This is the third volume in the trilogy that started with Mind Killer and continued with Time Pressure (which are collected together in one volume as Deathkiller). However, the relationship is tenuous between this book and the other two, and for this particular work I'd...
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This is the third volume in the trilogy that started with Mind Killer and continued with Time Pressure (which are collected together in one volume as Deathkiller). However, the relationship is tenuous between this book and the other two, and for this particular work I'd actually recommend that you don't read the others prior, as I think it would negatively color your impression of this one.
Lifehouse represents a return to Spider's normal outrageous situations and punning humor, couched in a tale of two con artists, Paul and June, SMOFs (Secret Masters of Fandom), and time travelers. Early in the story the SMOFs (in this case, a husband and wife, Wally and Moira, who have been fans and known each other so long they are almost telepathic with each other) are presented with a wild tale by a midnight visitor who arrives with a bang, minus clothing, and claims to be a time traveler who has unfortunately missed his target date by a few years. Naturally, the 'time traveler' would like Wally and Moira to help in changing history just a little bit - ensuring that John Lennon does not get assassinated. Of course, the Wally and Moira are also Beatles fans, and off we go on a pretty wild romp through the ins and outs of multiple con games, time and other paradoxes, manhunts, and puzzle solving the old fashioned way, by thinking.
Along the way, Spider maintains a humorous undertone, as noted by chapter titles like "Grok and Roll" and sentences like "They left and locked the car, and, since it was late at night, crossed Point Grey Road on foot without the customary side effect of dying." But much of the story is a serious investigation into ethics, morals (can con-men have morals? Can ethics impose absolute restrictions on the actions of time travelers?), and individuality versus the 'Group Mind' that true telepathy would make possible. The characters come across as highly intelligent, personable, and believable people caught in situations that are only partially due to their own actions, but must (and can) rely on their own wits to save the day.
Readers who have never attended a science fiction convention or been seriously involved in SF fandom may miss some of Spider's underhanded references, and some of the specified technology will seem absolutely ancient (which is merely an indication of how fast computing technology is changing). But these are fairly minor quibbles with what is generally a very readable story, one that occasionally made me laugh out loud, always kept me grinning, and provided some good food for thought when finished.