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Dungeons & Dragons Worlds & Realms: Adventures from Greyhawk to Faerûn and Beyond

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Returns
Eligible for Return, Refund or Replacement within 30 days of receipt
Returnable Yes
Resolutions Eligible for refund or replacement
Return Window 30 days from delivery
Refund Timelines Typically, an advance refund will be issued within 24 hours of a drop-off or pick-up. For returns that require physical verification, refund issuance may take up to 30 days after drop-off or pick up. Where an advance refund is issued, we will re-charge your payment method if we do not receive the correct item in original condition. See details here.
Late fee A late fee of 20% of the item price will apply if you complete the drop off or pick up after the ‘Return By Date’.
Restocking fee A restocking fee may apply if the item is not returned in original condition and original packaging, or is damaged or missing parts for reasons not due to Amazon or seller error. See details here.

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Book details

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Book overview

Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse.

Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game.

With Mordenkainen’s guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen’s philosophical musings provide a mage’s-eye view of the worlds’ unique features, creatures, and characters, captivating readers’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson, Jody Houser and Eric Campbell, Jasmine Bhullar, and Geoffrey Golden.

Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present, with original cover and chapter-opener illustrations,
Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse, appealing to both new and long-standing fans alike.

Review

“This incredible journey through the fantastical realms that inspired countless tables to roll dice together is both an educational and a visual treat! A wonderful collection that marries the history of the game with in-world stories and gorgeous art to present a unique and wondrous new way to engage, or re-engage, these worlds. I thoroughly enjoyed it.”—Matt Mercer

Worlds & Realms is a masterwork of in-universe storytelling and organic worldbuilding that narratively unifies the D&D multiverse for the first time in its history. It is for everyone who skips the stats and tables to devour the narrative details of the campaign setting and the legendary heroes who define them.”—Wil Wheaton

About the Author

Adam Lee worked for Wizards of the Coast for more than a decade creating worlds and adventures for Dungeons & Dragons and Magic the Gathering. He now works as a story consultant, worldbuilder, and creative writer for Mysterious Alchemy, an IP development company that he cofounded with fellow creative and friend Ari Levitch. He is also the author of two tarot booklets and has been a tarot reader for most of his life. When he’s not writing books and adventures, he’s adventuring in the real world exploring the beauty of nature and consciousness.

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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