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A guitar, bass, drums trio who play all instrumentals, Hovercraft rely on telepathic improvisation/jamming to forge songs that morph like amoeba cells--but within the music's unexpected changes, an organic logic prevails.... Although sonically and compositionally avant-garde, Experiment Below ... packs an emotional punch often missing from such recordings. -- Alternative Press
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5.55 x 4.97 x 0.54 inches; 2.86 ounces
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Heavy as lead and as dense as concrete, this instrumental album is an overload of rhythmic swells and guitar experimentations. It is purely improvisational music deeply influenced by space-rock bands such as Hawkwind. However, despite its avant-garde tendencies it flows well and one can loose themselves in it fairly quickly, which makes for excellent background music or those lonely nights with just a pair of headphones.
Reviewed in the United States on November 28, 1999
Experiment Below is the strongest Hovercraft release to date. Hailing from Seattle, but sounding like they came from Saturn, this craft hovers, glides, and blasts off into stratospheres where their previous release, Akathisia, last touched down. Guitarist Campbell 2000, bassist Sadie 7, and new drummer Dash 11 continue to explore the possibilities of improvisation and guitar electronics. The track "Phantom Limb" is a prime example of both their current direction,as well as one of the terrain they have mapped before, encapsulating elements of EVOL-era Sonic Youth ("Shadow of a Doubt")physicality of low tech guitar noise, and Heathen Earth-era Throbbing Gristle ("Six Six Sixties") of electronic processing. However, Hovercraft have a tighter rhythmic propulsion than the former, and are far more dynamic than the latter. For all of his reliance on his effects, Campbell knows how to push them to their limits, creating a far greater textural range than most bands that also rely on their collection of effect pedals, just as Sadie and Dash construct the solid runways for Cambell to crash and burn on. This is not merely the instruments on stun then turning the amps to 11; this is what improv is supposed to be about- the musicians LISTENING to each other's playing.The ethereal elements of spacerock, the sinuous riffing of surfrock, and the cacophony of old-school industrial music are all present. My only disappointment this time is the time duration of this disc, clocking in at just past 30 minutes, where Akathisia had ran well over an hour with its five tracks averaging 12 minutes or more. That being its main, and only real weakness, this experiment meets above my expectations.