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Advanced Player's Guide (Sword and Sorcery Studios) Hardcover – April 26, 2004
- Print length224 pages
- LanguageEnglish
- PublisherWhite Wolf Publishing
- Publication dateApril 26, 2004
- Dimensions8.7 x 0.6 x 11.1 inches
- ISBN-101588469611
- ISBN-13978-1588469618
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Product details
- Publisher : White Wolf Publishing (April 26, 2004)
- Language : English
- Hardcover : 224 pages
- ISBN-10 : 1588469611
- ISBN-13 : 978-1588469618
- Item Weight : 1.85 pounds
- Dimensions : 8.7 x 0.6 x 11.1 inches
- Best Sellers Rank: #3,370,055 in Books (See Top 100 in Books)
- #269 in WoD General
- #55,537 in Puzzles & Games
- #214,865 in Fantasy (Books)
- Customer Reviews:
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About the author

Aaron Rosenberg is the award-winning, #1 bestselling author of the DuckBob SF comedy series, the Relicant Chronicles epic fantasy series, the Dread Remora space-opera series, and—with David Niall Wilson—the O.C.L.T. occult thriller series. He's written tie-in novels (including the PsiPhi winner Collective Hindsight for Star Trek: SCE, the Daemon Gates trilogy for Warhammer, Tides of Darkness and (with Christie Golden) the Scribe-nominated Beyond the Dark Portal for World of WarCraft, Hunt and Run for Stargate: Atlantis, and Substitution Method and The Road Less Traveled for Eureka), children's books (including two original series, Pete and Penny's Pizza Puzzles and The S.T.E.M. Squad, and work for PowerPuff Girls and Transformers Animated), roleplaying games (including original games like Asylum and Spookshow, the Origins Award-winning Gamemastering Secrets, and work on The Supernatural Roleplaying Game, Warhammer Fantasy Roleplay, and The Deryni Roleplaying Game), young adult novels (including the #1 bestseller 42: The Jackie Robinson Story, the Scribe-winning Bandslam: The Novel and two books for iCarly), short stories, webcomics, essays, and educational books. He has ranged from mystery to speculative fiction to drama to comedy, always with the same intent—to tell a good story. Aaron lives in New York with his family. You can follow him online at gryphonrose.com, on Facebook at facebook.com/gryphonrose, and on Twitter @gryphonrose.
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Chapters four and five are steeped in alternate magical systems, including a much desired spell-point system. Also in the mix are skill-check based casting rules and a few new/alternate magic systems such as geomancy and soul-crafting. But we haven't even hit the best part yet. They did indeed save the best for last.
The final chapter details in simple rules for creating cities. And when I say simple, I mean the cities has Ability Scores and Modifiers like every other D&D character.
So ignore the title. Whether you play in the game or run the game for others, you can do a lot worse than this book with tonnes of alternate material for everyone at the table.
One section in this book I think deserves 6 stars deals with "town" building. Communities have stats, skills, feats, and levels like characters. This provides "guidance" on what sort of atmosphere, goods, and services you could expect to find in a town of X size. For example, a town of 200 people will have 15 stat points to spend (to buy stats above 8) in 6 stats. Also, the town will have two class levels that might include military, arcane, religious, and civilian. Each gives access to different community skills and feats. The town "Torms Retreat" might be Military level 1 and Religous level 1 with the appropriate effects. These levels and along with other factors determine town wealth and reputation. Very cool.



