IGN: What are your thoughts on what Nintendo is doing with the Wii U overall?
Peter Molyneux: I struggle to see anything amazing coming out of Nintendo. There are a few, ''Oh, that's smart,'' but there's nothing that makes me rush out as a consumer to buy the new device. I'll give you a great example of how tech should be used. It's what Nintendo did with the Wii when it first came out. They introduced motion control. They were one of the first companies to introduce motion control and they had a fantastic Wii Sports Game. As soon as I picked up the controller and started waving it around, I got it. I already understood it. But I'm not sure there's a same sort of application out there for Wii U. I think to myself, ''Well, what's the reason to get it?'' Do you see what I mean?
IGN: I do. I've tried out a lot of the launch games and outside of the Nintendo games like NintendoLand and Ubisoft's Rayman Legends and ZombiU, there's not a lot of innovations. And I did find it challenging, even while standing at the kiosk, focusing on both screens.
Peter Molyneux: There you go. I had exactly the same experience. I played those games and I thought, ''That's cute.'' But the psychology of making a game is hard enough because plasma screens are so big now. It's hard enough to get the player to move their eyes from the center of the screen to the borders.
When you're designing a game for a plasma screen you've got to really flash the corners of the screen. You've got to get movement in, otherwise people don't notice anything in the corners. Getting people to move their eyes from the screen down to their laps is incredibly hard. There has to be some huge motivational thing like the words coming up, ''Look at your GamePad now.'' If you're going to do that, from a design perspective that sounds a bit clumsy and complex.
People don't like the man, and Nintenfans are going to simply dismiss his points, but it makes sense. Maybe too much sense from the ol' Molyster.