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Customer Discussions > Video Games forum

I found a flaw with Fallout 3.


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Showing 1-25 of 47 posts in this discussion
Initial post: Nov 29, 2012, 11:32:27 AM PST
Meth Panther says:
The super mutants tend to use hunting rifles, yet how do they fit their fat kielbasa fingers through the trigger guard? There's no way I tell you.

This game is ruined for me now.

In reply to an earlier post on Nov 29, 2012, 11:34:21 AM PST
FOGE says:
They bite the trigger guard off like a kit kat bar. A real fan would know this lore.

Posted on Nov 29, 2012, 11:37:19 AM PST
DVvM says:
Don't get me started on logical and lore flaws in Fallout 3.

For one thing, the construction of Vault 87 was nearing completion before FEV research even began, and FEV research was sealed under the highest clearance and quarantined at Mariposa Airforce Base. Vault-Tec was a huge corrupt corporation with all sorts of government ties, but FEV was the single most classified project going on in the pre-war government.

So there shouldn't have been super mutants on the east coast to begin with.

Also, why is Jet everywhere?

In reply to an earlier post on Nov 29, 2012, 11:38:16 AM PST
Meth Panther says:
Cause it gets you hiiigghhh

In reply to an earlier post on Nov 29, 2012, 11:40:33 AM PST
Jet's everywhere because there needs to be ONE bright spot in that dystopian future.

In reply to an earlier post on Nov 29, 2012, 11:41:11 AM PST
Last edited by the author on Nov 29, 2012, 11:41:53 AM PST
DVvM says:
But the formula for synthesizing Jet required a genius who had access to facilities capable of processing several tons of poo from specially contaminated Brahmin, and the guy who came up with the formula isn't around anymore.

So why is it darn near everywhere?

Posted on Nov 29, 2012, 11:42:01 AM PST
Joshua C says:
Overstock.

In reply to an earlier post on Nov 29, 2012, 11:42:11 AM PST
M. Stifler says:
"I found a flaw with Fallout 3."

Only one?

Posted on Nov 29, 2012, 11:42:51 AM PST
FOGE says:
So... how many years after the bombs fell does Fallout take place? I always thought ammo should be impossible to find in such an event.

Posted on Nov 29, 2012, 11:43:43 AM PST
"A" Flaw? as in only 1?

In reply to an earlier post on Nov 29, 2012, 11:44:14 AM PST
M. Stifler says:
I think 150-200 years. Not sure on that count. haven't played the game in a year or so. Before Skyrim came out....

In reply to an earlier post on Nov 29, 2012, 11:44:28 AM PST
M. Stifler says:
You've been ninja'd by me.

In reply to an earlier post on Nov 29, 2012, 11:44:59 AM PST
I noticed.

I feel sad =(

In reply to an earlier post on Nov 29, 2012, 11:45:25 AM PST
Joshua C says:
The first game takes place roughly 120 years after the war starts. Fallout 3 is another 120 years after that.

http://fallout.wikia.com/wiki/Timeline

In reply to an earlier post on Nov 29, 2012, 11:47:11 AM PST
Last edited by the author on Nov 29, 2012, 11:48:33 AM PST
DVvM says:
Fallout 3 begins in 2277, the bombs fell on October 23rd, 2077. So nearly 200 years pass between the Great War and the birth of the Lone Wanderer.

I always imagined that the relative scarcity of ammo is reflected in the fact that you go through an unopened ammo box in an abandoned military base and you only find 6 bullets you can use. There are plenty more rounds in the box, it's just that the rest of them have degraded to the point that they are unusable. This also explains how the scrounger perk works.

In reply to an earlier post on Nov 29, 2012, 11:47:34 AM PST
FOGE says:
Ok thanks. And thanks Stifmeister. So after that much time, I would think bullets would be almost gone. Thats always bugged me about the game. Also, Nuka Cola would be flat.

In reply to an earlier post on Nov 29, 2012, 11:48:20 AM PST
FOGE says:
That makes complete sense. You nerds put way to much thought into these games ;)

Posted on Nov 29, 2012, 11:50:30 AM PST
Him says:
And I learned that ghosts are not affected by radiation, which is a scary thought. With all those ghouls running around, I don't need their frightening cousins flying around as well.

In reply to an earlier post on Nov 29, 2012, 11:53:43 AM PST
Last edited by the author on Nov 29, 2012, 11:54:01 AM PST
MrFoxhound says:
I thought that Nuka Cola (not just Quantum) used isotopes to keep it from going flat until it's half life which would be like thousands of years or something.

Also, Fallout 3 sucks....

Because it ends. :(

Posted on Nov 29, 2012, 11:54:26 AM PST
Him says:
How does it end? You can play infinitely.

In reply to an earlier post on Nov 29, 2012, 11:55:30 AM PST
FOGE says:
Well, Im embarrassed now. Cant believe I didnt know that. The name makes more sense now. Can someone explain where the Super Mutants and Super Mutant Behemoths came from?

In reply to an earlier post on Nov 29, 2012, 11:55:44 AM PST
MrFoxhound says:
You can replay infinitely. Once you hit the level cap of 30, everything in the world would most likely be done. Sure, you can wander around, but there isn't anything to keep me entertained unless I'm doing missions or have some point to wandering around.

In reply to an earlier post on Nov 29, 2012, 11:56:52 AM PST
Last edited by the author on Nov 29, 2012, 11:57:50 AM PST
DVvM says:
Actually, the ingredients of Nuka Cola are " carbonated water, caramel color, aspartame, phosphoric acid, potassium benzoate (to protect taste), natural flavors, citric acid, and caffeine."

All the Nuka Cola you find in the Wasteland is pretty much warm and flat, and it's irradiated due to the fallout (heh) from the Great War. It's just that it's sweet, caffeinated, and a relatively large amount of it was preserved. You have to realize that almost everything that people eat in the Wasteland is kinda terrible.

In reply to an earlier post on Nov 29, 2012, 11:57:50 AM PST
FOGE says:
Isnt that the ingrediants of Coca Cola?

In reply to an earlier post on Nov 29, 2012, 11:58:09 AM PST
Joshua C says:
You only get indefinite play if you have one of the DLC items. For anyone who just has the base version of the game, the level cap is 20 and the game ends.
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This discussion

Discussion in:  Video Games forum
Participants:  16
Total posts:  47
Initial post:  Nov 29, 2012
Latest post:  Nov 30, 2012

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