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Customer Discussions > Video Games forum

Huge fixes for AC3

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Showing 1-25 of 36 posts in this discussion
Initial post: Nov 16, 2012, 11:27:33 AM PST
JO MOMMA says:
about 200 fixes from DLC (PS3 exclusive), SP and MP.

You can go to for a complete list and someone can post it.

Posted on Nov 16, 2012, 11:29:22 AM PST
Marvelous says:
200 fixes... is that just a PS3 issue. I only came across one of two minor glitches during my play through.

Posted on Nov 16, 2012, 11:29:52 AM PST
User says:

Multiplayer Modes
- ASSASSINATE - Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
- ASSASSINATE - Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
- DEATHMATCH - In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
- MANHUNT - The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.

Multiplayer Abilities
- Loss Streak now correctly triggers when players lose their contracts five times in a row.
- Disruption now breaks the hitting player's lock.
- The Smoke Bomb's drop behavior has been updated. It now drops at the user's feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.
- Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
- Using Throwing Knives against a target now prevents the target from contesting the kill.
- Players are no longer stuck after using the Money Bomb from a ledge.

Multiplayer Ladders
- Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
- After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
- Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)

Multiplayer Misc
- It is now possible for players to lock their target when their target has just stunned them.
- Changing the ability set three times during a game can no longer reset the ability's cooldown.
- The X icon no longer inaccurately persistently displays.
- It is no longer possible for players to get up and perform a kill under certain conditions while they're vulnerable.
- Transitions to join Multiplayer sessions after an invite now work correctly.
- Warm up games are no longer interrupted when the host player leaves.
- It is now possible to stun a vulnerable pursuer.
- The X icon no longer displays above the pursuer's previous target when they have been stunned after being vulnerable.


Platform: All

Location: Sequence 1 - 12
Mission - "A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward
Mission - "A DEADLY PERFORMANCE" - Players could be stuck in the opera if they backtracked in a certain way after killing the target.
Mission - "INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial
Mission - "INFILTRATING SOUTHGATE" - Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.
Mission - "JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic.
Mission - "JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.
Mission - "JOHNSON'S ERRAND" - prevent the player from using hide spots during part the mission to avoid a possible mission break.
Mission - "THE SOLDIER" - Fixed a missing audio line.
Mission - "THE SURGEON" - Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.
Mission - "THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial.
Mission - "THE SURGEON" - Fixed optional objectives that could fail too easily.
Mission - "WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.
Mission - "WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride.
Mission - "UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission.
Mission - "UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission.
Mission - "FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.
Mission - "HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze.
Mission - "A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.
Mission - "RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission.
Mission - "STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission.
Mission - "THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship
Mission - "ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.
Mission - "THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.
Mission - "THE ANGRY CHEF" - fixed missing butcher hatchet during cinematic if blood option is turned off
Mission - "BRIDEWELL PRISON" - Closed the cell doors while being escorted to prevent the player from getting stuck in them
Mission - "BRIDEWELL PRISON" - fixed voices becoming muffled mid-eavesdropping
Mission - "SOMETHING ON THE SIDE" - Fixed missing ocean during the chase
Mission - "SOMETHING ON THE SIDE" - Made the chase part easier
Mission - "A BITTER END" - Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic
Mission - "A BITTER END" - Fixed a glitch that could happen if the player restarted the mission during a specific cinematic
Mission - "FATHER AND SON" - Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away.
Mission - "FATHER AND SON'' - The mission could not be completed if the guard the player kills the target he's supposed to steal using a stealth kill from bench or a rope-dart hanging move.
Mission - "MISSING SUPPLIES" - Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham
Mission - "ALTERNATE METHODS" - Made the chase section easier
Mission - "BROKEN TRUST" - fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment
Mission - "LEE'S LAST STAND" - removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.
Mission - "CHASING LEE'' - Adjusted difficulty on the Charles Lee chase
Mission - "LAID TO REST" - Fixed a bug where the mission could be failed if redcoats start fighting the mission targets

Location: Side Quest
- BOSTON BRAWLERS - Mission "PETER BUNYON", prevent the player from hiding, which would break the mission
- BOSTON BRAWLERS - Mission "THE TOURNAMENT", fixed a bug where the player could blend with spectators and break the mission
- BOSTON BRAWLERS - Prevent using anything else than the fists during all fistfights
- Boston Liberation Missions, North District - fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.
- COLLECTIBLES - fixed some chests that were not properly aligned when lock picking
- COLLECTIBLES - removed the glow effect from chests during lock picking
- COURIER MISSIONS - fixed a bug where mission update popup messages could be missing or wrong when delivering letters
- FORT ST-MATHIEU - fixed a bug where the player could respawn inside the fort's reset zone, which could break the fort's logic
- FRONTIERSMEN - Challenge 3, fixed a bug where objective "visit every tavern" would complete after visiting only 1 tavern
- FRONTIERSMEN - mission "MONSTER OF THE SEA", fixed a bug where sometimes eavesdroppings could not be completed
- HUNTING SOCIETY - mission "THE MAN-EATER", fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it
- HUNTING SOCIETY - mission "THE PATRIARCH", fixed a where the search zone could disappear from the map after interacting with the 1st clue
- New York Liberation Missions - mission "PROTECT THE CLINIC", fixed the mission not failing if the player goes too far from the area to protect.
- New York Liberation Missions - West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.

Location: Boston
- Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission

Location: DLC
- Fixed a bug where the wrong language could be selected even if the proper language DLC is installed

Location: Epilogue
- Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn't think the game is frozen

Location: Frontier
- Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked. Also patches players which savegame are already stuck
- Fixed a bug where the player could respawn under the ground in a loop, in two different places
- Plugged a hole in the ground where players could fall through the map

Location: Global
- A text message is now visible on-screen at all times while a skippable cinematic is playing
- Added a failsafe to the animals navigation, to prevent them from getting stuck
- After the end credits, put the hood back up when not in Homestead
- Disabled special attacks with heavy weapons on animals
- Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.
- Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow
- Fixed a bug where there wouldn't be any reticle when precision aiming if the SSI option was turned off
- Fixed a few rare bugs where the player could fall through the map while swimming or diving
- Fixed various rare crashes
- Greatly reduced the probability of animals to get stuck inside an object

Location: Homestead
- Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead
- Mission "BOWLS BEGINNER" - Removed possibility to quit the bowls game after a reload, which would fail the mission.
- Mission "CUTTING TIES", fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission
- Mission "NORRIS GOES COURTING", fixed a bug where Norris would not reappear if the player goes too far from him.
- Mission "THE PROPER TOOLS", fixed multiple glitches where the Quest Log could become inconsistent
- Mission "THE WEDDING", fixed a missing audio line
- Mission "THOUSAND-POUND IDEA", fixed a bug where NPCs required for the mission could disappear and break the mission
- Mission "TOOLS OF THE TRADE", fixed mission not failing if Lance falls in the water
- Mission "WHITE TROPHY", make the cougar immune to explosions to prevent a possible mission break
- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest could sometimes not be completed

Location: Menus
- Added a wait message for some cases where the game could appear frozen if some servers are unresponsive
- Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that... [censored]
- Fixed a bug where the player's friends' Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game
- Fixed leaderboards ranking the player as #1 when he's actually alone on it
- Homestead mission icons are now displayed on the map when selecting the "Missions" filter
- Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast

Platform: Xbox 360

Location: Menus
- Removed Benedict Arnold icon from the map legend

Posted on Nov 16, 2012, 11:34:23 AM PST
Huge patches - the true PS3 exclusives.

Posted on Nov 16, 2012, 11:36:20 AM PST
StriderNeo15 says:
"- Mission "THE WEDDING", fixed a missing audio line"

Wish they would have fixed this before last night, when I finished this quest, definately noticed it.

"- Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that... [censored]"

This is nice too.

Posted on Nov 16, 2012, 11:37:32 AM PST
i had no issues with this game on my Ps3, i guess i got lucky

Posted on Nov 16, 2012, 11:41:34 AM PST
Meatwad says:

In reply to an earlier post on Nov 16, 2012, 11:46:12 AM PST
Kirksplosion says:
Same here, GATOR. I did have my first glitch last night that wasn't related to bad lip-synching. I was doing a chase during the Benedict Arnold mission, the guy stopped, and it wouldn't let me tackle him. Fixed itself after a few seconds of waiting.

Posted on Nov 16, 2012, 11:48:24 AM PST
McAwesomeo says:
I encountered a ton of those. But I only froze once, thankfully.

Posted on Nov 16, 2012, 11:53:02 AM PST
Marvelous says:
The only major gltich I experienced was on the Desmond mission at the stadium. After going across the roof on the rafters, in the next section, instead of going to the cutscene it just let me walk right passed it and suddenly I was blocked by all kinds of invisable walls

In reply to an earlier post on Nov 16, 2012, 11:53:12 AM PST
StriderNeo15 says:
Did either of you guys do the wedding quest yet?

I never had any serious problems either but one of the cinemas was completely cut off.

In reply to an earlier post on Nov 16, 2012, 11:54:48 AM PST
Kirksplosion says:
No, I don't believe I have.

Posted on Nov 16, 2012, 12:04:57 PM PST
"CHASING LEE'' - Adjusted difficulty on the Charles Lee chase


In reply to an earlier post on Nov 16, 2012, 12:06:00 PM PST
McAwesomeo says:
Done -after- I finished and fully synched that one of course.

Posted on Nov 16, 2012, 12:07:53 PM PST
Marvelous says:
I did have to repeat the Charlie's Lee chase about 5 or 6 times, it was honestly pissing me off.

In reply to an earlier post on Nov 16, 2012, 12:13:12 PM PST
McAwesomeo says:
I did mine way more than that. Random stuff kept messing me up. Didn't help that it was about 1 AM on a weeknight and I was wiped out. The first time I reached the ship with the other two optional objectives complete I randomly took fire damage. I wasn't even near a fire.

In reply to an earlier post on Nov 16, 2012, 12:16:54 PM PST
Yeah that chase was the most frustrating part of the game... and now they Nerf it once I completed it...

In reply to an earlier post on Nov 16, 2012, 12:18:34 PM PST
Marvelous says:
My memory is hazy because it was around the same time when I got to that chase, and I was really buzzed... I kept getting tripped up by the guards shooting. Killing the first two would always lose me the optional objective of staying within 50m. Then if I got passed that part, I died a few times inside the burning ship because I was confused where to go, I was always frantic trying to stay onto of him.

So my attempts were possibly in the 10-12 range really.

In reply to an earlier post on Nov 16, 2012, 12:18:44 PM PST
StriderNeo15 says:
Well I wouldn't try it until after this patch =p

In reply to an earlier post on Nov 16, 2012, 12:22:36 PM PST
Marvelous says:
I know right, that sucks. Well it should be primed to go for my second play through.

In reply to an earlier post on Nov 16, 2012, 12:23:55 PM PST
McAwesomeo says:
I eventually ran on the lowered part to the left on the first group and between the boxes on the right for the second group. Trying to climb over any low boxes or ramps usually resulted in getting stuck or slowing down enough to fail the 50 meters. So I had to stay on the ground and dodge crowds. Them walking right into me messed me up a lot too.

In reply to an earlier post on Nov 16, 2012, 12:24:04 PM PST
Kirksplosion says:
I'll keep an eye out. Heh, glad you noticed that one. I barely ever pay attention to the mission names.

Posted on Nov 16, 2012, 12:53:23 PM PST
Oskar2525 says:
Any word on a Liberation patch?

In reply to an earlier post on Nov 16, 2012, 12:53:30 PM PST
Marvelous says:
Shoot I eventually just double assainated the first two guards, and then cut over on the ship to the left. lol

In reply to an earlier post on Nov 16, 2012, 12:56:55 PM PST
McAwesomeo says:
Every time I assassinated I failed the 50. It slowed me too much.
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Total posts:  36
Initial post:  Nov 16, 2012
Latest post:  Nov 16, 2012

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