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Game Programming for Teens, Second Edition 2nd Edition
There is a newer edition of this item:
- ISBN-101592008348
- ISBN-13978-1592008346
- Edition2nd
- PublisherCengage Learning PTR
- Publication dateMay 6, 2005
- LanguageEnglish
- Dimensions7.5 x 1.25 x 9.25 inches
- Print length416 pages
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Product details
- Publisher : Cengage Learning PTR; 2nd edition (May 6, 2005)
- Language : English
- Paperback : 416 pages
- ISBN-10 : 1592008348
- ISBN-13 : 978-1592008346
- Grade level : 10 - 12
- Item Weight : 1.9 pounds
- Dimensions : 7.5 x 1.25 x 9.25 inches
- Best Sellers Rank: #7,616,577 in Books (See Top 100 in Books)
- #3,419 in Computer Graphics
- #4,904 in Game Programming
- #11,274 in Video & Computer Games
- Customer Reviews:
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Customers find the book great for beginners and easy to learn. They also say it's well-written and shows you step-by-step how to do about anything you want. However, some customers have reported that the software immediately expires and isn't worth the price.
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Customers find the book easy to use. They say it's a good introduction to game programming and programming in general. Readers also mention the book shows you step-by-step how to do about anything they want. Overall, they describe it as practical and a great start book.
"...This is a practical book that discusses an introduction to a subject then dives right in to the code (another plus)...." Read more
"...all the same functions as those discussed in this book, is pretty easy to learn, and has a much more refined development environment that actually..." Read more
"...Thus, as a book this book is GREAT!! And it's GREAT for beginners and for those who may need a hard copy book to start with...." Read more
"...This is a great start book...." Read more
Customers find the book well-written and comfortable. They also appreciate the source code being well-written and excessively commented.
"...This book is recommended for adults as well. The text is written at a comfortable level that won't insult anyone's intelligence...." Read more
"The book itself appears to be decently written, and progresses in an orderly fashion. The problem I had was with the software...." Read more
"...As far as the book goes it is very well written and is aimed at the beginner programmer using BlitzBasic (not Blitz3D but you can still use it)...." Read more
"The language used is good. Not too dificult english and the illustrations and online support is nice to have here" Read more
Customers are dissatisfied with the software expiration. They mention it's just a demo and their free trial has expired.
"...It says " Your free trial has expired " After ATLEAST 5 minutes I was so disappointed that I got upset, I am most likely going to return this book,..." Read more
"...apparently the games that you can create are just demos and they will expire." Read more
"Software immediately expired..." Read more
Customers find the book a waste of money. They also say the development environment isn't worth the price.
"...see BlitzMax is a half-baked development environment that probably isn't worth the price for the full-up version...." Read more
"This book was a waste my of money. I downloaded the demo version of BlitzMax only to have it expire the first time I attempted to use it...." Read more
"This book is not good and hard for teenager to follow. My son had a hard time to understand it, and you have to purchase software separately." Read more
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I then tried to use Blitz Plus, but this has a slightly different coding standard and wouldn't run the programs on the disk. Not that it mattered, as soon as I tried to save anything it also immediately terminated the trial period.
What I did see during the few minutes I managed to actually see BlitzMax is a half-baked development environment that probably isn't worth the price for the full-up version. Of course, given the quality issues I experienced with their trial version, purchasing a permanent license is clearly out of the question.
I would suggest, as others have posted, that teens looking to learn programming download Microsoft Visual Basic Express for free. It isn't a hybrid Basic/C language, but a real language that is actually used in industry. It can perform all the same functions as those discussed in this book, is pretty easy to learn, and has a much more refined development environment that actually works.
As far as the book goes it is very well written and is aimed at the beginner programmer using BlitzBasic (not Blitz3D but you can still use it). That's it, that's all there is to the book. I still found it useful, however, in quickly picking up BlitzBasic (mostly the language) which allowed me to write 2D games after a day (okay, I've been doing that for years with DX/OpenGL but I'm still impressed that I can write Pong in less than 10 minutes).
Why would I use Blitz instead of DirectX/Direct3D/OpenGL? Actually, I use DirectX - I mainly use Blitz for prototyping but I'm finding that for simple to fairly sophisticated things it's all that is needed. For hobbiests and shareware/single member teams Blitz is an ideal way to actually finish something.
So, before you knock the book or Blitz - read the book from cover to cover and learn Blitz inside and out, you may be surprised at how much you can do with it. Oh, and get a good IDE - I personally like Protean.
