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A fake artist goes to New York by Oink Games
|Price:||$22.00 & FREE Shipping on orders over $25. Details|
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- A fake artist goes to New York
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
[Players] 5-10;[Age] 8+;[Time] About 20 min;[Set Contents] 9 Title Cards / 10 Color Pens / White Board Marker / Drawing Paper / Instruction Booklet ( English and Japanese )
Top customer reviews
My only gripe with the game is the voting process at the end. I'm not sure it's done in the best way. After the pad has gotten to everyone twice (I think it should only be once if you're playing with more people), the facilitator of that round counts to three and everyone points at the fake artist. It seems like it would be more fun to just talk it out like a game of werewolf/mafia, where people can defend what they drew but no one is allowed to reveal their cards or actually say what the thing is.
We have also mixed things up (unknowingly to all of the other players). Once, my husband wrote down a different sport on every single card. And then gave the clue "sports". So everyone looked like a fake artist. I had soccer, and people were adding rackets and clubs and it was hilarious.
I have also played the normal way, but instead of giving someone in X, I gave them a different word. So the fake artist didn't know they were the fake artist. That also ended up being pretty funny to watch.
In the photos: One is a dog. The other is my friend Matt. Both had us dying laughing because even when people know what they're drawing, they interpret the marks in different ways so the drawings end up ridiculous. We also did one round and my husband was the subject of the drawing. And we all looked at him when he went to read his card he didn't react at all, so we instantly knew he was the fake. It was fun watching him figure it out as the drawing went on.
I'm not generally fond of these 'activity' games, but Fake Artist is the first of the genre I could honestly say I enjoy. Unlike Cards against Humanity, you can make the game as benign or naughty as you wish. Unlike Telestrations, you're not relying on crummy whiteboards and clumsy thick markers, but the 'telephone' aspect is magnified even further in Fake Artist. Unlike Werewolf or Mafia, you're not eliminating players and neither do the games drag -- you can knock out a complete round in less than ten minutes!
It compares to another very good game (Spyfall), but I prefer the drawing in Fake Artist, plus it avoids the fiddliness of having all the preset locations that the spy must guess at.
Like so many social games, this one will depend on the people around you -- but when you're with a bunch of friends, time will fly by and you will crack up over the drawings that you've made. I guarantee it. This is fun in a box, and for 22 bucks, there are much worse games you could spend your money on. Is it as good as Deep Sea Adventure? I'd say yes, though in a different way. Both are an essential sort of filler game for different types of people, and I'm happy to have both in my collection. Plus, their little boxes are so cute. Recommended!
The idea of the game is that one player each turn is a fake artist, who must bluff and lie his way into getting the other "real artists" to think he is in on whatever the subject is that turn. For instance, everyone else could believe that they are supposed to be drawing the Mona Lisa, while the fake artist sees that he has an "x" on his card, and he must figure out what everyone else is drawing on the fly and copy them. One player each turn is the judge, who publicly announces a category (such as "city") and then writes his subject (such as "Rome") on all but one of the cards and then writes an X on the last one. Whomever gets the X becomes the fake artist, who is on the same team as the judge that round. Everyone else is working together, trying to draw things that let the other REAL artists know they're one of them, while trying to keep their clues vague enough so the fake artist can't catch on as to what they're drawing. When it is your turn you draw one line with your uniquely colored marker before passing the paper to your left.
There are elements that feel like they are taken from other games, most notably Spyfall (which was technically designed AFTER Fake Artist, believe it or not), Dixit, Telestrations, and Werewolf. And despite that, the game feels unique and really works with its mechanics and concepts. Like Spyfall, one player has to bluff and pretend to know more information than he does. Like Telestrations, you are get to draw each turn, not knowing what the person before you did. Like Dixit, you have to be careful not to make your clues too obvious or too vague. And like Werewolf, you have to suss out the liar and vote him out at the end of the round. It's fun. I do have a few reservations and recommendations though.
My main complaint is time. This game takes quite a lot of time to play, considering how simple of a game it is. The judge has a lot of responsibility each time, thinking of the perfect subject, a name of the category, writing the subject down on all but one of the cards and then carefully passing the cards out without wiping off dry erase marker or forgetting which card is the fake artist. It's a lot of decisions and takes a lot of time, and in my experience, it can easily take upwards of 10 minutes before we are ready to play one round. Each round can take a long time too, since each person is drawing on the paper while everyone else is waiting a while for the pad to come to them. Thus, it takes a while to play, and there can be a lot of downtime.
Next, the components are a little underwhelming. The box the game in is almost the size of a cigarette pack, which is cute and rather impressive, but the pad of paper included is so tiny, it is difficult to see when everyone is attempting to view it and find the fake artist. I used standard printer paper folded in half my next game, and this presented its own problems, mainly that players took even LONGER drawing on their turns, and would often table talk as the paper moved around, which did more to clear themselves of "fake artist" then what they drew on the paper. I think the perfect size paper would be 1/4 size of a standard 8.5x11, while using a clip board to pass the paper around so everyone couldn't see the paper as other people weren't drawing.
Overall though, the game is fun and provides a really unique experience that changes depending on the group of gamers you're playing with. It's not the kind of game you'll want to play every game night, but you'll probably cherish the memories you will make playing it. Highly recommended.