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The Witch Watch Paperback – February 20, 2012
| Shamus Young (Author) Find all the books, read about the author, and more. See search results for this author |
| Price | New from | Used from |
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- Print length388 pages
- LanguageEnglish
- Publication dateFebruary 20, 2012
- Dimensions5.98 x 0.8 x 9.02 inches
- ISBN-101470105810
- ISBN-13978-1470105815
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Product details
- Publisher : CreateSpace Independent Publishing Platform; First Edition (February 20, 2012)
- Language : English
- Paperback : 388 pages
- ISBN-10 : 1470105810
- ISBN-13 : 978-1470105815
- Item Weight : 1.14 pounds
- Dimensions : 5.98 x 0.8 x 9.02 inches
- Best Sellers Rank: #3,362,565 in Books (See Top 100 in Books)
- #15,041 in Historical Fantasy (Books)
- Customer Reviews:
About the authors

Shamus Young is a programmer specializing in old-school graphics techniques. He's the author of the blog Twenty Sided. He's the creator of the webcomics DM of the Rings and Stolen Pixels. He's one of the hosts of the videogame commentary series Spoiler Warning. He's tired of writing about himself in the third person.

Heather Young started drawing at a very young age and grew up to become a freelance artist (and occasional author). In addition to portrait art and watercolor paintings, Heather’s illustrations grace the covers and interiors of several books as well as the card game “Sherwood Showdown.”
Heather lives in Pennsylvania with her husband, three children, and several watercolor dragons.
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Warning: there are spoilers in the text that follows, although I do my best to keep my comments very general and/or confined to the early parts of the book.
The Witch Watch is a comedic romp through a Victorian England where magic exists and the dead can be raised as zombie-like abominations. That's what happened to Gilbert. Except that it was all a mistake; it was supposed to be a powerful wizard, Lord Mordaunt, who got raised. Now Gilbert has to contend with Lord Mordaunt's cult-like followers, the zealously anti-magic church -- and, of course, the "Witch Watch", the royal ministry tasked with investigating and defending against malicious magic. But Gilbert is not an evil abomination, he's just a guy trying to do right by the world. When he learns that the "vigor" (a sort of life force or essence) that revived him came from the Princess Sophie, he is determined to get it back to her.
Along the way we get to know Simon, the young sorcerer who raised Gilbert, who is both more and less than he seems. And Alice, daughter of the Witch Watch's founder, who is herself a magic user and has a very clinical approach to magic. As Gilbert regains his memories (they were lost due to his time as a corpse) we are treated to flashbacks to the time before his death, and slowly discover how it was that he was reanimated in place of Lord Mordaunt.
There's nary a dull moment in the book, as Gilbert's adventures take him across England (and beyond). The alternate history with its unique magic system and the organizations that surround them are carefully drawn. Clearly they were deeply thought out, but by and large the explanations are interesting and used to drive the story forward. And for all the high drama, the book is at its heart a comedy. Reading the banter between the characters is a pleasure whether they're debating how to escape their latest predicament or ruminating on what to have for breakfast.
Still, the book falls short for me in a few ways. I couldn't help but raise an eyebrow at how ready Gilbert is to give up his (un)life for a princess he's never met. At best it was a missed opportunity for more character depth, and at worst it chips away at the reader's belief in the character. And there were other ways the characters lacked complexity. For instance, without spoiling too much, once the characters sort themselves into good guys and bad guys things become very black and white. The heroes might argue about HOW to do accomplish something, but their goals are very much in a line. Again, if Gilbert had a bit more sense of self preservation I think there would have been an additional thread of tension that would have made all the heroes feel a bit more real.
But all books have their flaws, and in this one the good more than outweighed the bad. In other words, I'm glad I read it. (That's more than I can say about plenty of traditionally published books.) If you're inclined toward light historical fantasy, I think you'd like it too.
Young's novel has wit, worldbuilding, and of course, Witch Watchery (by which I mean there is a blend of magic and technology which evidences one of the better examples of quasi-steampunk that have come out of this sad and overrated genre). More importantly, however, he has created characters who engage you despite the seemingly matter-of-fact way they appear and think of themselves.
Gilbert, the accidentally undead soldier, charms with his wit and manners, but the core of his decency is what really brings me to love him. Alice, struggling to fill her father's place in the world, wins the heart through skill, vulnerability, and passion. Simon, perhaps a bit weaker than the others, nonetheless takes an appropriately Dickensian journey from orphandom to adventure, with added magic.
I've heard buzz about this being Pratchett-esque, and as a fan of early-late Pratchett (around the Thud! period), I'd say I know why this comparison is made, but it doesn't really do Young justice. While grasping much of the lightness of touch which marks Pratchett's best work, he nonetheless has a much less cynical approach to the world. While not losing any of the humor of a Discworld-like novel, The Witch Watch has a more earnest, passionate approach to its magical Victoriana, and I think the world of literature is richer for it.
The Witch Watch clearly comes as an earlier work - a few missteps, a few heavy-handed lines - but despite it all, the book has such an assurance and passion combined with intelligence and wit that I cannot but hope for many further novels - either in the same universe, or just written with the same hand.
Top reviews from other countries
Several times during the story, it felt like I had caught the author (or his characters) being stupid. Each time, it turned out I was (happily) wrong.
The author has a clear, engaging style. The story is written from multiple third person perspectives and makes for some very well written scenes where you share the character's confusion, because you are presented with their (incorrect) perceptions.
TL;DR: Loved it. For children and adults. Nice art too.
Edit: I should note that, because this was a print on demand version, the book is not very sturdy - the cover is flimsier than I'm used to on paperbacks and the paper is very thin. This didn't bother me (I am careful with my books!) and was in fact nice to have a lighter, thinner book to carry, but it might bother others.
This book is an enjoyable adventure played out by a trio of mismatched companions defending Queen and Country against a villainous group of aristocrats. I started reading on the expectation of a story set firmly in a smog-choked London (which it does deliver on, even if I suspect Shamus' knowledge of London geography is a little sketchy), but I was pleasantly surprised when the characters travel quite further afield mid-way through the book.
The ending does fall a little quickly and the book is written in US English, which can be a little jarring when some of the plummy English characters speak, but these are extremely minor detractions from an otherwise excellent tale.
I sincerely recommend giving it a go!
The last few chapters felt a little rushed compared to teh polish of the earlier.
If you like Terry Pratchett's Discworld, you'll like this!
Good characters, well researched and realised setting, and interesting systems of magic. It's not worth the money he's asking, it's worth a lot more.





