designer