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How to Make a Video Game All By Yourself: 10 steps, just you and a computer Paperback – March 12, 2022
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Unleash your creativity and bring your game ideas to life with How to Make a Video Game All By Yourself. Written by games industry veteran Matt Hackett, this inspirational and motivational guide takes you through the process of discovering your passion, picking the right game engine, and finding the fun in your unique game.
Filled with advice, personal anecdotes, handmade illustrations, and quotes from renowned game developers, this book is the ultimate resource for creative folks looking to make their own video game. It’s a lean, practical guide that gives you the tough love and encouragement you need to ship your game! Let’s get started.- Print length215 pages
- LanguageEnglish
- Publication dateMarch 12, 2022
- Dimensions6 x 0.54 x 6 inches
- ISBN-101736576208
- ISBN-13978-1736576205
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Product details
- Publisher : Matt Hackett (March 12, 2022)
- Language : English
- Paperback : 215 pages
- ISBN-10 : 1736576208
- ISBN-13 : 978-1736576205
- Item Weight : 3.53 ounces
- Dimensions : 6 x 0.54 x 6 inches
- Best Sellers Rank: #43,757 in Books (See Top 100 in Books)
- #5 in Design & Graphics Software Books
- #5 in Computer & Video Game Design
- #7 in Game Programming
- Customer Reviews:
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About the author

Matt Hackett is a game developer, artist, and author living in California with his wife and pets.
Previously a founder of indie game studio Lost Decade Games, you might have heard Matt's voice on the game development podcast Lostcast.
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It goes over stuff like motivation and scope creep.
This evergreen text will teach you how to think like a producer, with a laser focus on completing your creative vision. You won't learn how to write code, or use any particular game engine; those are details which can and do change drastically over time. Instead, you'll learn how to approach game development from a high level and turn your ideas into a real product. And here's a little secret: Much of the advice in this book can applied to producing any creative work, not just games!
Highly recommended reading for anyone interested making their own video games; from complete beginners to experienced programmers or artists looking to manifest their nascent creative ideas.








