Return to Mysterious Island follows Mina, a strong young woman a lone on a round-the-world sailing expedition. Caught in a tremendous storm, she becomes stranded on the shores of a wild and apparently uninhabited island. As she explores her new surroundings, she uncovers artifacts, living spaces, and technologies left behind by the people who came before her to this uncharted is land.
Creating a new life, Mina builds a home from the remains of Granite Rock and us es her survival skills against the wilds of the jungle. She soon becomes aware of a figure in the shadows who, seemingly aware of her troubles, offers her ass istance. She eventually identifies this figure as the unsettled ghost of Captai n Nemo, whose body is located in the Nautilus deep below the island shore. Piec ing together the hints and clues he provides, Mina must travel to the Nautilus, retrieve his body and give him a proper burial in order to free his tortured s oul.
Take on the role of Mina and solve a variety of clever puzzles and use the vari ous technologies found on the Nautilus to return to civilization or remain cast away on the island forever.
Features:
Inspired by the Jules Verne classic: Mysterious Island
Numerous tactile, inventory, and environmental puzzles to solve
Many inventory items to collect, from basic items to modern technologies
Built-in hint system to aid the player
Beautifully created, lush tropical island setting
Numerous NPCs to interact with
Ambient sounds for a total immersive experience
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You know the drill. Alone on an island, you search for/find/collect/combine/make things. That is the essence of the game. The challenge is to use your ingenuity to cope with your present circumstance. There are only two action sequences in the game. Both are arcade games. The first sequence you can and should ignore. It is a tedious waste of time. There is another way. The second sequence is essential to the game.
As you would expect, this is an inventory game. When I finished the game, I had over 50 items in inventory. This is due to the fact that redundancy is built into the game. At the beginning of the game, the screen displays a "health meter." You must find water and sufficient food to restore you to full health. You will have no problem finding more than enough food. What is left over remains in inventory. If you are dilligent in finding things, you will have enough items in inventory to solve several problems in more than one way. When the problem is solved, the other items remain in inventory. I never found a way to organize the inventory. There are simply too many items, and you are always discovering new ones.
This is not a puzzle game. Rather, there are problems to be solved. There is only one puzzle during the game. You can obviate solving this puzzle with your inventory. The important puzzles are stacked at the end of the game. There is redundancy here also.
The graphics are quite good and sufficiently detailed that it is not difficult to find things. I can remember only two instances where pixel hunting was required.
Those of you who are scientifically challenged will find a few rough patches. Scientific purists, on the other hand, will object to several features in the game such as a Maple tree in Fall color on an island with Palm trees.
All in all, "Return To Mysterious Island" is a game that will keep you interested, but it is not a game that you simply must keep playing.
It worked on my notebook, despite its 32MB graphics card, so that was nice. The game did indeed have an island, and I suppose you could call it mysterious. It also had monkeys which is always a plus in my book, and a female lead character (another plus). The story line was pretty good, but there was a bit of "hunt and click". So, if you're looking for a standard computer game (first person like Myst), this one is fair.
Return to Mysterious Island was a good starter game. My experience with adventure games was very minimal and this game was really easy to learn... and the story line was interesting. Its from 20,000 Leagues Under the Sea.... Capt. Nemo was stranded on an island where his ghost still haunts and the main character for this game has to find his body, and put his spirit at rest. You get to run alllll over the island looking for clues and tools. The more creative you get with the tools you find, the more points you gain.
If you're a seasoned gamer, I wouldn't recommend this.
Quick delivery, supper fast download. This is one of my favorite games. So far I have played it about 12 times because there are so many different things to make and different ways of attack. I'm at a 288 score and trying different things trying to break 300.
I've been playing adventure games for several years and always seem to have trouble with games from the Adventure Company. The inventory acquisition logic leaves a whole lot to be desired. Initially it was quite entertaining. But then the game designers' logic took a wild turn and I now find myself GUESSING as to what the game designer wants me to do next rather than thinking about what the next step should be following in logical sequence. More specifically:
1. Pixel hunting. It does not make a game more interesting if the item you require only shows up if you slooooooooowly move your mouse around the screen. Of course, if what you need is logical and you know you are looking for it, it is no longer a pixel hunt. There is no logic for when and where to obtain items.
2. The acquisition and combination and use logic sucks. I am always worried that I combined something into another item and cannot dismantle it if I need an item used to build it. Do I keep pixel hunting for an unknown item? Do I move on to something else? Do I give up?
I would classify this game as frustrating and laborious. I have none of these questions or problems when I play a game from any other publisher/designer so I am having a difficult time understanding why.
I don't like puzzles either. I'm sure there are puzzles ahead for me but I don't really believe I am going to get that far. So, I don't really care if you buy this game or not.
This was the shortest game I have ever played! The ending came abruptly and was unexpected. It was sort of like, "Oh? Is that all?"
The graphics in the game are absolutely gorgeous! The sound effects are minimal, but what exists are great.
The game is very inventory-heavy. This is the first game I've played that is like this. Many inventory items can be combined to make other items. Some combinations involve combining six or more items! For all the combining I did in the game, I used very little of the resulting items.
The game did crash my system a couple of times -- I don't know why. I am running Windows XP on a one-year old computer with 160 GB hard drive, 256 MB video card, and 512 MB RAM.
The puzzles ranged from easy to hard. Nothing really new or ground-breaking in the puzzles.
There were several parts of the island that were "dead ends" -- you couldn't explore them at all. Also, the cell phone/PDA feature that is built into the game was hardly utilized at all.
With all of these "unused" features combined with the game's extreme shortness, I feel the manufacturer might have had more planned for this game but cut it short in the end.
The abrupt ending combined with all of the unused inventory items, all the unused combined inventory items, and the unexplorable areas made this game a sort of letdown. That's why I only gave it three stars.