| Kindle Price: | $2.99 |
| Sold by: | Amazon.com Services LLC |
Your Memberships & Subscriptions
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
The City of Illusions (Yankee Republic Book 4) Kindle Edition
https://fentonwood.blogspot.com/
Ebook:
amzn.com/B08RWHCB9K
Follow the author on Twitter for news and updates: @WoodFenton
A young radio engineer travels across a mythic landscape, in search of a metal from another universe...
Philo Hergenschmidt battles prehistoric sea monsters, meets the Bear who guards the hub of the universe, journeys into ancestral memories to confront the Ancient Marauder, travels a mythic river in a dugout canoe, crosses the last of all deserts and learns the fate of the Tyrant, befriends a cybernetic teddy bear with strange abilities, escapes from the clutches of the Bone Demon and the Electrical People, and infiltrates a futuristic amusement park in search of the legendary Bullet Train.
THE CITY OF ILLUSIONS is inventive and audacious, a visionary epic full of dreamlike wonders and hair-raising escapes, with a spectacular ending worthy of Jules Verne.
The YANKEE REPUBLIC series will conclude in Book 5, coming in Spring 2020.
- Reading age10 - 18 years
- LanguageEnglish
- Grade level4 - 12
- Publication dateNovember 29, 2019
-
Next 3 for you in this series
$13.98 -
All 6 for you in this series
$20.95
Product details
- ASIN : B082692JTX
- Publication date : November 29, 2019
- Language : English
- File size : 430 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 147 pages
- Best Sellers Rank: #751,837 in Kindle Store (See Top 100 in Kindle Store)
- #533 in Children's Survival Story eBooks
- #2,108 in Children's Folk Tales & Myths (Kindle Store)
- #9,295 in Children's Folk Tales & Myths (Books)
- Customer Reviews:
About the author

Fenton Wood is a fictional character, just like the characters in his books. You can follow him on Twitter for news and updates.
https://twitter.com/WoodFenton
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviews with images
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
As we are now four books into a five book series, nothing will truly make sense without reference to what has gone before. Philo’s journey across the American continent is itself prefigured in the first book, when he and his friends biked fifty miles to get radio parts. I struggle a bit with how much to share and how much to reserve, as there are mythic depths to be plumbed, but also the pure joy of experiencing it for yourself.
As Philo nears the goal of his quest, the challenges become commensurately greater. He must be tested, and found worthy, for that which he seeks can provide great power, and with great power comes great responsibility. Many who have come this way before him have failed.
So, rather than go into the details of the quest, and how Philo attempts to overcome the challenges set before him, let us turn to the great conversation of fantastic adventures. I maintain that adventure fiction, that genre which seeks to instill the emotion of wonder in its readers, is best when it is seen as low art. As such, its primary purpose is to entertain. However, once that primary purpose has been fulfilled, authors can then usefully turn to developing their favorite speculation about new lands, new peoples, and new possibilities.
One of my favorite bits of The City of Illusions is when Philo meets the Lost Cosmonaut, whom we first heard rumors of in Pirates of the Electromagnetic Waves. In Philo’s world, the Russians have the most advanced space program, sending men on far flung missions throughout the solar system. The radio operators of the Republic carefully preserve recordings of when they claim they heard the last desperate message of cosmonaut, lost without hope of return, who passed beyond the heliopause and started to hear the music of the spheres, inexpressibly beautiful and strange to human ears.
But because this is the Yankee Republic series, no one is every truly without hope. That man did not perish alone in the dark vastness of space, but instead passed beyond merely human experience and was granted a vision of glory. Clarke and Kubrick and Sagan tried to express this same idea, the grandeur and glory of the universe, yet in my view all of the foregoing failed, as their materialistic premises limited their imaginations. Unlike Frank Poole, the Lost Cosmonaut has seen the Face of God, and now he is truly happy.
There are so many possible links in this volume to well-known fantastic fiction that is difficult to do them all justice. The way in which the Lost Cosmonaut describes the music of the spheres reminds me of Fredrik Pohl’s The World at the End of Time. The genesis of the Lost City in the Valley of the Angels is much like the afterword of Niven and Pournelle’s Burning City, when Canfield and Doheny dug an oil well with pickaxe and shovel, driven as if men possessed.
The fate of the Valley of Angels is also like another Niven and Pournelle collaboration, Lucifer’s Hammer. I felt like this was the Jerry Pournelle memorial volume. Even the point at which Philo crosses the Colorado River on a monumental bridge, and he has a vision of what might have been if the people of the Republic had conquered this land flashed before his eyes. Jerry was involved in so many things during his life that increased the scope of the scientific knowledge and ambit of power of the Republic in our world, that I couldn’t but help think of him.
Philo’s world is not the world that Jerry tried to create here, but nonetheless I feel like there is a family resemblance, much like the faces back home in Porterville. Philo’s world has a beauty and peace to it that pulls you in, a magnetic attraction that exceeds mere utility. It is not our world, but in a strange way it is somehow more real for not quite existing. Come along for the journey, and see what I have seen.
Up next, the thrilling conclusion of the Yankee Republic!
I strongly recommend reading this series and am anxious for the release of the last book.
Here, the story continues as Philo reaches the Tree, meets its Guardian, “the largest, ugliest, and smelliest bear” he has ever seen, not to mention the most voluble and endowed with the wit of eternity, and explores the Tree, which holds gateways to other times and places, where Philo must confront a test which has defeated many heroes who have come this way before. Exploring the Tree, he learns of the distant past and future, of the Ancient Marauder and Viridios before the dawn of history, and of the War that changed the course of time.
Continuing his hero's quest, he ventures further westward along the Tyrant's Road into the desert of the Valley of Death. There he will learn the fate of the Tyrant and his enthralled followers and, if you haven't figured it out already, you will probably now understand where Philo's timeline diverged from our own. A hero must have a companion, and it is in the desert, after doing a good deed, that he meets his: a teddy bear, Made in Japan—but a very special teddy bear, as he will learn as the journey progresses.
Finally, he arrives at the Valley of the Angels, with pavement stretching to the horizon and cloaked in an acrid yellow mist that obscures visibility and irritates the eyes and throat. There he finds the legendary City of Illusions, where he is confronted by a series of diabolical abusement park attractions where his wit, courage, and Teddy's formidable powers will be tested to the utmost with death the price of failure. Victory can lead to the storied Bullet Train, the prize he needs to save radio station 2XG and possibly the world, and the next step in his quest.
As the fourth installment in what is projected to be one long story spanning five volumes, if you pick this up cold it will probably strike you as a bunch of disconnected adventures and puzzles each of which might as well be a stand-alone short-short story. As they unfold, only occasionally do you see a connection with the origins of the story or Philo's quest, although when they do appear (as in the linkage between the Library of Infinity and the Library of Ouroboros in The Tower of the Bear) they are a delight. It is only toward the end that you begin to see the threads converging toward what promises to be a stirring conclusion to a young adult classic enjoyable by all ages. I haven't read a work of science fiction so closely patterned on the hero's journey as described in Joseph Campbell's The Hero with a Thousand Faces since Rudy Rucker's 2004 novel Frek and the Elixir ; this is not a criticism but a compliment—the eternal hero myth has always made for tales which not only entertain but endure.
I don't often review books, but the Yankee Republic series is really something special.
But don't think all of your questions have been answered. Many more questions have been raised as well. Questions to be answered in the Fifth and final book of the Yankee Republic series.
But don't think all of your questions have been answered. Many more questions have been raised as well. Questions to be answered in the Fifth and final book of the Yankee Republic series.







