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Living in Information: Responsible Design for Digital Places 1st Edition
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- ISBN-101933820659
- ISBN-13978-1933820651
- Edition1st
- PublisherTwo Waves Books
- Publication dateJune 15, 2018
- LanguageEnglish
- Dimensions6 x 0.75 x 9 inches
- Print length240 pages
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- Highest ratedin this set of productsArticulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User ExperiencePaperback
Editorial Reviews
Review
— Karen McGrane, author of Going Responsive
"I loved this book by Jorge so much that I asked him to help me design and build the world we want to live in."
— Dave Gray, author of Liminal Thinking and Gamestorming
"We spend more time in information environments every day— this book is a great place to spend some time to understand how we can design digital places that benefit us in the long term."
— Dan Ramsden, Creative Director for UX Architecture and Design Research, BBC
"It has never been more important to design with intention and vision. Living in Information provides a definitive roadmap on how to lead, architect, and design information environments that are intentional, resilient, add value, and shape social interactions"
— Priyanka Kakar, Director, Product Design, The Walt Disney Company
"It immediately and profoundly impacted the way I think about the systems I design and use."
— Jeff Sussna, digital transformation consultant and author of Designing Delivery
About the Author
Jorge Arango is a strategic designer and information architect. Upon seeing the then–new World Wide Web in 1994, he left his career in (building) architecture to start the first web design consultancy in Central America. He has since designed information environments for organizations that range in scope from developing–world nonprofits to Fortune 500 corporations. He is co–author (with Louis Rosenfeld and Peter Morville) of Information Architecture: For the Web and Beyond (2015), the fourth edition of O'Reilly's celebrated "polar bear" book. He is also a former president of the Information Architecture Institute, and speaks and teaches about design leadership around the world. Jorge lives with his wife and three children in the San Francisco Bay Area. You can reach him via email at jarango@jarango.com or follow him on Twitter, where he is @jarango.
Excerpt. © Reprinted by permission. All rights reserved.
Chaper 4: Engagement
You walk into the kitchen with the intent of making a sandwich, when suddenly you hear glass shatter. You immediately turn toward the source of the sound. Your pulse quickens as scenarios play in your mind. Has someone broken into your house? Where are your kids? You walk into the living room to discover your son with a surprised look on his face and a ball lying on the floor next to the shattered window. Fortunately, he's alright. You comfort him and discuss what has happened, and then take your phone out and Google glaziers. You find a company that seems reputable and call them to set an appointment for the next morning. You go back to the kitchen and wonder, "Now, where was I?"
Thus far in this book, we've been discussing tangible ways in which places influence our behavior. But there are also more subtle ways in which environments affect us. One that is of particular importance is how they impact our ability to focus our attention. Sometimes our attention is taken away by an exceptional occurrence, such as the sound of a breaking window. This is useful; the ability to respond quickly to changing conditions can help us escape danger. However, most of the time, we want to be in control of our attention. An environment that nudges us to spend more of our time there—or keeps interrupting us—would make it difficult for us to get things done. The places we inhabit can either allow us to remain in control of our attention or snatch it from us for purposes of their own. Unfortunately, many of today's most popular information environments are based on business models that incentivize the latter. The term used in the technology business is "engagement" the amount of time people spend looking at or interacting with components in the environment. Given how important our attention is, it's worth looking at how designing for engagement affects it.
What Attention Is and Why It Matters
You can think of attention as your ability to focus your mind on one piece of information among many so that you can achieve a particular goal. The sound of breaking glass offers your senses new information that interrupts your train of thought. It causes you to suspend your immediate aim—the sandwich—in favor of another, more urgent one: making sure everything's okay with your home.
As you read this paragraph, you’re sensing information about your environment: the temperature of the space, various background noises, the level of lighting, and so on (including the words that make up the paragraph) Your mind is also prompting you with information unrelated to the words you're reading: memories of what you had for breakfast, a plan for this evening's date, a reminder to call your mom, and so on. Your ability to finish reading this paragraph requires that you somehow ignore these distractions so that you can focus on the running stream of words your eyes are making available to you. This ability to focus our minds is an essential survival mechanism. Our remote ancestors wouldn't have lasted long in the savanna had they not been able to look out for predators. Their survival required that they pay close attention to their surroundings for new pieces of information: a rustling in the grass, a particular musky smell, and so on. On the flip side, it would have been impossible for our forebears to hunt if their minds kept getting caught on whatever their eyes and ears happened to land on at any given moment; they needed to remain alert. Survival required that they be able to marshal their cognitive resources toward particular goals (e.g., steak!) to the exclusion of others (e.g., crane flapping overhead!).
Note how attention is closely related to the environment. Even though our mental chatter is among the pieces of information we need to sift amongst, much of what we focus our attention on are stimuli outside of us, conveyed to our minds by our senses. That musky predator smell is not emanating from our bodies (well, not from most of us) but from something out there in the world. We learn to recognize these stimuli and tell them from each other: for example, this noise hearkens food, this one signals possible death, this one means it's safe to take a nap, and so on.
Product details
- Publisher : Two Waves Books; 1st edition (June 15, 2018)
- Language : English
- Paperback : 240 pages
- ISBN-10 : 1933820659
- ISBN-13 : 978-1933820651
- Item Weight : 13.6 ounces
- Dimensions : 6 x 0.75 x 9 inches
- Best Sellers Rank: #1,174,909 in Books (See Top 100 in Books)
- #277 in Media & Communications Industry (Books)
- #342 in Human-Computer Interaction (Books)
- #3,922 in Communication Skills
- Customer Reviews:
About the author

Jorge Arango is an information architect and strategic designer based in the San Francisco Bay Area. He's the author of "Living in Information: Responsible Design for Digital Places" (Two Waves Books, 2018) and co-author of "Information Architecture: For the Web and Beyond" (O'Reilly Media, 2015).
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A few quotes that stood out:
A definition of information: “You can think of information as anything that helps reduce uncertainty so that you can make better predictions about outcomes.”
How places convey information: "Places convey information. At the physical level, a building’s form conveys to your senses the possibilities for action that it makes available to you."
How information environments influence us. "Whether you’re designing a physical environment (such as a church) or an information environment (such as a word processor), you must be aware that you are creating a context that will affect how its users behave in it. The success of the design depends on whether or not it supports the goals its users have for the sort of place it creates."
By comparing digital “places” (instead of products) to more traditional building architecture, I’ve grown a more holistic understanding of what I create as a designer. My biggest takeaway from this read came early on when Arango discussed the nature of context. The “products” we create are so much more than just products since they introduce new contexts in which our users interpret and act with the world- hence they are digital “places.” It is thus in our duty as the architects, or more appropriately the “gardeners,” of such experiences to be cognizant of both the internal processes and external long-term consequences of what we decide to create.
After reading this book, every designer should come away with a sense of responsibility. In Arango’s words, “we must realize the great power we have over people’s understanding of the world and their behavior in it, and wield that power responsibly.”
There were lots of passages that really resonated with me. Some of them left me wanting another book diving deeper into certain topics. In particular, the passage on “…engaging with each other in a context in which over a quarter of the world’s population is present is bound to have some effect on our ability to act collectively”, was like a precursor to “The Social Dilemma” on Netflix that was released this year. The film supports this point on interactions on social media designed by algorithms to keep users in their own “bubble” or “echo” to keep them engaged, rather than giving a consensus of what neighbors and the local community think. And it has proven to cause high levels of civil unrest in recent years.
I really liked some of the terms such as “shared information environment”. It’s better than the term “social media” which sounds more product focused whereas “shared information environment” brings in the connotation of collaboration, communication and “it’s about the people” in the digital space.
I also really liked the quote from Upton Sinclair “It is difficult to get a man to understand, when his salary depends on not understanding it.”. It reminds me of my first thoughts on how team structures I’ve experienced are not conducive to actual human centered design when UX is under marketing or product instead of it’s own team. The section on team structures and their level of collaboration corresponding holacracy went into detail on this pain point of companies in varying levels of UX maturity even today. This personally made a great sanity check for me. I wish I read this book earlier in my career.
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Mr. Arango is certainly one of the most culturally literate people in the field of information architecture today. As such, this is very much a book on the philosophy and ethics of information design – one that is long overdue.
If you are looking for lists of dos and don’ts, or best practices you can apply tomorrow, you will be sorely disappointed. But I guarantee that this brilliant book is going to make you think long and hard about the projects on which you’re working. And it WILL make you a much better designer – digital or otherwise.


There's a deep and conscious reflection about ethics, philosophy of design and the way in which Arango mirrors physical places and digital environments is not to be taken for granted. Ecosystems need to be crafted carefully and meaningfully.
Definitely inspiring.
