Grand Theft Auto Vice City
About this item
- Set in the 80s
- Power, glamour, and corruption
- More freedom of movement than ever before.
- Gangs are much more intelligent in this game, and so are pedestrians - don't worry, you've got all-new moves and weapons to face them with
- There's also a much wider selection vehicles -- boats, motorcycles and more New camera angles like the over-the-shoulder view
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Product information
| ASIN | B0000696CZ |
|---|---|
| Release date | June 7, 2004 |
| Customer Reviews |
4.4 out of 5 stars |
| Best Sellers Rank | #32,606 in Video Games (See Top 100 in Video Games) #340 in PlayStation 2 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.76 x 5.51 x 0.75 inches; 0.8 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Mature |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 0.8 ounces |
| Manufacturer | RockStar Games |
| Date First Available | August 5, 2004 |
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Product Description
Product Description
Following the success of Grand Theft Auto, developer Rockstar North takes gamers on a tour of a new city in Grand Theft Auto: Vice City. With new sights, new characters, new (ahem) business opportunities, and even a whole new '80s themed era, players can indulge in more criminal fun than ever before. Vice City features more expansive locations, and over 120 vehicles ripe for the picking such as exotic cars, motorcycles, luxury yachts and planes. The soundtrack boasts three times the tunes compared to the previous GTA, and features countless '80s hits. Over 40 different weapons ensure effective firepower and provide enough variety for stylish defensive measures (samurai sword anyone?).
Amazon.com
How big is this game? Even publicists for other games end up talking about Vice City when they call our office, babbling in the same helplessly intoxicated way that afflicts everyone who plays it. The achievement of Vice City (which, as everyone knows by now, is set in the 1980s and offers an all-new, Miami Vice-inspired story) is not only that it manages to live up to an absurd level of expectation, but that it takes the game places that fans of its predecessor Grand Theft Auto 3 never dreamed of, and that it achieves this astonishing level of innovation without losing anything that made GTA3 the bestselling PS2 game of all time.
After a brilliant homage to the era of the Commodore 64 in the opening credits, the first thing you'll notice is the improved graphics, which are smoother and more detailed, and--with effects like neon lights reflected on rain-slick streets, and intense Florida sunlight--have a lush, tropical look that immediately gives you a strong sense of place. The architecture is more fabulous by tenfold, with art deco buildings, high-rise hotels, and believably seedy back alleys. The control scheme is essentially the same as in GTA3, but the cars handle much better, and in pedestrian mode there is a new crouch move. You will have access to fast, great-handling cars right away, as opposed to GTA3 which made you unlock the second island before you could get your hands on any respectable wheels. This game has such riches to offer that there is no need to be chintzy with the vehicles.
Cops are more vigilant this time--minor offenses like whacking innocent bystanders will more often than not get you a two-star wanted level--and are harder to elude (though they still can't seem to climb stairs or negotiate sharp turns). So while free-roaming exploration is as fun as ever, there is more incentive to perform the missions instead of randomly raising hell. Not that that's a bad thing: even lazy criminals like myself (in GTA3, I would rather toss hand grenades into traffic than follow orders from some rude Mafia boss) will be quickly caught up in the vivid characters and hilarious, fascinating story, in which you play an acid-washed-jeans-wearing thug named Tommy Vercetti. Where in GTA3 missions were blocky, schematic affairs only nominally connected to the story, this time tasks move the story briskly along and deftly blend cinematics and game action. For example, there is a scene of a character throwing Tommy a gun, at which point you are suddenly thrown back into the action and must make an instant decision about whom to trust and what to do.
There are more, and more detailed, indoor environments, including a hotel, police station, and mall (a slight downside to this is that some of the more elaborate indoor environments require load times). The layout of the city, with tons of backyards, narrow alleys, and fire escapes, encourages creativity when eluding pursuit, as does greater access to rooftops. Get your motorcycle up the fire escape and a whole new world of action is possible, including... well, use your imagination.
This overview barely scratches the surface of the Vice City experience, its colorful explosion of music, clothes, combat, and brilliant voice acting, not to mention the plot twist midway through the game that changes the very nature of the game itself. Though it was the outrageous, amoral violence that got all the press, the essential genius of GTA3 was its intoxicating blend of script and open-ended action. In Vice City this is--to use a cliché that is for once apropos--taken to a whole new level. --David Stoesz
Pros:
- Astonishing, innovative gameplay
- Godlike attention to detail
- Opportunity to drive on the beach at midnight listening to the Human League's "Fascination" Con:
- More load times
From the Manufacturer
Welcome to Vice City. Welcome to the 1980s.
Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his reappearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City. He gets set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself.
From the decade of big hair, excess, and pastel suits comes a story of one man's rise to the top of the criminal pile as Grand Theft Auto returns to the PlayStation2. Vice City is a huge urban sprawl--ranging from the beach to the swamps and from the glitz to the ghetto--and the most varied, complete, and alive digital city ever created. Combining nonlinear gameplay with a character-driven narrative, the game plops you into a town brimming with delights and degradation, where you are given the opportunity to take it over as you choose.
As a major gateway to South America and the Caribbean and for attracting migrants, Vice City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place, and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash--everyone is moving to Vice City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities.
Vice City offers vehicular pleasures to suit every taste. For the speed enthusiast, there are high-performance cars and motorbikes. For the sporty type, a powerboat or golf cart lets you enjoy the great outdoors. For those needing that sense of freedom and escape, why not charter a helicopter and see the beauty of Vice City from the air?
As all this happens in the party capital of America, you'd expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be amazed as you sweep through Vice City's FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things. For the action man or outdoors type, there are tons of fun things to do and adventures to be had--guaranteed. For the secretive or creepy type, Vice City is full of surprises, a place where you'll be constantly surprised by the vivacious, fun-loving types who live there and the things you can discover.
Customer reviews
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Learn more how customers reviews work on AmazonReviewed in the United States on January 5, 2018
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So this is a cautionary tale for people like me (make sure you look at the product with glasses on LOL I was a little mad but I can see how this can happen ,so I am not going to change my stars to much since some of this is on me .I could have found it and contacted them and had worked something out ,but its passed the return time so that's on me.
This game rocks.
I graduated from high school in 1986, and this game pays a great homage to that time period. Driving insanely fast in a Lambourghini, doing drive-bys, all while listening to Judas Priest delivers an adrenaline rush like no other game. It's kitschy in the best way.
The graphics are okay. I wish there were a bit more interactivity with the environment. I wish you didn't immediately drown whenever you end up in the water. I wish the fighting controls were more responsive (and less frustrating). But the city is huge, there are tons of things to do, and lots of places to explore. The driving controls are pretty great, too. Big lumbering vehicle sure feel large and lumbering.
Plus, I wish I were better at it, because I'm anxious to unlock the second half of the city and do all the other exciting stuff I've been only reading about (fly copters, planes, boats, etc.)
I've already lost way too much sleep playing this game. I like it more than SOCOM.
I also wish there were a 1980's-style video arcade hidden in the city, where I could play old coin-ops.
Top reviews from other countries
Well, the fact that it didn't age well would be something. Now, before you people give grief for this, no, it doesn't mean that GTAVC is bad. What made that game great when it was first released, like the freeroming and the best story the series has ever produced, period, are still has good has before. But time have changed and so did technology and man do the graphics look like arse. The main problem is the scrolling that cause that damn filckering that is so bad, it feels like I'm play a Gameboy game on a HD tv.
Also problematic is the aiming mechanic, which sucked even back and time certanly didn't sweetened it and Lance. Oh Lance, I don't remember you ever being so annoying but jeez. To be specific, it's his character progression that was done poorly. He's supposed to go through this paranoid crisis where he slowly come to distrust Tommy because of how demanding he is, but those moments where we see there partnership only takes place in phone calls that are completly disjointed with the events that takes place within the story. Take the mission "Cop Land" where one of Tommy's goons screws up a mission where he was supposed to bomb a shop in the mall and gets an earfull from Lance for it. He and Tommy go to fix it and dispite the mission going smoothly I get a phone from Lance where he start blasting Tommy because he founds him too patronising. The mission went well, Lance, what are freaking out at me for?
Bottomline, the game is showing its age, but I'm forgiving it, mainly because I don't think it is fair to whine about a 15 years old failling to measure up to today standards. It may not be perfect, but if you want to relive the golden years of the Gta, then go for it... just temper your expectations a bit.









