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Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less See less
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Serious Games: Games That Educate, Train, and Inform 1st Edition

3.3 3.3 out of 5 stars 5 ratings

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Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. "Serious Games: Games That Educate, Train, and Inform" teaches game developers how to tap into the rapidly expanding market of serious games. Explore the numerous possibilities that serious games represent such as the ability to teach military training in a non-lethal environment and the ability to convey a particular political viewpoint through a game's storyline. You'll get a detailed overview of all of the major markets for serious games, including the military, educators, government agencies, corporations, hospitals, non-profit organizations, religious groups, and activist groups. Discover the goals of each market, the types of games on which they focus, and market-specific issues you need to consider. Case studies of how professionals in these various markets utilize games provide ideas and inspiration as well as credibility for serious games. "Serious Games" shows you how to apply your game development skills to a new and growing area and also teaches you techniques to make even entertainment-based games richer and more meaningful.

Editorial Reviews

About the Author

David "RM" Michael has been a professional programmer for over 10 years, in a variety of industries, including video games. He is the owner of DavidRM Software (http://www.davidrm.com) and co-owner of Samu Games(http://www.samugames.com), both independent software companies. David is the author of The Indie Game Development Survival Guide (Charles River Media; ISBN:1584502142) and was a contributor to Game Design Perspectives (Charles River Media; ISBN:1584500905) on the topic of online community. He has written articles about game development, and covered the Game Developer Conference and the Indie Games Conference for GameDev.Net (http://www.gamedev.net). He has also written role-playing game articles (http://www.davidrm.com/rpg/) and designed his own (unpublished) dice-and-paper RPG rules system. Finally, David has been the editor and primary contributor for the monthly newsletters of both The Journal (http://www.davidrm.com/thejournal/newsletter/) and Artifact (http://www.samugames.com/artifact/news.shtml).

A freelance writer/game designer, Sande Chen has been active in the gaming industry for over five years. She has written for mainstream and industry publications, such as GameDev.Net (http://www.gamedev.net), and was a contributor to Secrets of the Game Business (Charles River Media; ISBN: 1584502827) on the topic of online business models. Her past game credits include IGF winner Terminus, Siege of Avalon, Scooby Doo, and JamDat Scrabble. Sande graduated from the Massachusetts Institute of Technology with dual degrees in Economics and in Writing and Humanistic Studies. Afterwards, she continued to combine her love of creative media with her analytical skills by earning a M.Sc. in Economics from the London School of Economics and a M.F.A. in Cinema-Television from the University of Southern California. In 1996, she was nominated for a Grammy in music video direction.

Product details

  • Publisher ‏ : ‎ Cengage Learning PTR; 1st edition (October 10, 2005)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 352 pages
  • ISBN-10 ‏ : ‎ 1592006221
  • ISBN-13 ‏ : ‎ 978-1592006229
  • Item Weight ‏ : ‎ 1.19 pounds
  • Dimensions ‏ : ‎ 7.38 x 0.71 x 9.13 inches
  • Customer Reviews:
    3.3 3.3 out of 5 stars 5 ratings

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David R. Michael
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Most days, David R. Michael is a software developer and a writer. Some days, he's a writer and a software developer. Other days, he's an amateur photographer. Because, really, who is the same person every day? David is the designer and developer of DavidRM Software's The Journal, personal journaling software for Windows. He has also designed and developed video games, and has written two nonfiction books and numerous articles about video game development. David lives with his wife and kids in Tulsa, Oklahoma. You can find David on the web here: www.gunsandmagic.com


Customer reviews

3.3 out of 5 stars
5 global ratings

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Top reviews from the United States

  • Reviewed in the United States on November 26, 2016
    Written for game designers looking to add serious game to their companies portfolio. This book you a solid foundation for the serious games market but it a little light on instructional design principles.
  • Reviewed in the United States on June 21, 2018
    Not great really.
  • Reviewed in the United States on July 23, 2006
    The book provides a good overview but stays on a quite overall level without really getting deep into the important problems in the serious games space. It seems a bit US-centric. But definitely a good companion for anyone wanting to do serious games.
    5 people found this helpful
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Top reviews from other countries

  • MzEdd
    3.0 out of 5 stars Good over-view of where we were.
    Reviewed in the United Kingdom on July 11, 2015
    This is a status review of Serious Games as of 2005. It covers a wide arc of where Serious Games were in 2005 with a useful bibliography and a web site listing and the results of a short survey. Now ten years old it's interesting to see what's changed and what hasn't.