and brought DOA back to the PlayStation. PSP is fine, but a console game is needed. I believe the 360 lacks the power and potential to take the DOA franchise to its peak and next level (unless they (finally) decide to incorporate the Kinect, then it's a different story). The one thing that I feel that Tecmo is lacking is the vision for CAF. The thought alone of being able to create your own fighter, with their own moves, combos, grabs, taunts, unique and in-depth customization, and maybe even their own story lines, is... stimulating, for lack of better term. It's actually sad that Tecmo refuses to even consider such a sought-after, repeatedly requested feature. Oh, well. I'm still excited for this game. Doesn't really seem/look all that, but the fact that it's coming back to PS3 is great news.
Tecmo is good at introducing new characters into the Dead or Alive universe, be they guest characters or brand new characters made for the series, and with the addition of these new characters and their efforts to make their existing characters look as good as they can, they probably don't want to spend the time/resources to make an extensive enough Create a Fighter program that would be comprehensive enough not to be thought of as an afterthought (people really are pissy about having a ton of customization options nowadays), and that would allow players to create fighters that would adhere to the aesthetic standard set by the rest of their characters.
One thing I don't like about the previous games in the series though is that many of the outfits (especially for the females) are palate swaps with maybe a small change instead of brand new outfits (so unlocking 7 outfits, for example, would really only get you 4 outfits with some color alternatives) so I'm hoping they change that (maybe give each outfit a color change option in the menu instead of making you unlock it and calling it a different outfit) in favor of bringing in a lot more variety.
Hopefully the men get some more fun outfits this time around as well, as they're usually left out (aside from Zack with his strange outfits). I'm pleased with what I've seen so far though, as it looks like they might going in a different direction with the outfits from the screenshots (like Hitomi's circus outfit and Zack's businessman outfit, for example). Seems like they might be going in a more fun direction with their outfits this time around. With a tagline like "Fighting Entertainment," it seems pretty likely.
Having new outfits for preorder is good (though I hate retailer specific preorder DLC), and the Gamestop collector's edition has a new outfor each female character, so that's good too. Paid DLC is likely going to be more outfits since they're not releasing new characters as DLC (a good move), so they'll have to have new things to get people to actually buy them, and perhaps a few new stages, but I don't think anything about DLC stages has been announced.
How is someone loving the swimsuits for the DoA girls causing all of what's wrong with gaming today? Loving the DoA swimsuits, which have been around at least since DoA 2 Hardcore for PS2, didn't create day one, on disc, locked DLC that people need to pay for, nor did it create retailer-specific DLC. It didn't influence game makers to skip parts in the middle of a game and tack them on at the last second as pay DLC either. It didn't cause game companies to close the doors on a variety of their acquired studios, and it hasn't caused other game companies to sexualize their female characters in such ways.
Granted, 'loving them swimsuits' and expressing that will increase the likelihood of Team Ninja continuing to create such outfits for their female characters, but it's the decision of game designers to do such things. Look at the new Tomb Raider. Lara Croft, one of the most sexualized female characters in gaming's history: Crystal Dynamics has toned down her large breast size in favor of a more realistic look for her. I personally think she looks great, but I also appreciate the aesthetic beauty of the DoA girls and their generous assets, because it's part of the experience. Heavy Rain had nudity from Madison, which I thought was well done because what I'd seen was her in the shower in her apartment, part of the minutia of everyday life, which is what a lot of what Heavy Rain's beginning interactions were all about.
Flip this on its head, and you have Grand Theft Auto IV: The Lost and Damned, where the Congressman I believe, is shown full monty. It's all up to the creators to make their vision come to life. People trying to censor and restrict game makers, along with a little corporate greed that we all know exists everywhere, is what is causing any problems we see with gaming today.
I sincerely hope your comment was tongue-in-cheek.
About the create a fighter thing, every fighting game ive played that had one of those modes were just awful and the rest of the game was made so braindead idiots could play them and feel like they were awesome. It would be cool if a developer could make a good CAF mode but the time is better spent on already existing or new fighters in the series.
I just hope they dont ruin DOA with this entry i'm already concerned about the super attacks or whatever theyre called and the stuff i read about the counter attacks being dumbed down for this one. Plus going by how companies are whoring out thier games now especially fighters with overpriced dlc, i'll probably wait until a price drop or until they release a final version of the game which is sad since this is a series ive been waiting years for to return to playstation consoles.
HRRRRMM! deleted. >=( Just hope they dont ruin DOA with this entry im already concerned about the super attacks or what ever theyre calling them and the dumbed down counter system ive read about for this game. Its looking more and more like a disappoining disaster, good thing for Youtube though after its released i'll know whether or not to be happy or depressed but right now my expectations are pretty low, sad since ive been waitng years for the series to return to a playstation console. On top of that they'll be pumping out overpriced dlc probably as well so either going to wait until price drop or a final version of the game.
Well it appears that all of DoA 5's DLC will be strictly cosmetic, as in new costumes for the fighters, because Team Ninja decided that it is unfair to those who cannot afford DLC for them to release DLC characters and stages (very good of them). So while you might see sexier costumes on your favorite characters when playing against someone in an online mode if they have any of the DLC, the DLC is completely inconsequential to the game itself.
Now then, we already know about the preorder sexy bunny costumes for Kasumi, Lei Fang and Hitomi offered by Gamestop and the sexy bunny costumes for Ayane, Tina and Christie offered by Amazon, as well as the premium sexy outfits (swimsuits) for each female character that you receive if you buy the Collector's Edition from Gamestop, but that's all we know for now. I'd imagine that there will be more fun and enticing outfits for offer as DLC, but they have already stated that there won't be characters or stages because they don't want to make it unfair.
*** Preorder bonuses switched to correct locations
I just hope all the costume DLC is on the disc, because Street Fighter had a problem with not being able to use DLC costumes in online fights because the opponent didn't have the DLC. Or at least give us a forced download, so everyone can see the costumes, but only use them if they buy them. But I prefer the costumes to be on disc DLC. No annoying downloads, and it's hassle-free for the developer.
My statement was in reply to the thread stater, Xiong R. Her; specifically the fanboyish 360 jab. It would be nice to have some customization of costumes in DOA but not CAF. Do we really want DOA to end up like Soul Calibur?