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Hackers: Heroes of the Computer Revolution Paperback – January 1, 2001
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- Print length464 pages
- LanguageEnglish
- PublisherPenguin Books
- Publication dateJanuary 1, 2001
- Reading age18 years and up
- Dimensions5 x 0.75 x 7.5 inches
- ISBN-100141000511
- ISBN-13978-0141000510
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Product details
- Publisher : Penguin Books; Updated edition (January 1, 2001)
- Language : English
- Paperback : 464 pages
- ISBN-10 : 0141000511
- ISBN-13 : 978-0141000510
- Reading age : 18 years and up
- Item Weight : 11.2 ounces
- Dimensions : 5 x 0.75 x 7.5 inches
- Best Sellers Rank: #3,889,104 in Books (See Top 100 in Books)
- #5,108 in History of Technology
- #14,408 in Criminology (Books)
- #108,211 in Suspense Thrillers
- Customer Reviews:
About the author

Levy is editor at large at Wired. Previous positions include editor in chief at Backchannel; and chief technology writer and a senior editor for Newsweek. In early 2020, his book "Facebook: The Inside Story" will appear, the product of over three years studying the company, which granted unprecedented access to its employees and executives. Levy has written previous seven books and has had articles published in Harper's, Macworld, The New York Times Magazine, The New Yorker, Premiere, and Rolling Stone. Steven has won several awards during his 30+ years of writing about technology, including Hackers, which PC Magazine named the best Sci-Tech book written in the last twenty years and, Crypto, which won the grand eBook prize at the 2001 Frankfurt Book festival. "In the Plex," the definitive book on Google, was named the Best Business Book of 2011 on both Amazon and Audible.
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Learn more how customers reviews work on AmazonReviewed in the United States on November 9, 2008
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"Hackers" is divided into three parts:
1. True Hackers - 1946 - mid 70s. This section focuses on the early computer pioneers at MIT, such as the Tech Model Railroad Club, the Lincoln Laboratory, and experimenting with large mainframes such as the PDP-1 and TX-0. It describes in detail how they would spend hours punching in code for these computers to come up with the simplest hacks. I struggled to get through this section. It was so incredibly detailed and filled with minutiae that it took me two months and several breaks to get through the 200+ pages. Some of it was interesting, but there was just so much information I didn't need to know or care about.
2. Hardware Hackers - Mid 70s - 1980. All about the Homebrew Computer Club and the development of early personal computers, focusing on the Altair 8800, TRS-80, development of BASIC, and Stephen Wozniak's creation of the Apple and Apple II Personal Computers. This section was definitely more lively than the first, but there is still nothing that couldn't have been summed up in a 4 or 5 page magazine article or a visit to Wikipedia.
3. Game Hackers - Late 70s - 1982. This section is largely about the development of the game company Sierra On-Line, although the first few chapters spend a lot of time discussing early game development. This section was the most interesting in the book, especially to gain some insight into the culture that existed in the gamin industry back in its development, but not as exciting as I thought it was going to be. Since the book was published in 1984, there is no mention of the incredibly popular King's Quest series that launched Sierra to the top of the industry.
The main underlying theme of this book is the "hacker ethic," characterized by open access to computers (no passwords), mistrust of authority, computers are beneficial to changing people's lives, and all information should be free. It is very heavily discussed throughout the book and it's implications on the industry and the people in it. If this were a thesis paper about the hacker ethic I would have given Mr. Levy an A+ for staying so on focus. Unfortunately, it's not a thesis paper. If you are purchasing this book for entertainment purposes, make sure you are REALLY interested in early hacker culture. I thought I was but the book was just too dry for me. Not to mention it was hard to keep up with the hundreds of people introduced in the book. On the plus side, it is exceptionally well-researched and hardly seems dated at all. Until I got to the last few chapters, I had no idea the book was over twenty years old.
Edit: 5/16/11 - Revising my rating on this product to reflect the material rather than my expectations. I still feel like it's too old to reflect what we now know about the "computer revolution" and can use some updating, and that the book needs to be edited more to remove parts of it that slow down the flow and do not contribute to the narrative.
The new edition has more chapter divisions from the first edition's three sections. Annually for the past 25+ years, several hundred geeks gather to continue the ideas in this book. The book has changed the world in subtle not well documented attempts: Cloud 9, Interval Research, Foo Camp, etc. The general non-computing public will never hear of these. Thousands of others in some know will lust for invitations to be "flies on the wall."
Important things Steven got right missed by others: while the Apollo 17 story is all well and good, Steven picked up on the contrast between Northern and Southern California. Why did Lee's Homebrew Computer Club "succeed" while the Southern California Computer Society (SCCS) fail? This was an important lesson (I grew up in So Cal and attended the anniversary of the founding of Homebrew (HCC). More engineers up North and fewer better marketeers up North. It's a lesson from aerospace bureaucracy. Even Markoff's What the Dormouse Said: How the Sixties Counterculture Shaped the Personal Computer Industry book (good in it's own right) missed the chance to elaborate on this. This is missed by every analysis of Silicon Valley. It's even missing on wikipedia. A lot of water has passed under the bridge and this edition has 2 additional afterwards by Steven. Brand also had a short documentary (30 min) made PBS.
Steven did miss 1..2 important points. Markoff has slightly more of the experimental drug culture. The one big subtopic local to the SF Bay area which was raised by the Conference of our same name are the small but significant percentage (typically cited at about 10% as a handle) of gay and Lesbian attendees working in the computer industry. They find political/jock-ular attempts to move the computer industry else where laughable for this reason (they would want me to note this). The culture of the MIT student selection process is also left out. Honor systems had a greater influence because of this.
Steven is not a programmer. He's a journalist. He's got colleagues whom other former roommates of mine married. He did not expect this story to have the legs it has. He gets things mostly right, so read some of the other books besides his and John: Fire in the Valley: The Making of The Personal Computer (Second Edition) , Accidental Empires: How the Boys of Silicon Valley Make Their Millions, Battle Foreign Competition, and Still Can't Get a Date , Where Wizards Stay Up Late: The Origins Of The Internet , Nerds 2.0.1 , The Dream Machine: J.C.R. Licklider and the Revolution That Made Computing Personal , Triumph of the Nerds , Triumph of the Nerds , and likely many, many other books and dissertations.
They are likely all flawed in some way or another. Bob Taylor thinks Mitch Waldthrop got history right in The Dream Machine. Some people equate Hackers (the book) to Kidder's The Soul of A New Machine . Kidder has 2..3 good points, but Data General and the MV/8000 are gone. Levy's book is head and shoulders Kidder's book.
I would hate to see some Intro to computing class force students to read this book. It's not for every one, it's flawed, it's geeky. But Levy's book contains little gems that many people outside computing will never understand about hacker culture.
Top reviews from other countries
The author provides details of how many of the pioneers of modern computing honed their skills; the relationships between the various people and also tries to give an insight into their thinking. It's clear that in many cases, no-one was particularly driven to go down a particular route, they were just trying to see what they could do. It's equally clear that some of the development was as the result of external forces from people that probably knew little if anything about the potential of the coming computer revolution.
The book can seem a bit lengthy; the author has tried to highlight the activities a very large number of people that were active through the first few decades of the modern computing era. But it is a very worthwhile read.
It follows various eras of computing the early pioneers in the fifties labs (Cambridge, Boston), the Homebrew era in Northern California and finally home games programming in the 80s. My favourite era is the homebrew one that led to Apple computers.
The writing is consistently entertaining and there's a lot of historical detail. I reread this on my kindle recently and enjoyed it the second time.




