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Logitech G13 Programmable Gameboard with LCD Display
Shipping & Fee Details
| Price | $477.99 | |
| AmazonGlobal Shipping | $23.46 | |
| Estimated Import Fees Deposit | $111.20 | |
| | ||
| Total | $612.65 | |
Shipping & Fee Details
| Price | $477.99 | |
| AmazonGlobal Shipping | $23.46 | |
| Estimated Import Fees Deposit | $111.20 | |
| | ||
| Total | $612.65 | |
Purchase options and add-ons
| Brand | Logitech G |
| Compatible Devices | Gaming Console |
| Connectivity Technology | USB |
| Keyboard Description | Gaming |
| Recommended Uses For Product | Gaming |
| Special Feature | 人体工程学 |
| Color | Black |
| Number of Keys | 25 |
| Keyboard backlighting color support | Single Color |
| Style | 现代 |
About this item
- Naturally contoured design follows the natural shape of your hand and fingers for increased comfort during long sessions
- Onboard memory lets you program up to 5 ready-to-play profiles, so you can take your personal preferences with you
- Customizable backlighting lets you choose your colors and easily locate the right key in low-light conditions or lights-out play
- 25 programmable keys allow you to assign keyboard functions to suit your style of play and create macros on the fly
- The high-visibility GamePanel LCD displays game stats, system info, and communications from fellow players
Frequently bought together

4 stars and above
Important information
Legal Disclaimer
Ships from California within 2 business days of ordering. Shipping is only available to the CONUS. Warranty is provided through original manufacturer of product and will be stated under item condition if applicable. Unfortunately, a restocking fee of 20% will be applied to returned products. Customer will need to work directly with the manufacturer for support. Customer is responsible for all shipping fees.
To report an issue with this product, click here.
Product guides and documents
What's in the box
Product Description
Product Description
The Logitech G13 advanced gameboard gives you game-changing comfort and control. Naturally contoured design follows the natural shape of your hand and fingers for increased comfort during long sessions. Onboard memory lets you program up to 5 ready-to-play profiles, so you can take your personal preferences with you. Customizable backlighting lets you choose your colors and easily locate the right key in low-light conditions or lights-out play.
From the Manufacturer
Game-Changing Comfort and Control
Whether you’re rescuing hostages, on a quest with your guild, or saving humanity, you don’t want to worry about hand fatigue or hitting the wrong key. Introducing the Logitech G13 advanced gameboard--a hybrid gaming keyboard designed to complement your Logitech gaming keyboard and mouse--giving you game-changing comfort and control on a Mac computer or a PC.
Unlike other gameboards that focus only on programmability, the G13 advanced gameboard incorporates the principles of our award-winning Comfort Wave design. So whether you’re getting into World of Warcraft or walking into your next LAN party, the G13 gameboard gives you a powerful advantage over those forced to work with less. Change your game and play with the best.
Winner of CES 2009 Best of Innovations Award
Key Features
Naturally Contoured Design
Delivering increased comfort during long sessions, the iconic contoured design complements the natural shape of your hand and fingers, while the smooth, concave home-row keys make it easy to locate buttons by touch.
Onboard Memory
A handy solution for the laptop gamer, the G13 gameboard includes onboard memory, letting you program up to five ready-to-play profiles and take them with you to your next LAN party. The G13 gameboard also offers pre-configured settings for many popular games, including World of Warcraft: Burning Crusade, Lord of the Rings Online: Shadows of Angmar, Call of Duty 4: Modern Warfare, and many others.
Customizable Backlighting
Backlit keys will help you easily locate the right key in low-light conditions or lights-out play. And you can select from hundreds of available backlight colors, so your gameboard looks just the way you want it.
25 Programmable Keys
With three game modes, 25 programmable keys, and a programmable analog stick, the G13 gameboard offers up to 87 ways for you to control your game (software installation required). And you can set up custom button-profiles for each one of your favorite titles. You can even create macros on the fly without having to pause your game.
High-Visibility GamePanel LCD
And for another tactical advantage, the 160-by-43-pixel GamePanel LCD shows live game stats, system info, and even messages from other players.
Suggested games for the Logitech G13 Advanced Gameboard:
- World of Warcraft: Wrath of the Lich King
- Warhammer Online: Age of Reckoning
- Age of Conan: Hyborian Adventures
- The Lord of the Rings Online: Mines of Moria
- Left 4 Dead
- Call of Duty: World at War
- Crysis Warhead
- Fallout 3
- Brothers in Arms: Hell's Highway
- Command and Conquer: Red Alert 3
Check out the G-SERIES from Logitech:
Logitech G51 Surround Sound Speaker System
Bring your games to life with 360-degree surround sound--for amazing audio clarity that lets you hear your enemies sneaking up behind you.
With simulator-grade force feedback, 900-degree of wheel rotation, and a true six-speed stick, this high-performance racing wheel lets you feel every inch of the road for maximum control.
Get an edge over the competition with unprecedented communication and control, thanks to programmable G-keys and an integrated LCD that displays key game information.
The G11 Gaming Keyboard features 18 programmable G-keys that let you create useful macros on the fly--and then play them back with just one, time-saving keystroke.
With interchangeable grips, customizable weights, and adjustable mouse settings that are stored in onboard memory, the G9 Laser Mouse lets you personalize your entire gaming experience.
Logitech G7 Cordless Laser Mouse
Featuring blazingly fast wireless technology and a high-resolution 2000 dpi laser engine for extreme precision, the G7 mouse gives you wireless freedom without sacrificing performance.
What's in the BoxPackage Contents
- Logitech G13 Advanced Gameboard
- Quick-start guide
- Software CD
- 1-year limited hardware warranty
- Windows XP and Windows Vista
- Mac OS X 10.4 and later
Looking for specific info?
Product information
| Product Dimensions | 11.2 x 9.1 x 3.5 inches |
|---|---|
| Item Weight | 1.43 pounds |
| ASIN | B001NEK2GE |
| Item model number | 920-000946 |
| Batteries | 1 Lithium Polymer batteries required. |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #168,037 in Climate Pledge Friendly (See Top 100 in Climate Pledge Friendly) #784 in Computer Graphics Tablets #7,476 in Climate Pledge Friendly: Electronics |
| Is Discontinued By Manufacturer | No |
| Date First Available | September 14, 2004 |
| Manufacturer | Logitech |
| Language | English |
Warranty & Support
Feedback
Climate Pledge Friendly
Products with trusted sustainability certification(s). Learn more
Product Certifications (2)
Carbon Neutral Certified by SCS Global Services enables companies to demonstrate carbon neutrality for their products by reducing carbon emissions throughout their operations and offsetting their remaining carbon footprint through the purchase of carbon credits. SCS Global Services is a global leader in third-party environmental and sustainability verification, certification, auditing, testing, and standards development. SCS is a chartered Benefit Corporation, reflecting its commitment to socially and environmentally responsible business practices.
CarbonNeutral product certification follows a recognized global framework, The CarbonNeutral Protocol, which lays out how to measure, reduce and offset the carbon emissions created when products are made. We believe companies should reduce all their emissions and The Protocol, which is publicly available, shows them how to do that. The Protocol is developed and managed by climate finance and carbon neutrality experts Climate Impact Partners.
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To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
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Top reviews
Top reviews from the United States
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I bought this Gameboard due to the amount of repeated key spamming in both WoW and Rift. What a pain. In Rift certain characters require multiple macros in which... yes, you have to spam (1111111 yes! time to hit that 2 for my special 2. 1111111.. you get the idea). I was also running out of reasonably located keys to assign on my keyboard, so it was time to try a Gameboard.
When I first got the Gameboard I had no real troubles in setting it up. I did not read the documentation and pretty much watched the tutorial and played around with things until I got them to work. When I first starting using it, I will be honest... I hated it. Make note that there are no keys above the WASD (specifically the W key) as you find on a normal keyboard. So if you are used to using 1,2,3,4,5,6 for various abilities in game this omission will torture you for a couple of weeks. At least it did me. I paid far too much to give up so I trudged on. It took me about three weeks to get comfortable with the Gameboard, your mileage may vary. I first started using it for doing quests.. moving my character around and playing with various key assignments (while getting used to the keys). I found myself reverting back to my regular keyboard when PVP'ing. I knew there was no way I was going to try it in my FPS game until I was completely comfortable with it.
I am happy to say that there is no way I would give this Gameboard up now. I am very comfortable with using it. Instead of spamming the 1,2,3, etc keys I simply hold them down due to the built in ability to "repeat a key". Certain macros such as self buffing now with a press of a single key target me then my pet and delivers the correct buffs(the Gameboard allows you to record macros, complete with delays in between key presses for those annoying global cool downs). Instead of worrying about the keys that I used to use above my WASD I primarily use the keys keys to the right and left of the WASD on the game board while keeping my fingers on the WASD more often (achieved by assigning any type of key press to a single button such a CTRL-1 being assigned to say key G13). For multiple characters you can set up multiple profiles (The M keys, I believe there are like 4?, You could also create another Game profile if you need more.. IE. Rift2) For Rift, this is a must since the varying macros/keys needed for each toon seems to be dramatic.
The LCD screen is not simply cool but I would completely miss it if I didn't have it. You can display various third party programs and in other games you do not need a third party program it simply supports the game you are playing (IE. WoW). For me, I use Teamspeak in Rift. I can see who is talking.. latency etc. In WoW I use Vent.. same features since both programs support the LCD. I use Advanced Combat Tracker for Rift and when tracking my DPS in groups I pop it up on the LCD.. it's sweet. Out of the box you can use it to view RSS feeds, see the music you are playing.. countdown (count up) timers.. Etc.. I could go on, but the LCD to me is now a must have. It allows me to not have to hook up a second monitor.
Pros:
Ease of set up: Without pouring through documentation or long hours of playing around I believe I had it set up for Rift in about an hour. Obviously it takes time for each game and where you want certain key presses/macros to be on the Gameboard but outside of that, easy.
Programmable: Very flexible with many options to choose from. You can change the colors of the keyboard for each profile as well. Nice visual reminder of what profile you are using or if you are on the right profile for the game you are playing.
Comfort: Wont slide around on your desk. Lays solid. The WASD keys have a concave dip to them which allows you to find your normal hand position without having to look. The tilt to the Gameboard also keeps your wrist comfortable. The "ramp" on the Gameboard is very comfortable as well, the material used is a nice addition. The keys have a pleasant feel to them. I don't care for the keys that are around the joystick portion or for that matter they way the joystick feels but the rest is ok by me.
LCD: As mentioned above, it's icing on the cake for me. I am surprised how many third party programs support it. If they support the G15 they also support this G13.
Construction: This thing feels like it is meant to take abuse. It certainly doesn't seem to be cheaply made.
Performance: I haven't had any issues with the Gameboard after many hours of gaming and using various functions of the Gameboard.
Price: I thought the price was high for what I considered at the time a "would be nice to have" but now, I believe the price is spot on for a quality product. It seems so many items now-a-days are made cheap and you can tell, but not this bad boy.
Cons: There was a recent hardware/software update that added the ability to lock your profile. Before the Gameboard simply selected your profile when you started the game. Now, I find myself scrolling on the LCD and locking my game in. Minor annoyance and it could be me not looking for a way to leave it on "auto"? I continue to refuse to read the documentation so this is on me of course.
Learning curve: Another minor ding.. This will vary by person but with the keys missing above WASD I would be willing to bet most gamers will hate this Gameboard at first.
Joystick: This may be a personal thing but I find it to be sluggish when trying to use it to move your character. That is unacceptable in an FPS or when MMO PVP'ing. I use the joystick to view my character and to escape whatever screen is open. The buttons around the joystick open up the map and view my inventory. Works nice and I turned this in to a positive. I love using the joystick and its buttons to perform character functions.
Final thoughts: I don't think you can go wrong with this Gameboard. I also believe the hardest part to get used to is lack of the keys above WASD but once you do get used to it you wont care and if you are like me, you prefer not to remove your hand to use the old 1,2,3,4... and like not having them. You will have to be willing to spend the time to get used to it which can be frustrating but with it in the end. LCD.. Again, SWEEEET addition. Another interesting note is now when I try to use my regular keyboard for gaming I feel cramped--as if my fingers are much too close together, I have all but given up on using the regular keyboard now. Now that I am dexterous with my Gameboard (I am one of those FPS players that jumps all over/around/atop of things in my MMOS due to being twitchy), I am looking forward to rolling players in my FPS' with this bad boy. I will have to report back.
To start off with, it's a lot bigger than the n53te, so make sure you have enough room for it. With my mouse, keyboard, and the G13 all taking up space on the slide-out keyboard shelf of my computer desk, I find that the G13 and keyboard have to fight for their turn to have focus. There's simply not enough room to have them all laid out next to one another. The nice thing about this, though, is that other than typing out text, the G13 replaces every single keystroke I'd ever use on the keyboard for controlling games.
Speaking of games, I am an avid MMORPG junkie. I play Warhammer Online (my MMORPG de jour for now) every chance I get and for many hours at a time. That's what lead me on my journey to find a better way of rapidly executing the various abilities my characters have. A simple game controller wouldn't suffice, since there are simply way too many abilities that need to be mapped to buttons. I found out about these gamepads almost a year ago and bought the n52te after a little research. After reading a thread in a forum that discussed the G13, it sounded like it had all the features I felt were missing from the n52te, so I bought it.
The packaging it arrived in was secure, so nobody should have to worry about damage during transit. As I unboxed it the reality of how monstrous this thing is really hit home. It was huge, and I was unsure whether it would fit on my slide-out tray with the keyboard & mouse. I was able to squeeze it in after pushing the keyboard back a bit (keyboard is a Saitek Gamer's keyboard, mouse is a Razer Death Adder.) As usual I didn't bother installing the software from the box, and went to the website instead. Finding a driver was a snap, and I downloaded and installed the latest drivers.
There are, oddly enough, two separate programs that run in the tray for the G13. One is the LCD screen management app, and the other is the gameboard programming app. I'm not quite sure why these couldn't be integrated with one another. I'll get into the programming app later in the review.
Hand placement felt good. The buttons are nice and large, and their surface is concave, allowing the user to feel where their fingers are at without any danger of them sliding off and losing track of which keys they're on. It sounds silly, but after you have a gameboard with flat buttons you'll really appreciate this. The gameboard keys are also laid out on a surface that curves in towards the center, allowing for more comfortable operation as opposed to a flat surface which forces the user to rotate their fingers in ways they really aren't meant to. The only drawback is there is no way to adjust for larger or smaller hands. One size fits all. The n52te was somewhat adjustable.
Keys? Wow are there a lot of them! There's so many that unfortunately my fingers can't stretch far enough to hit them all comfortably. However, I don't think of this as a problem. I would MUCH rather have too many keys than too little. I still use the fringe keys infrequently for character abilities that don't need to be accessed very often. Also, the only keys that are really able to be accessed rapidly without having to curl your fingers up are the top two rows. I occasionally press one of the third row buttons, but it's rare. Maybe I just need to adapt more? Only time will tell I suppose.
The analog thumbstick is both a blessing and a curse, and really the only thing I have a problem with. I say it's a blessing because a digital thumbstick (like the one on the n52te) is just horrible. I found myself stuck in limbo frequently with the n52te because I was moving the thumbstick from the North to West position, and the thumbstick would stop sending a signal as I moved it between these states. Also, one of the big things I wished for on the n52te was that the thumbstick act as a button if you push down on it. This was all solved with the G13. The thumbstick is analog, allowing for a full range of motion without that "clicky" feel as you maneuver it. The thumbstick also acts as an additional button when you depress it. The curse is that the thumbstick itself feels awful. The hat on it is way too small, leaving the user to feel like they're trying to use the eraser end of a pencil to move around. It's a real shame too, because everything else about this gameboard is absolutely terrific.
The gameboard lighting is also really cool. There are 3 modes that can be cycled through, so all of the keys you see are effectively TRIPLED. Yeah. This thing is *insane* with the coverage it has when it comes to duplicating everything you can assign to a standard keyboard. Anyway, each mode has its own color of light, and the color can be selected using the gameboard editor. There are a lot of different colors to choose from also, so you're not pigeon-holed into only a handful of choices.
The LCD screen is a very nice touch. It can report all sorts of in-game statistics, and can be set to receive RSS feeds from the news, display computer info such as CPU load, the time & date, and all sorts of other statistics. The LCD screen can apparently be programmed by anyone, so you can write your own custom G13 LCD screen plug-in to display literally anything you want. Unfortunately as of this writing Warhammer Online only displays its icon, and I've seen it sometimes display a message stating that I'm not queued for any scenarios (you have to play Warhammer Online to know what I'm talking about here.)
The gameboard programming software is simple and easy to use. Making macros is a breeze. One of the other big gripes I had about the n52te was with programming simple keyboard combinations. You want to assign a button on the gameboard to Ctrl+1? Sorry, the n52te software will only recognize the first button you press, so you only get Ctrl. To assign combinations you have to create a macro. Ugh! Not with the G13. It easily recognizes Ctrl/Alt/Shift modifiers, and even goes so far as to recognize *which* one you've pressed, whether it's right or left. Making a macro is nice and easy too, and you can copy & paste them between different modes to set up the device fairly rapidly.
So to sum up...
Pros:
- LCD screen is fantastic and provides a great means to display information
- TONS of keys that are tripled via mode switching
- Concave keys and surface which creates a comfortable surface for the hand
- Analog thumbstick as opposed to digital
- Many lighting color schemes to choose from
- Easy to use programming software
Cons:
- It's HUGE
- The analog thumbstick's surface is too small
- Not adjustable to accommodate small or large hands
- Since there are so many keys, some are simply impractical for frequent use since they're so far apart
The pros so overwhelmingly make up for the trivial cons that I cannot emphasize enough how great this gameboard is. It's just one of those things you must try to truly appreciate. I will also give a disclaimer that there is *always* a learning curve when it comes to these devices. If you have never used a gameboard before, you will find yourself lost until your hand can seek out the buttons and operate the thumbstick without having to think about it. Once it becomes natural for you to use it, that's when the lightbulb will come on over your head and you'll wonder how you ever played games without one.
Reviewed in the United States on March 27, 2009
To start off with, it's a lot bigger than the n53te, so make sure you have enough room for it. With my mouse, keyboard, and the G13 all taking up space on the slide-out keyboard shelf of my computer desk, I find that the G13 and keyboard have to fight for their turn to have focus. There's simply not enough room to have them all laid out next to one another. The nice thing about this, though, is that other than typing out text, the G13 replaces every single keystroke I'd ever use on the keyboard for controlling games.
Speaking of games, I am an avid MMORPG junkie. I play Warhammer Online (my MMORPG de jour for now) every chance I get and for many hours at a time. That's what lead me on my journey to find a better way of rapidly executing the various abilities my characters have. A simple game controller wouldn't suffice, since there are simply way too many abilities that need to be mapped to buttons. I found out about these gamepads almost a year ago and bought the n52te after a little research. After reading a thread in a forum that discussed the G13, it sounded like it had all the features I felt were missing from the n52te, so I bought it.
The packaging it arrived in was secure, so nobody should have to worry about damage during transit. As I unboxed it the reality of how monstrous this thing is really hit home. It was huge, and I was unsure whether it would fit on my slide-out tray with the keyboard & mouse. I was able to squeeze it in after pushing the keyboard back a bit (keyboard is a Saitek Gamer's keyboard, mouse is a Razer Death Adder.) As usual I didn't bother installing the software from the box, and went to the website instead. Finding a driver was a snap, and I downloaded and installed the latest drivers.
There are, oddly enough, two separate programs that run in the tray for the G13. One is the LCD screen management app, and the other is the gameboard programming app. I'm not quite sure why these couldn't be integrated with one another. I'll get into the programming app later in the review.
Hand placement felt good. The buttons are nice and large, and their surface is concave, allowing the user to feel where their fingers are at without any danger of them sliding off and losing track of which keys they're on. It sounds silly, but after you have a gameboard with flat buttons you'll really appreciate this. The gameboard keys are also laid out on a surface that curves in towards the center, allowing for more comfortable operation as opposed to a flat surface which forces the user to rotate their fingers in ways they really aren't meant to. The only drawback is there is no way to adjust for larger or smaller hands. One size fits all. The n52te was somewhat adjustable.
Keys? Wow are there a lot of them! There's so many that unfortunately my fingers can't stretch far enough to hit them all comfortably. However, I don't think of this as a problem. I would MUCH rather have too many keys than too little. I still use the fringe keys infrequently for character abilities that don't need to be accessed very often. Also, the only keys that are really able to be accessed rapidly without having to curl your fingers up are the top two rows. I occasionally press one of the third row buttons, but it's rare. Maybe I just need to adapt more? Only time will tell I suppose.
The analog thumbstick is both a blessing and a curse, and really the only thing I have a problem with. I say it's a blessing because a digital thumbstick (like the one on the n52te) is just horrible. I found myself stuck in limbo frequently with the n52te because I was moving the thumbstick from the North to West position, and the thumbstick would stop sending a signal as I moved it between these states. Also, one of the big things I wished for on the n52te was that the thumbstick act as a button if you push down on it. This was all solved with the G13. The thumbstick is analog, allowing for a full range of motion without that "clicky" feel as you maneuver it. The thumbstick also acts as an additional button when you depress it. The curse is that the thumbstick itself feels awful. The hat on it is way too small, leaving the user to feel like they're trying to use the eraser end of a pencil to move around. It's a real shame too, because everything else about this gameboard is absolutely terrific.
The gameboard lighting is also really cool. There are 3 modes that can be cycled through, so all of the keys you see are effectively TRIPLED. Yeah. This thing is *insane* with the coverage it has when it comes to duplicating everything you can assign to a standard keyboard. Anyway, each mode has its own color of light, and the color can be selected using the gameboard editor. There are a lot of different colors to choose from also, so you're not pigeon-holed into only a handful of choices.
The LCD screen is a very nice touch. It can report all sorts of in-game statistics, and can be set to receive RSS feeds from the news, display computer info such as CPU load, the time & date, and all sorts of other statistics. The LCD screen can apparently be programmed by anyone, so you can write your own custom G13 LCD screen plug-in to display literally anything you want. Unfortunately as of this writing Warhammer Online only displays its icon, and I've seen it sometimes display a message stating that I'm not queued for any scenarios (you have to play Warhammer Online to know what I'm talking about here.)
The gameboard programming software is simple and easy to use. Making macros is a breeze. One of the other big gripes I had about the n52te was with programming simple keyboard combinations. You want to assign a button on the gameboard to Ctrl+1? Sorry, the n52te software will only recognize the first button you press, so you only get Ctrl. To assign combinations you have to create a macro. Ugh! Not with the G13. It easily recognizes Ctrl/Alt/Shift modifiers, and even goes so far as to recognize *which* one you've pressed, whether it's right or left. Making a macro is nice and easy too, and you can copy & paste them between different modes to set up the device fairly rapidly.
So to sum up...
Pros:
- LCD screen is fantastic and provides a great means to display information
- TONS of keys that are tripled via mode switching
- Concave keys and surface which creates a comfortable surface for the hand
- Analog thumbstick as opposed to digital
- Many lighting color schemes to choose from
- Easy to use programming software
Cons:
- It's HUGE
- The analog thumbstick's surface is too small
- Not adjustable to accommodate small or large hands
- Since there are so many keys, some are simply impractical for frequent use since they're so far apart
The pros so overwhelmingly make up for the trivial cons that I cannot emphasize enough how great this gameboard is. It's just one of those things you must try to truly appreciate. I will also give a disclaimer that there is *always* a learning curve when it comes to these devices. If you have never used a gameboard before, you will find yourself lost until your hand can seek out the buttons and operate the thumbstick without having to think about it. Once it becomes natural for you to use it, that's when the lightbulb will come on over your head and you'll wonder how you ever played games without one.
Top reviews from other countries
function _OnEvent(event, arg, family)
--
-- ADD EVENT FUNCTIONALITY HERE
--
end
function _OnActivated()
DiscoTask = NewTask(discoColors,20,5,"lhc","kb")
DiscoTask.SetRepeat(true)
DiscoTask.Start()
end
SetBacklightColor_hook = SetBacklightColor
function SetBacklightColor(r,g,b, ...)
if # arg < 1 then
OutputLogMessage("No device was specified\n")
else
for i, v in ipairs(arg) do
SetBacklightColor_hook(r,g,b,v)
end
end
end
function discoColors(speed, inc, ...)
for i = 0, 255, inc do
SetBacklightColor(i, 0, 255, ...)
Sleep(speed)
end
-- now to red
for i = 255, 0, -inc do
SetBacklightColor(255,0,i,...)
Sleep(speed)
end
-- now to green-red
for i = 0, 255, inc do
SetBacklightColor(255,i,0,...)
Sleep(speed)
end
-- now to green
for i = 255, 0, -inc do
SetBacklightColor(i,255,0,...)
Sleep(speed)
end
-- now to green-blue
for i = 0, 255, inc do
SetBacklightColor(0,255,i,...)
Sleep(speed)
end
-- back to blue
for i = 255, 0, -inc do
SetBacklightColor(0,i,255,...)
Sleep(speed)
end
end
-------------------------------------------------
-- The following is for polling. Do not alter.
-------------------------------------------------
_StartUpParameters = {
PollDevice = "mouse",
PollDelay = 10,
AutoTaskSleep = true,
}
function PreEvent() end
function PostEvent()
_TaskHandler.Execute()
end
function OnEvent(event, arg, family)
if event == "PROFILE_ACTIVATED" then
_TaskHandler = InitTaskHandler()
Poll = InitPolling(_StartUpParameters.PollDelay, _StartUpParameters.PollDevice, PreEvent, PostEvent)
end
Poll.Execute(event, arg, family)
end
----------------------------
-- Polling Class
----------------------------
function InitPolling(PollDelay, PollDevice, PreOnEventFunc, PostOnEventFunc)
local self = {
PollDelay = PollDelay,
PollDevice = PollDevice,
PreOnEventFunc = PreOnEventFunc,
PostOnEventFunc = PostOnEventFunc,
Sleep = Sleep_hook,
}
local function CreateEvent() SetMKeyState(1, self.PollDevice) end
local function OnEvent(event, arg, family)
if self.PreOnEventFunc then self.PreOnEventFunc() end
_OnEvent(event, arg, family)
if self.PostOnEventFunc then self.PostOnEventFunc() end
end
function self.Execute(event, arg, family)
if event == "PROFILE_ACTIVATED" then
if _OnActivated then _OnActivated(event, arg, family) end
OnEvent(event, arg, family)
CreateEvent() -- initiates the first polling event
elseif event == "M_RELEASED" and family == self.PollDevice then
OnEvent("POLLING", 0, self.PollDevice)
CreateEvent()
self.Sleep(self.PollDelay)
elseif event == "M_PRESSED" and family == self.PollDevice then
OnEvent("POLLING", 0, self.PollDevice)
self.Sleep(self.PollDelay)
elseif event == "PROFILE_DEACTIVATED" then
if _OnDeactivated then _OnDeactivated(event, arg, family) end
else
OnEvent(event, arg, family)
end
end
function self.SetPreOnEventFunc(func) self.PreOnEventFunc = func end
function self.SetPostOnEventFunc(func) self.PosOnEventFunc = func end
return self
end
------------------------
-- Task Class
------------------------
function TaskSleep(delay) return coroutine.yield(delay) end
function NewTask(func, ...)
local self = {
_Func = func,
_Running = false,
_Co = nil,
_ResumeRunningTime = -1,
_AtStart = false,
_Repeat = false,
_Vars = nil,
_TH = _TaskHandler or nil,
}
function self.ChangeVars(...) self._Vars = { ... } end
function self.SetRepeat(r) self._Repeat = r end
function self.GetRepeat() return self._Repeat end
function self.Create()
self._Running = false
self._Co = coroutine.create(self._Func)
self._AtStart = true
end
function self.Start()
if not self.IsAtStart() or not self.IsCreated() then
self.Create()
end
self._Running = true
end
function self.Stop() self._Running = false; self._Co = nil end
function self.GetStatus()
if self._Co then return coroutine.status(self._Co)
else return nil end
end
function self.IsAtStart() return self._AtStart end
function self.IsAtEnd() return self.IsDead() end
function self.IsCreated()
if self._Co then return true
else return false end
end
function self.IsDead()
if self._Co and self.GetStatus() == "dead" then return true
else return false end
end
function self.IsRunning()
if self.IsCreated() and self._Running and not self.IsDead() then return true
else return false end
end
function self.IsReady()
if self._Running and self.IsCreated() and not self.IsDead()
and self._ResumeRunningTime <= GetRunningTime() then
return true
else return false end
end
function self.Pause() self._Running = false end
function self.Resume() self._Running = true end
function self.Execute()
if self.GetRepeat() and self.IsDead() and self._Running then self.Start() end
if self.IsReady() then
local status, delay = coroutine.resume(self._Co, unpack(self._Vars))
self._AtStart = false
if delay then self._ResumeRunningTime = delay + GetRunningTime()
else self._ResumeRunningTime = -1 end
return status
end
end
function self.Destroy()
if self._TH then self._TH.RemoveTask(self) end
self = nil
return nil
end
function self.Remove() self.Destroy() end
self.ChangeVars(...)
self.Create()
if self._TH then self._TH.AddTask(self) end
return self
end
--------------------------
-- TaskHandler
--------------------------
function InitTaskHandler()
local self = { _TaskList = {}, }
function self.AddTask(Task) self._TaskList[Task] = true end
function self.RemoveTask(Task) self._TaskList[Task] = nil end
function self.Execute()
for k,v in pairs(self._TaskList) do k.Execute() end
end
return self
end
coroutine.running_hook = coroutine.running
function coroutine.running()
local v = coroutine.running_hook()
return v
end
Sleep_hook = Sleep
function Sleep(d)
if _StartUpParameters.AutoTaskSleep and coroutine.running() then return TaskSleep(d)
else return Sleep_hook(d) end
end
una volta configurata, ho iniziato a lavorare:
prima dell'acquisto della gameboard la media di foto lavorate ogni ora era di 104, un risultato che a mio parere era già ottimo.
dopo la configurazione ai primi utilizzi, la lavorazione è scesa a 60 foto ora... in quel momento avevo seriamente pensato di aver sbagliato acquisto.
dal secondo giorno, correggendo la logica della disposizione dei tasti sono arrivato alla bellezza di 122 foto ora.
la tastiera non è ancora configurata al 100% e sicuramente posso migliorare ancora la disposizione dei tasti e punto ad arrivare serenamente a 130-140 foto ora. questo mi rende molto felice, e con un sacco di tempo libero in più.
per rendere l'idea:
se ho 1000 foto da sistemare prima di utilizzare questo gioiellino, ci mettevo 10 ore (9ore e 36 minuti effettive di lavoro, 24 minuti le pause obbligatorie di 5 minuti ogni 2 ore davanti al computer)
con la gameboard sempre 1000 foto sono 8 ore e 45 minuti (8ore e 15 minuti di lavoro e 20 minuti di pausa)
in pratica per ogni sessione risparmio 1 ora e 15 minuti.
in pratica in un anno mi ritrovo ad aver lavorato circa 80 ore in meno (sono quasi 4 giorni di lavoro)
aspetti positivi:
Nel display puoi monitorare la percentuale di utilizzo della Ram e della CPU in tempo reale, questo è utile per vedere quando il sistema è sovraccaricato oppure no.
Ha la funzione cronometro e timer, anche questo per me è una gran cosa perché mi permette di cronometrarmi esattamente durante le sessioni di lavoro (così imparo a conoscere sempre meglio la mia resa lavorativa e mi permette di capire quanto vale il mio lavoro/ora)
La possibilità di abbinare delle sequenza di tasti, in pratica non mi obbliga a creare delle azioni in photoshop per dei passaggi semplici (esempio se devo regolare la luminosità in una foto la sequenza di tasti da premere è: cmd + u , tab ,tab, e un valore da -100 a 100... con la gameboard, basta premere un tasto solo e inserire il valore dell'esposizione)
la possibilità di avere per ogni programma 3 profili diversi... questo mi permette di ottimizzare la sequenza dei tasti in base alle lavorazioni in base ai clienti
i contro:
software abbastanza impreciso... qualche volta viaggia per i fatti suoi.
ultima cosa:
ho acquistato la gameboard usata e non nuova (non essendo molto convinto dell'utilità del prodotto non volevo sprecare soldi inutilmente) a 59 euro in condizioni Buone...
la cosa che critico Amazon e di non mettere a disposizione una scaletta che mi permette di capire come viene assegnata la valutazione del prodotto usato... sai... comprando una tastiera per video giochi spara tutto.... me lo immagino il ragazzino bavoso che passa tutto il giorno a dar pugni ad una tastiera per uccidere il mostro cattivo... e mi immagino anche le condizioni della tastiera dopo un uso intensivo...
però per mia fortuna, il ragazzino malato di video giochi, spesso non capisce l'utilità di un prodotto del genere, avrà provato a giocarci un paio di volte.. poi... troppa fatica configurare una tastiera... avrà abbandonato il prodotto...
ritornano al prodotto usato in condizioni BUONE, la scatola che lo conteneva era completa, ma era in condizioni pietose... mentre la tastiera... sembrava quasi nuova, di sicuro è stata pulita dal grasso del ragazzino bavoso... e presentava qualche piccolo segno sulla base...
Abbastanza più grande dei prodotti dello stesso tipo ma di marca diversa, fa del suo punto di forza la personalizzazione e la facilità d'uso.
I materiali sono ottimi: Logitech non si smentisce in fatto di qualità, le plastiche sono robuste ed eccellenti al tatto e l'appoggio per la mano è morbido e antiscivolo.
I tasti programmabili sono 22 nella parte centrale, due rispettivamente a sinistra e al di sotto della levetta analogica oltre la tipica pressione dell'analog. Inoltre troviamo quattro bottoni macro in alto alla pulsantiera centrale (M1, M2, M3, MR), i primi tre cambiano il colore e il set di macro impostate sul profilo selezionato (facendo si che sullo stesso si possano inserire più di 75 binding diversi) mentre l'ultimo attiva le macro rapide. Infine troviamo un bottone di selezione schermata sul display del tastierino, quattro di navigazione della UI dello stesso e uno di accensione/spegnimento dell'illuminazione.
I tasti sono purtroppo a membrana ma molto precisi e responsivi, Logitech ha preferito fare un compromesso per offrire un prodotto diverso ma non meno di qualità e utilità.
Una bella sorpresa è stata la scelta d'inserire un analog a destra del gameboard a differenza della scelta dei più di un pad digitale. Il suo design a piramide spuntata mi sembrava personalmente una scelta sbagliata da parte dell'azienda ma, data la posizione della mano sul dispositivo, mi sono trovato molto comodo.
Il display centrale è molto utile per tenere d'occhio il carico sulla CPU e la quantità di RAM in uso e pochi altri valori in game, se vengono installati i giusti applet nell'applicativo di gestione del tastierino (ma se ne trovano molto pochi e con molta difficoltà, un vero peccato dato il potenziale del prodotto), oltre che qualche info quali RSS, mail, data/ora e cronometro.
La retroilluminazione è molto decisa e con una vasta selezione di colori. Peccato che non sia possibile selezionare la colorazione settore per settore (ad esempio: i quattro tasti centrali di colore verde e il resto rosso).
Il software non è fornito nello scatolo, ma si può scaricare online gratuitamente. Il programma è multivalente per tutti i prodotti a marchio Logitech ed è traboccante di funzionalità. È possibile personalizzare il binding dei tasti (si può inserire qualsiasi comando), il colore della retroilluminazione (16.8 milioni di colori), creare e cancellare profili (attivabili in maniera automatica alla selezione dell'applicazione indicata nelle impostazioni o "bloccandoli" attraverso il menù del gameboard), modificare ciò che viene visualizzato sul display. In poche parole, gli utenti più smanettoni troveranno la loro felicità, chi invece non è della stessa linea di pensiero potrà comunque scaricare dei preset online o usare quelli automatici dopo previa scansione delle app installate nel PC.
Infine il tastierino può memorizzare internamente fino a 5 profili ma, usando il programma addetto, se ne possono usare e memorizzare esternamente un infinito numero.
In conclusione, Logitech ha prodotto un tastierino da gaming davvero di ottima fattura che fa del suo punto forte l'immediatezza d'uso e la customizzabilità a patto di avere dei tasti a membrana (ma di ottima qualità).
Consigliato vivamente a chi vuole una migliore performance in game e a chi vuole maggiore semplicità d'utilizzo del sistema operativo.
Pour les points négatifs, je dirai qu'il vaut mieux avoir de grands doigts sans quoi certaines touches seront plus dures à attraper pour les petites mains ! Par ailleurs, le stick manque un peu d'adhérence et est malgré tout un petit peu trop petit à mon goût. Pour certains jeux, type jeu de plateformes, l'usage de manettes type Playstation reste tout de même plus pratique et plus agréable.
J'utilise le G13 depuis 2011 en combinaison avec une souris G700. Depuis que je l'ai, je n'ai plus jamais touché au clavier pour jouer à mes jeux favoris.


























