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Brink
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Enhance your purchase
- Advance your character's development across every gameplay mode: single player, co-op, and multiplayer
- Gain experience points that you can spend on customizing and upgrading your skills and abilities
- When you press the SMART button, the game dynamically evaluates where you're trying to get to, and makes it happen
- Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role
- Brink's proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with
- An even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics
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Product information
| ASIN | B002DC8GKE |
|---|---|
| Release date | May 10, 2011 |
| Customer Reviews |
3.9 out of 5 stars |
| Best Sellers Rank | #62,376 in Video Games (See Top 100 in Video Games) #1,584 in Xbox 360 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.7 x 5.4 x 7.5 inches; 4 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | 12587 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Bethesda |
| Date First Available | July 1, 2009 |
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Product Description
Product Description
Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more. Story: A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% "green" habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become a refuge for humanity. Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It’s up to you to decide the future of the Ark and the human race.
From the Manufacturer
Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
PUBLISHER: Bethesda Softworks
DEVELOPER: Splash Damage
ANTICIPATED RELEASE DATE: Q1 2011
PLATFORMS: Xbox 360™ / PLAYSTATION®3 /
Games for Windows
GENRE: First-Person Shooter
STORY:
Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. Originally built as an experimental, self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become home to not only the original founders and their descendants but also to thousands of refugees. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?
- Not Just Another Hero – Brink’s advanced player customization offers a near-endless combination of looks for your character – allowing for the appearance of your character to be truly unique. As you progress through the game and acquire more experience, you’ll have even more opportunities for customization.
- Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players.
- Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.
- Play SMART – Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. Whether you’re a seasoned FPS veteran or someone just getting started, you’ll be able to make more intelligent decisions during the fast-paced action with SMART.
- Context-Sensitive Goals and Rewards - Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
images and screenshots © 2010 id Software LLC. All Rights Reserved. About Bethesda Softworks
Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a premier developer and worldwide publisher of interactive entertainment software. Titles from two of the world’s top development studios – Bethesda Game Studios and id Software – are featured under the Bethesda Softworks label and include such blockbuster franchises as DOOM®, QUAKE®, The Elder Scrolls®, Fallout®, Wolfenstein™ and RAGE™.
For more information on Bethesda Softworks’ products, visit www.bethsoft.com.
About Splash Damage Based in London, England, Splash Damage Ltd is an independently-owned game developer that created the critically acclaimed Wolfenstein: Enemy Territory for id Software and most recently developed the #1 PC hit Enemy Territory: QUAKE Wars. The studio has won over 100 awards and nominations from publications across world and was named Best Independent Developer at the Develop Industry Excellence Awards 2008. Founded by Paul 'Locki' Wedgwood in 2001 with key members of the mod-making community, Splash Damage is currently working on BRINK with Bethesda Softworks. Splash Damage's Web site is located at www.splashdamage.com. SPLASH DAMAGE and the Splash Damage logo are registered trademarks of Splash Damage Ltd in the United Kingdom and/or other countries.Copyright ©2001 - 2010 Splash Damage Ltd. All rights reserved.
ZeniMax, Bethesda Softworks and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. RAGE, ID, id Software, ID TECH, and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All Rights Reserved.All other trademarks or trade names are the property of their respective owners. All rights reserved.
- Context-Sensitive Goals and Rewards - Objectives, communications, missions, and inventory selection are all dynamically generated based on your role, your condition, your location, your squad-mates, and the overall status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.
- Play SMART – Brink uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and adds a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. Whether you’re a seasoned FPS veteran or someone just getting started, you’ll be able to make more intelligent decisions during the fast-paced action with SMART.
- Blurring the Lines – Take your unique character online at any time you choose! Brink allows you to seamlessly move between your single player campaign, co-op with friends, and intense multiplayer action. Multiplayer takes the story online where you can play with up to seven other people (or AI characters) cooperatively as you take on the opposing faction or with up to 16 players competitively.
- Two Sides to Every Story – Choose to fight through the single player campaign as either a member of the Resistance or the Security and then take your same character online to play cooperatively or competitively against other players.
Videos
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Brink - Official Trailer
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Customer Review: Please Watch This Before Buying!!!
Brian Edwards

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Brink - Airport
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Brink - Container City Part 1
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Brink - Ready and Able
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Brink - Developer Diary 1 - The Last Stand
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Brink - Choir of Guns Trailer
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Brink
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Brink - A Matter of Class
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Brink - Developer Diary 2 - The Dawn of S.M.A.R.T.
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Customer reviews
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In the defense of the utter disappointment around however, I should point out this game is NOT what it has made itself out to be. Let me address these issues and some other negative issues right off the bat.
"A Parkour-influenced game where you need to move to stay alive!"
No. No it is not. You climb a BIT more fluidly than Call of Duty (COD), you have infinite sprint, and you have a pretty handy slide button (Crysis fans rejoice!). That's it. This game is not about climbing over rooftops and taking down opponents mid-hurdle. I can think of one level where it was near-essential to do a bit of climbing--every other level can be traversed normally. There are considerably fewer hidey-holes than in COD actually.
"NEVER stop moving! Move more than you shoot."
An offshoot of the previous misconception. GETTING to the objectives takes a whole lot of running, especially when respawning from the level's halfway point (extremely aggravating, but this makes Medics extremely important in every mission!). But once you get to virtually any objective, you either need someone on your team performing a timed sequence, you need to prevent the other team from doing so. This results in a more King-of-the-Hill styled atmosphere. This is not a bad thing, and it's interesting how an area you secured for 5 minutes can suddenly be turned around on you--but it makes the mentioned advertisement just flat out wrong. You will get the vast majority of your kills and stay alive longer by "camping", albeit a bit more keeping on your toes than just laying in prone as seen in COD.
"You choose which side wins. YOU dictate the story."
Oh? Thanks. Now make me care. It was swell of the developers to give a minor identity to each side, so it's not just "Good guys and Bad guys" or a historically national equivalent (Americans and Germans/Soviets/etc). It worked. And both factions are visibly distinguishable--this isn't Red vs Blue (or Beige vs Silver, Crysis).
But the story is WEAK. You know that preview video you saw about the story? That IS the story. Add in a about 5 minor plot points (with slight variation for the other faction's perspective), complete with an utterly forgettable cut scene. You will not care about any of the characters. The most enjoyable character is yourself, who plays no part in the story other than being there. At the end of every mission, you see your avatar doing his thing, and you the viewer goes "Hey there's that guy again! He must be pretty good. They should give him a bigger role..."
The main campaign (about 7 fairly difficult levels, each faction) ends and allows you to play 2 "What If?" missions--basically, for example, you play a level designed for the Resistance campaign, but this time from the Security's perspective. Yes, all those one star reviews that claimed the campaign is identical on either side were actually wrong. Just not very. "What if the Resistance leader didn't escape?" isn't exactly "What if Spider-Man kept the symbiote?" or "What if Cloud died at the end of disc one?". It's more like "What if Spider-Man kept wearing the black clothes?" or "What if Cloud had to actively climb down and achieve a pretty similar result?"
There is no story here. Only a basic plot, and enjoyably distinguishable factions. You will not be immersed in this world, but you will notice it.
--Gameplay--
The single player campaign is short but sweet, and very repayable since it is also basically a multiplayer level (you can also do Freeplay multiplayer which does not follow the campaign). Movement is just as smooth as the likes of COD of Left4Dead2.
Teamwork is essential here. You don't have to worry about the game turning into someone's "Watch how many kills I can get", your kill count isn't as widely celebrated here even if they manage it. You need to work together, you need every class' buffs and resupplies, you need every class to complete specific missions. You can switch class at any command post, but half the time its best to stick with one you're most comfortable with. (To people who complained that their guns were weak compared to enemy--YOU'RE NOT USING THE BUFFS! The engineer damage buff practically doubles your firepower. Likely you aren't using health and armor buffs either. This game is DESIGNED around give and take and staying together. Play a different game if that's not something you'd like)
Remember what I said about camping? Well, it's NOT COD-styled camping. It's a team effort holding a position and covering each other. Anyone staying in one waiting for people to walk by so they can one-shot is in for a sour surprise. SOME points are easier for a specific faction to camp than the other, which is aggravating, but there are usually ways around it. The cheapest I've seen is certain Mounted Machine Gun Nests, but a coordinated strike or a quick individual can take them out.
Teamwork is the name of the game, but no where near to the extent of L4D2. At best, it's a longer-paced L4D2 Versus mode.
My biggest complaint is about the guns though. They aren't separated into identifiable classes; and even though there a decent number, the true variety is lacking. Haters say what you will about COD, no other game has finely tuned idiosyncrasies into a weapon's appearance, handling, and performance as that franchise. Even if half of them are throw-away....
Also, there is no tutorial mode! The tutorial videos are probably the best I've seen in any game--just pay close attention, and be prepared to lose anyway! You're thrown right into a full blown mission off the bat, which is probably where many poor reviews came from. Picking up the pace of the game and how to coordinate and buff each other takes a few tries. Additionally, many buffs, perks, and deployables aren't unlockable until level 5 and higher (this happens quickly though! Even if you lose, you gain XP).
Now, if you may allow this fanboy to praise COD once more, there is no limit the "perks" you can use. Universal perks can ALL be unlocked. Only after you enter a class do you delve into advantages and disadvantages, but these class perks can ALSO all be unlocked. If you're an engineer, you're the same as any other engineer out there, only worse if you haven't unlocked yet. DO NOT play with people who are higher level than you, it is too unfair. COD does a much better job at spreading around perk advantages and disadvantages, even Pro perks and high level people.
Note: There is also the ability to change your characters "body type". Medium (normal looking, performs how you would expect and FPS avatar to), Heavy (insanely large looking, very slow, supposedly takes more damage but not a whole lot, and can carry heavier weapons), and Light (very skinny looking, faster, jumps higher, dies INSTANTLY). Once you pick your body type, that's IT until the end of the level, no changing at command posts. While this makes some sense as it is your BODY and not equipment, it doesn't exactly make sense that your in-game character is going through weight variations every other level in the campaign, nor that you can respawn for that matter! Once in a blue moon you may say "I wish I had Light..." or something, but these moments are hard to predict and do NOT pay off. If anyone can tell me otherwise, please do so. After experimenting, I stayed in Medium 100% of the game. It's not worth sacrificing all that for an entire match.
Additional gripes: You can't choose which class to respawn in. You spawn right by a command post, but it'd be nice to shave those seconds off. In the same vein, while laying bleeding on the ground, you can't reload! I'll accept not firing, but when a medic revives you, and both of your clips are on empty, that 1.5 second of reloading will just get you killed again. I find myself waiting to revive myself, or revive and running.
So. Even though I'm a big fan of COD, I found this game to be a great change of pace. I don't think it will go down in history, I don't think I'll play it AS much as my other favorites, but it's thoroughly enjoyable in spite of it's drawbacks (and the fact it is a different game than it claimed to be). Were I more jaded I'd say the game is a 3.5, but too many people have crapped over this rather fun experience. What it does, it does very well. Maybe it's a stepping stone in the team-centric FPS, but it's one I'll gladly hop along.
The pros...
First off, I really liked the customization of your character. You have a wide variety of different items to put on your character, and instead of Fable 3 where it feels pointless and tedious to change clothes, with Brink it feels interesting. However, I kind of wish you were able to change the actual facial features of your character instead of the 10 or so presets with quite similar characteristics between them all. But since you can put so many items over the characters faces to more or less hide their facial features, I didn't much care.
Secondly, the game lets you choose which faction you want to join right from the start. I find that really nice since it puts a somewhat nonlinear choice in a linear game. I haven't had a chance to beat it for one faction so I don't know if they really are much different or worth the second play-through, but I know I will definitely beat this game more than once.
The multiplayer, like many other users put, is sometimes pretty laggy. However, it seems to be quite minimal and last for only a couple of seconds, and from playing it for 5 solid hours on multiplayer I really only had about 2 games with 5 seconds of lag. I have gotten that on COD and halo also, so to me it really isnt even worth mentioning.
The little objectives were also very fun. It reminded me of the COD-MW2 challenges that were very hard and forced you to use strategy to complete them. They are also necessary to complete if you want to unlock all the weapons, and you can only use whatever abilities you've unlocked. So if you play a challenge, get your a$$ kicked, and then go play multiplayer and unlock some different class abilities, you can go back and try it again with those abilities. I find that incredibly fun, although I wish there was many more challenges to complete.
Lastly (for the pros) the objective based events make this game stand out. I have been quite bored with COD and Halo with the pick up a gun and kill people sort of gameplay. With brink, every class brings some new advantage and keeps the game interesting. You also earn (coins?) to unlock abilities for each class, so if you want to buy all the abilities for one class and then go to another it is easy to do so. I just recently unlocked a turret for the engineer class and have had a lot of fun with it.
For some of the cons...
The weapons were kind of disappointing to me. You can get a number of different attachments ( I think up to 3 ) but in combat, they all sort of seem similar. Most games have pretty similar weapons (I love halo for having a strange variety of them) but they seem to make little difference other than bigger clips or more damage. I do not think brink has a sniper rifle, but it seems like it is all assault rifles or shotguns (maybe smg's, I didn't care to keep looking). But with the various class abilities, this doesn't seem like a major shortcoming.
The graphics weren't spectacular, but it doesn't seem like many Xbox 360 games are (although I thought Oblivion was gorgeous). If you want really good graphics, then either get this for your ps3 (I love xbox, but ps3 just has better graphics... just the way it is) or get a good pc with a good graphics card. But anyone who is complaining about the graphics on brink are just expecting too much. The cutscenes were nice (That also reminds me, at the beginning of every multiplayer game you play, there's a short little scene with whatever faction your on giving a story of whatever your trying to complete), but most games have good cutscenes. I mean FF8 for ps1 had amazing cutscenes, so they really don't mean anything. But, the graphics were (in my opinion) average, or at worst a little below average.
The only other con I could really find was the games difficulty, which has been brought up by many other people. I loved this feature though because I am quite good at fps (first person shooting) games (I'm not bragging... I have simply been playing them for a long time and have become very good at them). So when I play campaign with other players (Don't play with bots... it reminded me of Left 4 Dead, the bots are (okay) but sort of useless in campaign) it is a challenge and really fun. They do have difficulty settings though, so I don't know why everyone is so upset with this...
In summary, I really loved this game. I picked it up for 40 bucks on Amazon from someone who bought it new and hated it. The only thing that I would understand why people hate it would be because their expectations were way too high, and it was a disappointment when they finally played it. This game will never be as popular or as much played as COD or Halo (I have to bring those up, its what everyone compares any fps game too) but I am enjoying Brink as much as I enjoyed them. One thing I have learned that I would like everyone to know: don't ever stay away from a game because of other peoples reviews. I read reviews on Too Human, a lot of people liked it, and it was one of my most disliked games that i've ever played. Everyone seems to dislike Brink, and I love it. Just try it for yourself! Gamefly has it, rent it, just try it once. Don't let other people decide for you. But for me, this is another one of Bethesda's (and I guess mostly Splash's) accomplishments.
-----EDIT-----
After playing this game for another week, I have one more pro and con to say about it. Unfortunately, the con outweighed the pro and so I really think I should only give this game 4 stars now. Here they are...
Pro
After leveling my up character and unlocking every weapon and its attachment, I feel that there is much more variety than I previously stated. The different scopes make each gun different in a slight way, but it makes enough of a difference. However, all of the weapons are somewhat all put together with no organization, so it makes it confusing at first to remember what kind of gun you liked.
Con
This was really disappointing for me. After playing the first 3 campaign missions (alone, on hard) it felt exactly like multiplayer. The "story" is what I mentioned before about each multiplayer match having a little intro to it. Also, deciding what side you want to play on seems to only be used to pick which intro movie to play at the start. I enjoy games that have a thrilling story to them, and the Ark is somewhat interesting... at least for the first 10 seconds. The total lack of a campaign is what made me want to downgrade this game. I still believes it deserves 5 stars for fun... but I have to say, the campaign was a complete letdown for me.
Top reviews from other countries
オレンジ看板から買わないほうがいいです。
というか、Brink(輸入版)とありますが、写真を見て買いました。商品詳細にも注意を促すようなことは大きく書いてませんでした。
間違って購入してしまいましたが、ちゃんと見てないほうが悪いというようなものの言い方で返品に応じてくれませんでした。
商品の写真はきちんと実物を載せるべきです。
こちらに届いたのは英文版と書かれてますが、思いっきり中国語で書かれており、中国向けのソフトでした。
他のプレーヤーとマッチングする事の方が稀でした。
BOT相手で楽しむなら話は別ですが、マルチプレーヤー対戦を楽しみたいのであれば、日本
語版は隔離鯖なのですが、日本語版を購入される事をお勧めします。
PS3の日本語版は現時点では発売されていませんが、Xbox360日本語版は発売直後と言う事も
あって、16人満室の部屋も多いです。
PS3北米版の場合は、深夜時間帯2300〜0100(他の時間帯はマッチしない)にマッチしても
1名とかだったので、まるで別ゲームのようです。
そしてこのゲームは、対人戦じゃないと楽しさを満喫できません。
























