this is a very good book.
it contains a lots of example so that I can try it myself.
there are also explanations about the code which helps a lot.
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Buy new:
$59.49$59.49
Delivery Monday, October 14
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Delivery Monday, October 14
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Save with Used - Good
$19.40$19.40
Delivery Monday, October 14
Ships from: Amazon
Sold by: Alfar Deals
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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition) 3rd Edition
by
Mason Woo
(Author),
Jackie Neider
(Author),
Tom Davis
(Author),
Dave Shreiner
(Author),
OpenGL Architecture Review Board
(Author)
&
2
more
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Purchase options and add-ons
Provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. Discusses all OpenGL functions and their syntax and shows how to use those functions to create interactive applications and realistic color images. Softcover. DLC: Computer Graphics.
- ISBN-100201604582
- ISBN-13978-0201604580
- Edition3rd
- PublisherAddison-Wesley Professional
- Publication dateAugust 6, 1999
- LanguageEnglish
- Dimensions7.36 x 1.42 x 9.21 inches
- Print length800 pages
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Customer reviews
4.5 out of 5 stars
4.5 out of 5
35 global ratings
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Top reviews
Top reviews from the United States
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Reviewed in the United States on February 13, 2013
Reviewed in the United States on May 24, 2002
Straight to the facts...
This book is good on concepts and theory, a bit shadey in the area of actual code. To expand on that statement, some of the code is indeed buggy. You can work the logic errors easily by evaluating the code. But with that said, don't rely on the code all the time. The book's way of introducing and covering topics of geometry,algebra,trigonomtry, and physics is very comfortable. You will indeed learn the beautiful tricks of smoothing and shading/lighting when rendering your scenes.
If you are a beginner developer, know that this book is not intended as a good read at your level.
If you don't already know, OpenGL does not have any audio(music,sound,etc) capabilities. OpenGL is a Graphical Software Development Kit.
This book is good on concepts and theory, a bit shadey in the area of actual code. To expand on that statement, some of the code is indeed buggy. You can work the logic errors easily by evaluating the code. But with that said, don't rely on the code all the time. The book's way of introducing and covering topics of geometry,algebra,trigonomtry, and physics is very comfortable. You will indeed learn the beautiful tricks of smoothing and shading/lighting when rendering your scenes.
If you are a beginner developer, know that this book is not intended as a good read at your level.
If you don't already know, OpenGL does not have any audio(music,sound,etc) capabilities. OpenGL is a Graphical Software Development Kit.
Reviewed in the United States on July 15, 2010
The Red Book is the bible for OpenGL programmers. Get the latest edition and you'll have all you need for OpenGL reference.
Reviewed in the United States on September 23, 2001
I'm new to graphics programming. I started out by programming in DirectX, using LaMothe's "Windows Game Programming for Dummies". The book was OK, but due to the extreme confusion of DirectX, I wasn't able to understand past chapter 3.
So, if you're confused about DirectX and really need to program in OpenGL, that's the best book to buy. The book takes you step by step from scratch to building up your program. Tons of coding examples are included in the book, and are very well documented. What's good about this book is all the coding examples are based on the C language. So, if you're not a good C++ programmer, or a better C than a C++ programmer, then this is the book to get.
One drawback about the book, is it doesn't include a CD. So, you have to write all the code yourself. That gives you a hands-on experience. The book also doesn't include the GLUT library, and most of the examples in the book use it. So you have to download it. ...
So, if you're confused about DirectX and really need to program in OpenGL, that's the best book to buy. The book takes you step by step from scratch to building up your program. Tons of coding examples are included in the book, and are very well documented. What's good about this book is all the coding examples are based on the C language. So, if you're not a good C++ programmer, or a better C than a C++ programmer, then this is the book to get.
One drawback about the book, is it doesn't include a CD. So, you have to write all the code yourself. That gives you a hands-on experience. The book also doesn't include the GLUT library, and most of the examples in the book use it. So you have to download it. ...
Reviewed in the United States on October 17, 2001
Admittedly inspired by the classic action game Tomb Raider. I have, since that day, dreamt of a world of three dimensional, hyperrealistic pleasures. Creating such a place became my goal in life, but it soon became obvious that a lack of programming knowledge and oppressive age-restrictive laws were standing firmly in my way. An incomplete middle-high-school mathematical education left me totally clueless, but sheer determination kept me going for far longer than I had imagined I could have. All was to no avail, however. Frustrated with Visual Basic and mspaint.exe. But, fate showed pity, and as I browsed, I was, by some miracle of divine intervention. Making the decision to postpone my alternative purchase was a difficult one, but bo am I glad I did. This book has been an invaluable tool in the realisation of my vision, and although my world is far from complete... the wireframe pleasures I witness are more than enough to keep me going late into the night.
Reviewed in the United States on February 14, 2002
This is a very helpful book for learning OpenGl. However, dont expect it to teach you C++, you had better already know that before you try to learn OpenGL. Good examples and easy to read.
Reviewed in the United States on November 10, 1999
Before I started reading this book, I tried learning from the Direct3D on-line documentation. I had no previous knowledge in polygons at all. I had managed to hack up an unlit polygon, but I still never knew what I was doing. After much frustration (help files are never helpful) I decided to bite the bullet and buy a book on OpenGL. This book has been the best investment I have made so far to my programming career. Even if you want to use a different 3d API, you should start with this book, because OpenGL is EASY to learn. In fact, I can even understand D3D documentation now!
Reviewed in the United States on February 11, 2000
This is the best place to start learning about OpenGL and it has enough depth and scope to keep you refering to it at an advanced level. I am pleased that each edition gets better. Not only by adding the new features of the latest release of OpenGL but also revising the older chapters to improve their clarity. You really can't go that wrong with this book but be aware that there are some vector and matrix calculations here that assume you have prior knowledge of why it works. Overall a good balance of theory, code samples and math. Also, if you are using an earlier version of OpenGL (1.0 or 1.1) can still use this book, just make sure you watch out for the comments as to which features are available in which version.
Top reviews from other countries
Rishikesh
5.0 out of 5 stars
Redbook 3rd edition
Reviewed in India on October 20, 2020
Book received in good condition. Really good for opengl. Redbook third edition and superbible 4th edition these are two books for opengl programming are best.
Sébastien
5.0 out of 5 stars
Livre bien reçus!
Reviewed in France on February 29, 2020
J'ai bien reçus ce livre et assez rapidement. Il est dans un état correct (un peu de poussière)...C'est un livre d'occasion des années 2000, donc il a vieilli avec le temps, mais il est en bon état général et je suis contant de cet achat. Merci.
Sébastien
Reviewed in France on February 29, 2020
Images in this review
Théo
4.0 out of 5 stars
Feuilles ont tendances à se décoller
Reviewed in France on January 7, 2022
Bon livre autrement
Onkar S.
5.0 out of 5 stars
For fixed functional pipeline
Reviewed in India on February 9, 2017
Book is too good for fixed functional pipeline.
Condition is also great.
Condition is also great.
William J
4.0 out of 5 stars
Très bien !
Reviewed in France on November 1, 2017
Livré rapidement, en bon état. Largement suffisant pour qui souhaite se mettre à la programmation en OpenGl. Nécessite une bonne maitrise du C/C++. Comporte de nombreux exemples bien documentés.

