Other Sellers on Amazon
+ $3.97 shipping
98% positive over last 12 months
-
-
-
-
-
-
-
VIDEO -
-
PROTOTYPE - Xbox 360
| Price: | $34.99
&
FREE Returns
Return this item for free
How to return the item?
|
Enhance your purchase
About this item
- A deep, conspiracy driven storyline set in a realistic recreation of New York City that delve into the true nature of Alex Mercer's power and his part in a conspiracy 40 years in the making.
- Fast & deadly shape-shifting combat that allows players to reconfigure body parts into offensive and defensive items like claws, blades, hammers, whips, shields and armor.
- Use of advanced sensory powers like thermal vision and infected vision to track your enemies and keep the action going.
- Fluid, over-the-top locomotion & agility based on real-life Parkour movement styles that allows you to bound from building to building, run up walls, bounce off cars and everything in your path.
- Unique disguising abilities derived from Alex's ability to "consume" characters, and in doing so acquire their appearance, memories and special abilities.
There is a newer version of this item:
Frequently bought together

- +
- +
Customers who viewed this item also viewed
Product information
| ASIN | B000WQWPOQ |
|---|---|
| Release date | June 9, 2009 |
| Customer Reviews |
4.2 out of 5 stars |
| Best Sellers Rank | #33,625 in Video Games (See Top 100 in Video Games) #677 in Xbox 360 Games #3,298 in PlayStation Legacy Systems |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.56 x 5.39 x 0.57 inches; 2.4 Ounces |
| Binding | Video Game |
| Rated | Mature |
| Item model number | 83611 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 2.4 ounces |
| Manufacturer | Activision Inc. |
| Date First Available | January 11, 2008 |
Warranty & Support
Feedback
Product Description
Product Description
You are the PROTOTYPE, Alex Mercer, hiding in human form. You step out onto the streets of New York with no memory, but limitless power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Black Watch Special Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.
Amazon.com
Prototype is a single player, open-world action game where players take control of shape-shifter Alex Mercer. In this gameworld you literally are a genetic prototype hiding in human form. You step out onto the streets of New York with no memory, but limitless potential power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Blackwatch Special Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
Battle through an infected NYC.
View larger.
Turn your body into a weapon.
View larger.
Consume abilities, memories and physical form of others.
View larger.
Combat or join special forces units.
View larger. Story
Alex Mercer was once a scientist for the prominent medical research corporation, Gentek, but one day he wakes up to find himself a shape-shifter with absolute mastery over his genetic structure, but no memory of how this came to be. Taking to the streets of New York City in search of answers, he quickly encounters a web of lies and vows to rip the truth from those who have hidden it from him and the world.
A few other things that Alex also learns quickly is that he is not alone in possessing amazing abilities, that there is a secret war brewing in New York City and he is on its front lines. A deadly infection has spilled out of control and the government has seized the media to stop the spread of information and has placed New York under quarantine as martial law is instated; igniting a firestorm of combat, carnage and death. As he roams the city, he faces an ever growing army of infected creatures warped and changed by the virus. As it spreads, the virus overwrites the genetics of those it infects, warping and changing their form into something else, something that seems to have been planned. The answers he seeks appear to be tied to the virus, so he rushes to discover the truth behind it, but standing against him and his goal is Project Blackwatch. An elite army specialist force, they are tasked with halting the spread of the virus at any cost and are eager to bring Alex in dead or alive to determine his connection to it. It would seem that they are potentially both enemy and ally to Alex's cause. Will Alex assist Blackwatch in its hunt, or join forces with the virus and subjugate humanity, pushing his powers to the limit as the genetic shackles of humanity fall by the wayside? That choice is up to the player in Prototype.
Gameplay
In Prototype players engage in 'Deceive or Destroy' gameplay. This allows gamers the choice to either blend in with the population and covertly progress through the story, or fully unleash Alex’s powers, and move through New York City like a walking slaughterhouse, taking control of military vehicles, and causing destruction at every turn.
Although Alex is literally strong enough to fling people and large objects around easily, his most intriguing power is his ability to 'consume' people. In doing this he acquires their memories, abilities, and their appearance. New memories help him to solve the mystery of how he got the way he is, while new appearances allow him to shape-shift into new useful forms at will and abilities allow him to maneuver in parts of the game requiring specific skills in specific situations. In addition, Alex's consumption of people also facilitates his ability to transform his physical body and manipulate his senses. Most weapons acquired in this way are outgrowths from his appendages like exaggerated blades, shields, whips and claws used for brutal close combat, but consumption also allows for powerful abilities like thermal vision, which provides for vision through smoke and obstacles, as well as 'infected vision' with which Alex can detect hotspots of viral infection throughout the city.
Key Features:
- Fast and Deadly Combat - Shape-shift your body to the situation at hand ... from claws to blades to hammers to whips, as you choose the right weapon for the situation. Change to shield or armor for defense or use advanced sensory powers (thermal vision, infected vision) to track your enemies.
- Over-the-top Locomotion - Seamlessly and fluidly bound from building to building, run up walls, bounce off cars and everything in your path. Adaptive parkour lets you move freely through the open-world environments of New York City.
- Unique Disguising Abilities - Consume anyone at anytime, take on their appearance and assume their memories and special abilities.
- Deep Conspiracy Driven Storyline - Wake up with no memory of the past ... just mysterious powers and a link to a town in Idaho. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.
- Parkour Inspired In-game Movement - Alex Mercer's movements are inpired by Parkour, a mostly urban activity bordering on both art and martial arts that aims at moving the human body from one point to another as smoothly, efficiently and quickly as possible. Recent examples of it gained worldwide attention in chase scenes in the 2007 film "Casino Royale."
- Xbox LIVE Achievements - Collect a wealth of Xbox LIVE achievements and build your gamer score as you play.
Videos
Videos for this product

1:22
Click to play video
Prototype - Trailer
Merchant Video
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Prototype (excuse me, [PROTOTYPE]) is a bit of a mixed bag that, for all its faults and foibles, works far more than it doesn't. The end result is something that feels a bit unfinished, a bit unpolished, and more of a dry run (in the same way that the first Assassin's Creed turned out to be); almost as if the developers stopped and said "That's all well and good, but... let's make sure it works before we spend TOO much time and money on it." Which is an approach that's bound to create at least a few flaws: an open city that feels a bit sparse, flat, and untextured, enemies that feel repetitive, lightly varied side quests, unimaginative story and uninspired voice acting... you know, a small grocery list of things that just all feel unfinished or rough around the edges.
Oh, and thank goodness someone finally had the guts to stand up, take a risk, and make a video game protagonist who's a twenty to thirty something thin, handsome, white, American male who's super smart and/or strong! ...Look, I don't want to dwell on this and I know that's your target audience, but come on, seriously? Would it have been a worse game about someone who can run up buildings and change their hands into blades if they'd messed with that formula even in the slightest? Sigh...
Anyway.
It's strange I should be complaining about your main character since he is by far what works best in the game. Alex Mercer IS the [PROTOTYPE] (a man with super powers from a super virus and super plot-convenient amnesia out for REVENGE... or something!) and his super human running, jumping, gliding, smashing, killing, throwing, and maiming is a blast. It happens intuitively and with surprising ease. I was nervous at first when I saw just how many different things Alex could do (mostly violent things) but the wheel that switches between powers, the hot keys, even the (touchy) targeting system were all pretty easy to grasp making for some smooth, effective slaughter. With a little practice you can become an extremely efficient fighter, able to dismantle some soldiers and tanks, cause some mayhem, escape around a few buildings and shapeshift to go back into hiding in a really fluid and enjoyable way. There's enough variety in fighting styles and enough stealth options to keep things interesting for longer than if this were a simple button masher and the destruction you bring is incredibly satisfying. There's also a really clever sort of "bullet-time" effect that happens when targeting or switching powers or charging attacks that slows things down enough to give you (the player) a few precious seconds to plan your next move. It's incredibly clever and effective, if you can get the hang of it.
I half-mentioned the under-budgeted feeling; the plus side of it is that the game feels very lean, trimmed of fat, and designed to JUST KEEP MOVING! The mission objectives are simplistic and straight-forward, the events are chaotic and colorful and the enemies JUST KEEP COMING. Alex is fluid, he's living mercury, can recover from just about anything and is at his best when on the go. Hit and run, hit and run, run and run, just RUN! The game world has been stripped of the unnecessary (it's almost entirely glitch-free) and left room for lots and lots of chaos to ensue. And that chaos quickly becomes your best friend: pitting the army against the infected while the civilians get mashed in the middle gives you time to complete your objectives and then run and hide before getting overrun by your surprisingly determined and effective enemies.
Oh, and about those civilians...
I've gone on at length already, but I'd be remiss if I didn't mention the poor humans trapped in the middle. The prototype world is an incredibly amoral world and your hero, Alex Mercer, is not a hero at all. He's not even an anti-hero. He's... just sort of a jerk. And it's not just him: every character we meet is at least a little tainted and out for their own ends. There are no 'morality' choices involved and no punishment at all for picking up a hapless civilian just walking down the street and ripping them to pieces. Even Grand Theft Auto has police and the army to come around and make a token effort of trying to stop you. Most games at least acknowledge that you're being bad when you're being bad. Not so in Prototype - it's never even menteioned. The city is little more than Alex's playground and the people in it are his toys. And you WILL slaughter them, you can't avoid it; believe me, I tried. You'll need to absorb them for energy, you can't always pick them out from the infected they're being attacked by, and they have a strange habit of running right in front of your tank while you're racing the clock. The game makes it very clear that 'normal' people are of no concern to you, not even in the slightest. It's a really... interesting feeling and I'd be lying if I said I wasn't enjoying it. Like, a lot. But it's something to be mentioned.
Like lambs to the slaughter, as they say...
It makes up for that with the gameplay. You get powers as you play... cool powers. You can jump from building top to building top, turn your arms into vicious weapons, take over tanks and helecopters (Nothing else I'm afraid), and EAT PEOPLE with your tentical powers! The game controls so well and the movements are so fluid and perfect. The way the people rip apart when monsters, or you, cut them to ribbons is so detailed and great that I just can't stand it! IT's FUN!
Yes there are PAINFUL flaws, but you can pop this in, put on some heavy head-banger music, and go to town. This si a fun game. You just have to get through the agony to get to it.
WOrth maybe $5.00 used... $10.00 new... I guess... but that's pushing it.
Don't get me wrong though, I did enjoy this game and the potential it had. I bought Prototype 2 after I completed the first, and without a doubt, the sequel is better in this case.
As for the small technical side of all of this, I found that the graphics and frame rate were quite alright. The textures loaded up pretty quick and the gameplay was smooth. I just wish they would have done more with the actual story and gameplay so I don't feel as though this game should be completely looked over.
In any case, Prototype is definitely a great time-waster and does give you hours of fun (if you're playing the way you want to). I do recommend checking this game out for yourself, too. You never know, what I think is mediocre, you might think is a blast.
Top reviews from other countries
久々に楽しかった。
アサシンクリード1の方がまだマシですね。









