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Mapas de la historia del usuario: descubre toda la historia, crea el producto adecuado. 1st Edición
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User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features.
Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what you’re attempting to build and why.
- Get a high level view of story mapping, with an exercise to learn key concepts quickly
- Understand how stories really work, and how they come to life in Agile and Lean projects
- Dive into a story’s lifecycle, starting with opportunities and moving deeper into discovery
- Prepare your stories, pay attention while they’re built, and learn from those you convert to working software
- ISBN-101491904909
- ISBN-13978-1491904909
- Edición1er
- EditorialO'Reilly Media
- Fecha de publicación21 Octubre 2014
- IdiomaInglés
- Dimensiones6.03 x 0.69 x 8.97 pulgadas
- Número de páginas322 páginas
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¿Quién debería leer este libro?
Deberías, por supuesto. Especialmente si lo compraste. Yo, por un lado, creo que has hecho una sabia inversión. Si solo lo estás pidiendo prestado, deberías pedir el tuyo ahora y devolver el que has tomado prestado cuando el nuevo llegue a tu puerta. Sin embargo, leer este libro ofrece razones y beneficios específicos para los profesionales en funciones específicas:
- Los gerentes de productos y los profesionales de la experiencia del usuario (UX) en las empresas de productos comerciales deben leer este libro para ayudarles a superar la brecha entre pensar en productos enteros y experiencia del usuario y pensar en planes tácticos y artículos atrasados. Si has estado luchando para obtener de la visión que estás imaginando los detalles que tus equipos pueden construir, los mapas de historias te ayudarán. Si has estado luchando por ayudar a otros a imaginar la experiencia de los usuarios de tu producto, y la empatización con, el mapeo de historias te ayudará. Si has estado luchando para descubrir cómo incorporar buenas prácticas de diseño de productos y UX, este libro te ayudará. Si has estado trabajando para incorporar la experimentación de estilo Lean Startup en la forma en que trabajas, este libro te ayudará.
- Los propietarios de productos, analistas de negocios y gerentes de proyectos en organizaciones de tecnología de la información (TI) deben leer este libro para ayudarles a cerrar la brecha entre sus usuarios internos, partes interesadas y desarrolladores. Si has estado luchando para convencer a muchas partes interesadas en tu empresa para que se pongan en la misma página, entonces los mapas de historias te ayudarán. Si has estado luchando para ayudar a los desarrolladores a ver la imagen general, los mapas de historias te ayudarán.
- Los entrenadores de procesos ágiles y Lean con el objetivo de ayudar a las personas y los equipos a mejorar deberían leer este libro. Y, como lo hace, piensa en los conceptos erróneos que la gente de tu organización tiene sobre las historias. Utilice las historias, ejercicios simples y prácticas descritas en este libro para ayudar a sus equipos a mejorar.
- Todos los demás. Cuando utilizamos procesos ágiles, a menudo buscamos roles como propietarios de productos o analistas de negocios para dirigir mucho del trabajo con historias, pero el uso efectivo de las historias requiere que todos obtengan lo básico. Cuando la gente no entiende lo básico, escuchas quejas de que "las historias no están bien escritas" o que son "demasiado grandes", o que "no tienen suficiente detalle". Este libro ayudará, pero no en la forma en que piensas. Tú y todos los demás aprenderán que xxiv | Las historias de prefacios no son una manera de escribir mejores requisitos, sino una manera de organizar y tener mejores conversaciones. Este libro le ayudará a entender qué tipo de conversaciones debe tener para ayudarle a obtener la información que necesita cuando la necesite.
Este libro es para ti si estás luchando con historias
Debido a que tantas organizaciones han adoptado procesos ágiles y Lean, y historias junto con ellas, puede caer en una o más de las trampas causadas por conceptos erróneos sobre historias. Trampas como estas: (abajo). Si has caído en alguna de esas trampas, intentaré borrar los conceptos erróneos que conducen a esas trampas. Aprenderás a pensar en el panorama general, cómo planificar y estimar en lo grande (y en lo pequeño), y cómo tener conversaciones productivas sobre lo que los usuarios están tratando de lograr, así como lo que un buen software necesita hacer para ayudarlos.
- Debido a que las historias te permiten enfocarte en construir cosas pequeñas, es fácil perder de vista el panorama general. El resultado es a menudo un "producto Franken" donde es claro para todos los que utilizan el producto que está montado a partir de piezas no coincidentes.
- Cuando estás construyendo un producto de cualquier tamaño significativo, construyendo una cosa pequeña tras otra deja a la gente preguntándose cuándo vas a terminar, o qué es exactamente lo que ofreces. Si eres el constructor, también te preguntas.
- Debido a que las historias son sobre conversaciones, la gente usa esa idea para evitar escribir nada. Luego olvidan de lo que hablaban y accedieron a las conversaciones.
- Debido a que se supone que las buenas historias tienen criterios de aceptación, nos centramos en conseguir que se escriban criterios de aceptación, pero aún no hay una comprensión común de lo que se debe construir. Como consecuencia, los equipos no terminan el trabajo que planean en el período de tiempo que planeaban.
- Debido a que se supone que las buenas historias se escriben desde la perspectiva de un usuario, y hay muchas partes que los usuarios nunca ven, los miembros del equipo argumentan que "nuestro producto no tiene usuarios, por lo que las historias de usuarios no funcionarán aquí".
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Biografía del autor
Jeff makes use of over 15 years experience with a wide variety of products from on-line aircraft parts ordering to electronic medical records to help organizations improve the way they work. Where many development processes focus on delivery speed and efficiency, Jeff balances those concerns with the need for building products that deliver exceptional value and marketplace success.
Jeff has focused on Agile approaches since working on an early Extreme Programming team in 2000. In particular he specializes in integrating effective user experience design and product management practice with strong engineering practice. Jeff currently works as an independent consultant, agile process coach, product design process coach, and instructor. Current articles, essays, and presentations on variety of topics in Agile product development can be found at www.AgileProductDesign.com and in Alistair Cockburn’s Crystal Clear. Jeff is founder and list moderator of the agile-usability Yahoo discussion group, a columnist with StickyMinds.com and IEEE Software, a Certified Scrum Trainer, and winner of the Agile Alliance’s 2007 Gordon Pask Award for contributions to Agile Development.
Martin Fowler is an author, speaker, consultant and general loud-mouth on software development.
He concentrates on designing enterprise software - looking at what makes a good design and what practices are needed to come up with good design. He has pioneered object-oriented technology, refactoring, patterns, agile methodologies, domain modeling, the Unified Modeling Language (UML), and Extreme Programming.
He's the Chief Scientist at ThoughtWorks - an international application development company, and has written five books on software development: Analysis Patterns, UML Distilled (now in its 3rd edition), Refactoring, Planning Extreme Programming (with Kent Beck), and Patterns of Enterprise Application Architecture.
Detalles del producto
- Editorial : O'Reilly Media; 1er edición (21 Octubre 2014)
- Idioma : Inglés
- Tapa blanda : 322 páginas
- ISBN-10 : 1491904909
- ISBN-13 : 978-1491904909
- Dimensiones : 6.03 x 0.69 x 8.97 pulgadas
- Clasificación en los más vendidos de Amazon: nº56,957 en Libros (Ver el Top 100 en Libros)
- nº4 en Diseño de Software y Ingeniería
- nº9 en Herramientas de Diseño de Software
- nº60 en Desarrollo de Software
- Opiniones de clientes:
Sobre los autores

Peter Economy is a Wall Street Journal best-selling business author, ghostwriter, developmental editor, and publishing consultant with more than 125 books to his credit (and more than 3 million copies sold).
Peter’s latest book is Wait, I’m Working With Who?!? published by Career Press. He also helped create Unlearn: Let Go of Past Success to Achieve Extraordinary Results; Everything I Learned About Life I Learned in Dance Class; The Leadership Gap: What Gets Between You and Your Greatness (a Wall Street Journal bestseller); Managing For Dummies; User Story Mapping: Discover the Whole Story, Build the Right Product; The Management Bible; Peter Isler’s Little Blue Book of Sailing Secrets; and many more.
He is the Leadership Guy on Inc.com and for more than a decade served as Associate Editor for Leader to Leader magazine—published by the Frances Hesselbein Leadership Forum in New York City. Peter taught MGT 453: Creativity and Innovation as a lecturer at San Diego State University, is on the National Advisory Council of The Art of Science Learning, and is a founding member of the board of SPORTS for Exceptional Athletes.
A graduate of Stanford University (with majors in Economics and Human Biology), Peter has worked closely with some of the nation’s top business, leadership, and technology thinkers, including Jim Collins, Frances Hesselbein, Barry O’Reilly, Peter Senge, Kellie McElhaney, Jeff Patton, Marshall Goldsmith, Marty Cagan, Lolly Daskal, Guy Kawasaki, Emma Seppala, William Taylor, Jim Kilts, Jean Lipman-Blumen, Stephen Orban, Ken Blanchard, and many others.

Jeff Patton helps companies adopt a way of working that’s focused on building great products, not just building stuff faster. Jeff blends a mixture of Agile thinking, Lean and Lean Startup Thinking, and UX Design and Design Thinking to end up with a holistic product-centric way of working. Jeff is author of the bestselling O’Reilly book User Story Mapping which describes a simple holistic approach to using stories in Agile development without losing sight of the big picture. You can learn more about Jeff at: jpattonassociates.com.

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Las opiniones de clientes, incluidas las valoraciones de productos ayudan a que los clientes conozcan más acerca del producto y decidan si es el producto adecuado para ellos.
Para calcular la valoración global y el desglose porcentual por estrella, no utilizamos un promedio simple. En cambio, nuestro sistema considera cosas como la actualidad de la opinión y si el revisor compró el producto en Amazon. También analiza las opiniones para verificar la confiabilidad.
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This is one of a great number of simple Jeff quotations that speak volumes and make this book one of the most value-packed, practical books about software product development that I know of. I believe that the book is a must-read for any practitioner of agile/lean software development methods, and potentially anyone involved in software product development.
A great thing that separates Jeff’s writing from others is his use of storytelling - he chooses simple tales from his real-world experience that many people can relate to. Jeff’s mastery of storytelling and vast experience give him the ability to get fairly complex ideas across in a way that makes them seem so simple and practical, I feel like I’ve always known them.
I could go on about Jeff, but enough about him…back to the content of his book.
I wouldn’t have thought that a book focused on story mapping - one single practice amongst the myriad of available practices that sprung (in one way or another) from the agile community - would be one of the 3 core books I (as an experienced agile/lean coach/consultant for over 15 years) recommend to my clients seeking to become more lean or agile (whether or not they are introducing or using agile or lean process specifics). This book is exactly that, because the book is about much more than story mapping, though it uses this simple practice as a frame to:
• explore some of the core problems with software product development over the past decades
• establish a more powerful language of product management planning, strategy, and execution with “Impact, Outcome, and Output”, opportunity thinking, and product discovery teams
• really identify better ways to deliver product incrementally and iteratively
• collaborate and discover together - product development teams and customers -
• introduce lean thinking as we “minimize output, maximize outcome and impact”
• incorporate design thinking into product discovery
• correct many of the frighteningly-common misinterpretations of agile methods
An example of the most important core problems in software development is that of "requirements". The quote above summarizes the essence of this problem - that traditional software development has sought to reduce a complex, dynamic, and continuously evolving concept (learning and understanding what users will need in their products) to a simple set of written instructions, or “requirements”. After reading this book, anyone may feel empowered to discard the word “requirements” completely and replace it with a simple yet powerful approach to “achieving shared understanding”. Making this fundamental, yet simple change to how we approach product development has a host of benefits - from higher quality, to faster delivery, to better estimation, to better products and more successful, happier customers.
And this is just one of many powerful learnings from the book...
While user stories are a great tool for talking about user needs, by themselves they aren't very good at helping the team understand the big picture. If you've ever had that feeling that you're missing the forest for the trees, user story mapping can mean the difference between building the right thing, or building the wrong thing.
Although he didn't invent user story mapping, Jeff has clearly mastered it and his years of experience are finally available in this book for all to benefit from.
Using many actual examples, anecdotes, metaphors, and humor, Jeff spends the first four chapters explaining what user story maps are, what they're not, and how to apply the knowledge you gain by using them effectively. You'll also learn secrets to estimating (which shouldn't be secrets to anyone), development and delivery strategies that help you reduce risk, and how to know if you're focusing on the right outcomes and building the right thing.
This is the chapter in which Jeff explains how to build a map. And the good news is (spoiler alert), building a story map isn't hard. Using a simple example of a day in your own life, he walks you through each step and drives home each key concept.
Now that you've got a story map, the next six full chapters are devoted to understanding how user stories really work and how to get the most out of them. No matter how much you think you know about stories, you're going to learn some things you didn't know.
If the book ended at this point, I think you'd feel very satisfied that you learned more about stories and story mapping than you thought possible. But there's more.
Jeff then shares more stories and advice about the user story life cycle, managing your backlog, and lots of things you can do to discover what your product should be.
For the finale, you get three chapters devoted to `Better Building'. You'll learn how to conduct user story workshops, how to plan sprints and releases, how to collaborate (and how to not collaborate), and how to get the most from your story maps during the entire delivery process.
User story mapping is an essential tool for the tool box of anybody involved in shaping or building a product and this is the definitive book on how to do it well. The skills you'll learn will have a profound impact on your ability to learn, understand, and build great products.
User Story Mapping looks like the spinal cord to his ideas, but there's much more to it, that's why the title may be misleading. A kind of judgement mistake Jeff tries to prevent right on the first few pages of his book.
It's totally worth a read, being that kind of book that you can start experimenting the knowledge while you read it. Those with lesser experience with agile/lean methodologies may be too literal following some of the advices, while more experienced folks may find some parts of the book dispensable. For the latter, remember that it's always useful to revisit the basics in order to deal with cognitive biases that may be lurking in.
Regarding the ideas, user story mapping is a clarifying and motivating way to organize your projects and in my experience, in organizations large and small, it's vital to avoiding wasted time, wasted money and wasted energy.
By the end of the first chapter, I was putting the ideas into practice.
The only downside is that half of my walls and floors are covered in post-it notes and my cat is getting annoyed.






