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Artificial Intelligence for Computer Games: An Introduction
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- ISBN-101568812086
- ISBN-13978-1568812083
- PublisherA K Peters/CRC Press
- Publication dateJuly 29, 2004
- LanguageEnglish
- Dimensions6.25 x 0.75 x 9.75 inches
- Print length160 pages
Editorial Reviews
Review
About the Author
Product details
- Publisher : A K Peters/CRC Press (July 29, 2004)
- Language : English
- Hardcover : 160 pages
- ISBN-10 : 1568812086
- ISBN-13 : 978-1568812083
- Item Weight : 1.01 pounds
- Dimensions : 6.25 x 0.75 x 9.75 inches
- Best Sellers Rank: #5,185,545 in Books (See Top 100 in Books)
- #1,811 in Artificial Intelligence (Books)
- #2,239 in Computer Graphics
- #3,391 in Game Programming
- Customer Reviews:
About the author

John Funge (www.jfunge.com) is a co-founder and one of the lead scientists at a new Silicon Valley based company focusing on AI effects for computer entertainment. John previously worked at Sony Computer Entertainment America's (SCEA) research lab. Before that John was a member of Intel's Microcomputer Research Lab (MRL). He received a B.Sc. in Mathematics and Computer Science from King's College London in 1990, an M.Sc. in Computation from Oxford University in 1991, and a Ph.D. in Computer Science from the University of Toronto in 1998. For his Ph.D. John successfully developed a new approach to high-level control of characters in games and animation. John is the author of numerous technical papers and two books, including his new book Artificial Intelligence for Computer Games: An Introduction (www.ai4games.org). John is the Associate Editor for AI and Goal-Directed Action Planning for the International Journal of Intelligent Games and Simulation (IJIGS) and a member of the International Game Developers Association (IGDA) Artificial Intelligence Interface Standards Committee (AIISC). His current research interests include computer games, machine learning, knowledge representation and new democratic methods.
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The book did seem short when I first saw it, but there's a surprising amount of content here. For me it was a perfect intro to game AI and a great book to start with for anyone who would like to learn more about the subject.
