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Geonosis and the Outer Rim Worlds (Star Wars Roleplaying Game) Hardcover – March 1, 2004
- Reading age12 years and up
- Print length160 pages
- LanguageEnglish
- Dimensions8.47 x 0.57 x 11.16 inches
- PublisherWizards of the Coast
- Publication dateMarch 1, 2004
- ISBN-100786931337
- ISBN-13978-0786931330
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About the Author
Jason Fry co-authored Coruscant and the Core Worlds, writes the Bookshelf column for Star Wars Insider, and was a regular contributor to Star Wars Gamer.
Expo award-winning game designer Jeff Quick was formerly Senior Editor of Star Wars Gamer magazine and Editor-in-Chief of Star Wars Insider.
A full-time ENnie-nominated writer living in New York, Jeffrey Quinn has written for several game companies, including Bastion Press, Goodman Games, Mystic Eye Games, Phoenix Rising Games, Thunderhead Games, and Zeitgeist Games.
Daniel Wallace is the New York Times best-selling writer of Star Wars: The New Essential Guide to Characters. His most recent credit for Wizards of the Coast, Inc., was Coruscant and the Core Worlds.
Product details
- Publisher : Wizards of the Coast; First Edition (March 1, 2004)
- Language : English
- Hardcover : 160 pages
- ISBN-10 : 0786931337
- ISBN-13 : 978-0786931330
- Reading age : 12 years and up
- Item Weight : 1.6 pounds
- Dimensions : 8.47 x 0.57 x 11.16 inches
- Best Sellers Rank: #1,923,506 in Books (See Top 100 in Books)
- #27 in Star Wars Game
- #33,121 in Puzzles & Games
- #146,732 in Fantasy (Books)
- Customer Reviews:
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I'm the author of The Jupiter Pirates series, in which we meet Tycho, Yana and Carlo Hashoone. They're part of the crew of the Shadow Comet, and simultaneously siblings and competitors. Each wants to be the next captain of their family's starship -- but only one of them will be chosen.
The Jupiter Pirates is part high-seas adventure and part space-age epic -- I've had a blast writing the first three books and am currently plotting out the second half of the saga. Officially the Jupiter Pirates books are for kids 8-12, but readers far older than that will enjoy them too.
As for me, I'm a writer, editor, and digital-content guy based in Brooklyn, N.Y. I've written more than 50 Star Wars books and short stories, as well as novels set in the Minecraft and Transformers universes. In a previous life I spent more than 12 years at The Wall Street Journal Online, where I wrote the Real Time column about technology and co-wrote The Daily Fix, a daily roundup of great sportswriting. Since 2005 I've co-written Faith and Fear in Flushing (faithandfearinflushing.com), a blog about the New York Mets, with my friend Greg Prince.
If that seems like an odd mix, well, I think so too. But one way or another, I've written or worked with writers nearly all my life. It's all I ever wanted to do, and I'm profoundly grateful that I've been able to do it.
Whether you're writing about a far-off galaxy or a nearby baseball team, the path to becoming a successful writer is the same: Write every day, learn from other writers and from good editors, push your writing to make sure it's as clear and engaging as possible, and value every form of writing you get to do. And be nice -- it takes a team to get a book from idea to bookstore shelves, and everyone else involved deserves your help, respect and gratitude.
For more on the Jupiter Pirates, drop by jupiterpirates.com. For more about me, see my personal page at www.jasonfry.net or visit my Substack at jasonfry.substack.com/. Thanks!

Daniel Wallace is the author or co-author of more than 50 books including The Jedi Path, The World According to Spider-Man, Ghostbusters: The Ultimate Visual History, The World of RWBY, and the New York Times bestselling Star Wars: The New Essential Guide to Characters. His specialty is exploring the underpinnings of popular fictional universes.

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Let's cover the aesthetics first. As usual, the SWRPG team has given us another attractive book. The image of a Republic gunship blasting its way through the sky is pretty darn cool. Between the covers this book is full-color throughout with a large amount of quality original artwork. There are a handful of photos this time as well. In short, it just feels like a Star Wars sourcebook.
On to the content. The book's main focus is on 29 Outer Rim worlds. Each planet receives an overview which includes vital statistics, a basic description, a short history, a description of its people (if any), and a selection of important locations. Each planet also has a GM-only section that includes a few adventure ideas, new NPCs, and any new races, creatures, or equipment. Note that there are no new feats or prestige classes at all. Minor worlds like Roon and Kintan receive an average of 5 pages of attention, while major worlds like Geonosis and Kamino receive 8-11 pages each. Again, keep in mind that each entry is a generous but broad overview, not an exhaustive description.
Most worlds, like Bespin, Dathomir, and Ossus have appeared in the movies or novels at some point. Some worlds seem to be brand new. However, three notable worlds are missing entirely: Hoth, Naboo, and Tatooine. Sure, Hoth doesn't have a lot going on, but a page or two would have been nice for the sake of completeness. The authors also explain that Naboo and Tatooine were left out because they already have their own sourcebooks. And they do- but they were (in my opinion) mediocre sourcebooks that are now years out of print. I understand the logic, but it's not an omission I care for. On the other hand, the authors state in the foreward that they may produce a second volume on the Outer Rim if there is sufficient interest. I hope they do.
I also found it interesting that the table of contents lists the NPC's, creatures, equipment, and other extras by page number, and not in alphabetical order. That's not a choice that I would have gone with, but everything is still listed by category as well, so locating an entry is still easy enough.
As a player, the main thing I like about this sourcebook is how sharply the worlds contrast with each other. That makes for excellent character background material. As a GM, I really liked the adventure hooks. The authors have taken the hooks a step further by linking some of the worlds together for two-part adventure ideas. That was a nice touch.
There are also 86 new NPCs (each with a personality and background, and most linked to a specific planet), 15 new species, 10 new pieces of equipment, 10 new vehicles, 1 new starship, 28 new creatures, and 1 new droid. The vast array of new NPCs and creatures in particular seem to provide a wealth of options for roleplaying, combat, or just as a spur for new ideas.
And oh yes... there are many maps as well. Compared to previous books, map quality has really improved. The maps are bigger than they have been, and finally, every single one actually has a key! In fact, the map of the Great Temple on Yavin IV takes up a whole page and is perfect for anyone running a Rebellion or New Jedi Order campaign.
Overall, despite a few flaws and ommissions, Geonosis and the Outer Rim Worlds is a good, solid reference. Players will like it for its wide array of background material, and GMs will also appreciate the ready-made worlds, adventure hooks, NPCs, and creatures. In short, this is fertile soil for any campaign that ventures into the Outer Rim.






