Porter B. Hall, video games editor, Amazon.com:
Conker the squirrel has been in other Nintendo games. He had a
Racing for the Nintendo 64 and starred in
Tales for the Game Boy, both of them E-rated games. Why did you
pick him to star in this M-rated game rather than build a story around a new
Unnamed game designer, Rare:
Originally Conker's Bad Fur Day
was a different
game, called Twelve Tales
you may remember. At the time "cute
platform games" were 10 to the dozen, with Rare itself developing two others:
64. So naturally we felt it unwise to produce yet another. We
already had the main character (although he was eventually remodeled) and a
good deal of code already written, so the best option seemed to be to change
the game's direction. Mature humor was a key element. The original games that
Conker has appeared in were never even considered as potential source material,
and I think the best way to view Conker with respect to his earlier
incarnations is that, like people, he's changed and matured--or become more
cynical--with age. Nintendo initially had concerns regarding this issue,
because kids might confuse the product as being aimed at them, but I'm sure
you'll agree if you've seen the box that Nintendo is making sure nobody
makes that mistake.
Yeah, I know what you mean. Speaking of those earlier games, it
certainly seems that Conker's
gameplay benefits from Rare's
experience in the platform adventure genre. Did anything in Conker's Bad
come from ideas that you developed for previous games but
couldn't use due to story, space, or content considerations?
Unnamed source: This is the first game I've
designed, so up until now I hadn't really thought about what a game should be
like, or what game I'd really like to do but couldn't get away with. I think
it's true to say that had Nintendo been pitched the Conker's
concept a year earlier, they'd have shown it the door--and as it was their jaws
still hit the floor. Of course, concept aside, the game still had to be a
quality product, which was the team's and Rare's job, but that's what we're
good at. So two years after the initial demo, a quality product is what
Most would say that video games are held to a tougher standard, in
terms of depicting mature content, than mainstream theatrical movies. How do
you think Conker's Bad Fur Day
will affect the way video games
are perceived as an entertainment medium?
I can tell you they definitely
have a higher standard when
it comes to video games. You only have to look at the kinds of things movies
South Park: Bigger,
Longer & Uncut got away with, which is effectively two
notches below Conker's
on the ratings scale. Video games still
have the stigma of "younger generation" attached to them, which is going to be
difficult--maybe impossible--to break. As for Conker's
any of this, I doubt it.
Speaking of movies, the prerelease video of Conker's Bad
shows a parody of the gruesome D-day scene from
Ryan. What are some of the other movie parodies in this
There are loads of movie references throughout the game, although
not all are as obvious as the Omaha Beach homage. As for what they are, you'll
just have play it through... but some things are not all as they seem,
What computer or video games influenced you in creating this
From the design side of things, there isn't any specific product I
can think of, but graphically we touch a forlock towards
derives its inspiration more from
TV and films than anything else, but, obviously, there will be things in
there--particularly specific game mechanics--that owe a debt to the many and
varied game genres.
Are there any cameo appearances from other Rare or Nintendo
characters in this game?
Banjo and Kazooie make an appearance in the front end, sort of.
Actually it's just their heads. As for others, who knows?
How did you know which jokes would go too far to be included in
Conker's Bad Fur Day
Unnamed source: As part of a normal review
process, Nintendo helps make assessments of what the general audience will find
funny and what it won't.
Were there any jokes or scenes that had to be edited out for
content late in the development process?
There is a version of Conker's
in the Rare
archives that nobody, save a select few sworn to absolute secrecy, will ever,
see! Enough said.
The gameplay seems to be a mix of 3-D platformer and first-person
shooter genres. Are there other genres also represented in the gameplay?
You can attach any number of game genre titles to Conker's
Bad Fur Day
in any combination and in any order. It's a bit of mature
Any plans yet for a Conker
game for the GameCube or Game
The team is certainly engaged at the moment on another game, for
the GameCube, of course, but it doesn't take a genius to guess that one. As for
what it is, you'll just have to wait. E3 2001 maybe? Who knows?