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Serious Games: Games That Educate, Train, and Inform 1st Edition
Purchase options and add-ons
- ISBN-101592006221
- ISBN-13978-1592006229
- Edition1st
- PublisherCengage Learning PTR
- Publication dateOctober 10, 2005
- LanguageEnglish
- Dimensions7.38 x 0.71 x 9.13 inches
- Print length352 pages
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Editorial Reviews
About the Author
A freelance writer/game designer, Sande Chen has been active in the gaming industry for over five years. She has written for mainstream and industry publications, such as GameDev.Net (http://www.gamedev.net), and was a contributor to Secrets of the Game Business (Charles River Media; ISBN: 1584502827) on the topic of online business models. Her past game credits include IGF winner Terminus, Siege of Avalon, Scooby Doo, and JamDat Scrabble. Sande graduated from the Massachusetts Institute of Technology with dual degrees in Economics and in Writing and Humanistic Studies. Afterwards, she continued to combine her love of creative media with her analytical skills by earning a M.Sc. in Economics from the London School of Economics and a M.F.A. in Cinema-Television from the University of Southern California. In 1996, she was nominated for a Grammy in music video direction.
Product details
- Publisher : Cengage Learning PTR; 1st edition (October 10, 2005)
- Language : English
- Paperback : 352 pages
- ISBN-10 : 1592006221
- ISBN-13 : 978-1592006229
- Item Weight : 1.19 pounds
- Dimensions : 7.38 x 0.71 x 9.13 inches
- Best Sellers Rank: #1,943,075 in Books (See Top 100 in Books)
- #391 in Computer Graphics
- #1,253 in Game Programming
- #1,783 in Web Design (Books)
- Customer Reviews:
About the author

Most days, David R. Michael is a software developer and a writer. Some days, he's a writer and a software developer. Other days, he's an amateur photographer. Because, really, who is the same person every day? David is the designer and developer of DavidRM Software's The Journal, personal journaling software for Windows. He has also designed and developed video games, and has written two nonfiction books and numerous articles about video game development. David lives with his wife and kids in Tulsa, Oklahoma. You can find David on the web here: www.gunsandmagic.com
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Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from the United States
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- Reviewed in the United States on November 26, 2016Written for game designers looking to add serious game to their companies portfolio. This book you a solid foundation for the serious games market but it a little light on instructional design principles.
- Reviewed in the United States on June 21, 2018Not great really.
- Reviewed in the United States on July 23, 2006The book provides a good overview but stays on a quite overall level without really getting deep into the important problems in the serious games space. It seems a bit US-centric. But definitely a good companion for anyone wanting to do serious games.
Top reviews from other countries
MzEddReviewed in the United Kingdom on July 11, 20153.0 out of 5 stars Good over-view of where we were.
This is a status review of Serious Games as of 2005. It covers a wide arc of where Serious Games were in 2005 with a useful bibliography and a web site listing and the results of a short survey. Now ten years old it's interesting to see what's changed and what hasn't.
