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BioShock Infinite - Xbox 360

Platform : Xbox 360
Rated: Mature
4.4 4.4 out of 5 stars 1,302 ratings

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  • Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.
  • The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.

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Customer reviews

4.4 out of 5 stars
1,302 global ratings

Customers say

Customers find the gameplay, graphics quality, and value for money of the product to be excellent. They mention that it's highly refined, set in a gorgeous and unique world, and has excellent replay value. Some also say the controls are easy to learn and manipulate, and the characters are compelling.

AI-generated from the text of customer reviews

504 customers mention "Gameplay"428 positive76 negative

Customers find the gameplay of the game to be highly refined and interesting. They say the story complements each other, giving the player an outstanding experience. Readers also mention that the game is a good action shooter with awesome twists.

"...Do not get me wrong. The game is fun to play. The controls are easy to learn. The sky lines are incredibly well made and very easy and fun to use...." Read more

"...The ending was particularly impressive and well-thought-out. It answered many of the questions in the game, but a few were still left unanswered...." Read more

"...The story itself is interesting, and I certainly enjoyed uncovering more of it through Voxophones and exploration, but by the end of the game I felt..." Read more

"...The society of Columbia is a brilliant work of alternative historical fiction, grounded as it is in real social issues of turn of the century America..." Read more

199 customers mention "Graphics quality"196 positive3 negative

Customers find the graphics quality of the game very well done visually. They say it's beautiful, phenomenal, and has a distinct style. They also appreciate the well-imagined environments that add a layer of depth and realism. Additionally, they mention the enemies and weapons are original and distinctive. Overall, customers describe the game as an astounding creation.

"Bioshock Infinite is an astounding creation - one that hits on levels (primarily narrative and story driven ones) that, for the most part, haven't..." Read more

"...but the other characters in the game were well-designed and realistic looking. Their clothes matched the time period they lived in...." Read more

"...The graphics are great and I loved exploring in the very limited places that I could...." Read more

"...Bottom line, this game is beautiful, even on the 360. If you haven't played the PC version, you should have no cause for disappointment...." Read more

68 customers mention "Value for money"68 positive0 negative

Customers find the game has excellent replay value with its various difficulty modes. They say it's worth the price of entry, helps in spending money, and is a steal at any price.

"...Pissed me off but still such a good game it’s worth every penny...." Read more

"...Trust me it's worth the $60." Read more

"...This game is totally worth the price and the replay value on this game is tremendous...." Read more

"...It helped in spending money and not worrying about maxing out the wallet then doing nothing with it...." Read more

62 customers mention "Ease of use"46 positive16 negative

Customers find the gameplay easy to get used to. They mention the controls are easy to learn and manipulate. Some say the plot is intense and complicated, but never convoluted. They also appreciate the replay value with various difficulty modes and achievements.

"...Do not get me wrong. The game is fun to play. The controls are easy to learn. The sky lines are incredibly well made and very easy and fun to use...." Read more

"...This plot is intense and complicated but never convoluted...." Read more

"...Combat was slick, instinctive, wonderfully unique, and a helluva lot of fun. Treasure and and gear were also quite novel and extremely well planned...." Read more

"...They story really isn't that complicated. Nothing was too complex and nothing was particularly surprising..." Read more

53 customers mention "Character development"50 positive3 negative

Customers find the characters compelling, riveting, and complex. They also say the story is fantastically written and the soundtrack is one of the best.

"...But rest assured that she is a believable character, and plays masterfully into Infinite's story...." Read more

"...that the actors are skilled; they turned in a credible performance for the characters. When the lead was scared, the cracks in the voice matched...." Read more

"...from the early 20th century, sound effects are spot on, and voice acting is superb...." Read more

"...Elizabeth is one of the best animated characters in a videogame I've seen and you don't have to worry about babysitting her; she's invincible...." Read more

34 customers mention "Quality"30 positive4 negative

Customers like the quality of the product. They say it's fantastically made and realized, and stands the test of time. Some say the disc is brand new and there are no issues with it.

"...While Elizabeth is fantastically made and realized, many of the NPCs are the same few models in different clothes.3.)..." Read more

"...With the exception of the rail system, which is very well done, there is nothing novel about the gameplay...." Read more

"...'ve only played a small bit, but I am confident that it is conrete and solid...." Read more

"The best way to sum up BioShock Infinite is this: it can’t be faulted. At all. Not one bit...." Read more

49 customers mention "Ending"20 positive29 negative

Customers have mixed opinions about the ending of the game. Some mention that it's thought-provoking, interesting, and touches on provocative and challenging social concepts. However, others say the storyline isn't quite the same, the ending is confusing, and the plot is extremely linear.

"...Unfortunately, Bioshock 2 was the opposite: poor acting, confusing plot, and poor overall design...." Read more

"...Her dialogue is complex, interesting, and entertaining. Elizabeth is more like a very helpful friend than an annoying, useless bot...." Read more

"...story gets a lot of celebration, but I found in to be indulgent and predictable...." Read more

"...Stunning visually and the storyline is very deep, immersive, and thought-provoking...." Read more

21 customers mention "Save time"0 positive21 negative

Customers dislike the save time in the game. They mention it's a bad save program and there's no save and quit feature. Some say the game has very little replayability.

"...reason I listed GAMEPLAY last is because it is perhaps the weakest part of this game...." Read more

"...There are checkpoints where the game autosaves, so if you exit the game before you hit a checkpoint, you may have to retrace your steps for a bit or..." Read more

"...The one downside to this game are the save points, You really can't save the game...." Read more

"...Speaking of, absolutely no one tells you this but the game doesn’t have a manual save button!!!!!!..." Read more

Truly amazing - draw-dropping vistas and game play - 2nd playthrough comments as well...
5 out of 5 stars
Truly amazing - draw-dropping vistas and game play - 2nd playthrough comments as well...
This probably is the perfect game. If you played Bioshock, this is essentially the same style game, only in the clouds, not under the waves. Vending machines, weapons and Vigors (Bioshock=Plasmids.) Looking inside almost everything for food, drinks, etc., same interaction, etc. The city, it's back-story, history and major players are somehow familiar. It's the robber barons of the 1900's without any control. It's intensionally racist, echoing the attitudes of the era. For example, in one area bathrooms are segregated - "Blacks and Irish" use one (and man is it disgusting) and the upper crust whites the other. There's the battle for equality, and our alternate dimension hopping heroine trying to fix things. This alternate dimension aspect is totally cool. Eventually you can see the "tears" in reality and can have Elizabeth open alternating tears to aid you in battle. You'll have access to weapons, barricades, medical supplies, skyhooks and more. Plus she's a great companion - miss something, like a lock pick or locked door? She'll point it out. She'll also toss you ammo and supplies during battle.There are tons of weapons, and all can be upgraded with vending machines. You'll also be able to upgrade shields, health and salts - you'll find these shifting potions - each can be used to increase your shields, health and salts one level at a time. You pick which one the increase goes towards. I put 75% towards health and the rest towards the others, until health was maxed. Shields recharge and salts are plentiful - you almost never run out of salts (the power behind your powers.)There are a few side quests - do them! The rewards are great.My favorite weapon is the hand cannon - basically a 44 magnum revolver. The 2nd weapon alternates with the battle. Sniper rifle, carbine, heat gun, crank gun (Gatling gun), pistol, machine gun, sawed off shotgun, shotgun and more.If you die in battle, you're penalized dollars and revived with partial health - same as in Bioshock. If you walk off a ledge or bull a stupid move (like hop off a balcony) you're not penalized. There are many places I just had to try this. Occasionally I wound up on a balcony and once found a side quest. The navigation system is cool. Get lost? Where's my goal? Tap the appropriate control and and arrow points the way.Training is also unique. You play games at a carnival to learn the weapon and power basics, and can win money.2nd play through: Mastered the skylines and freight hooks, kept hopping on for all my kills (when possible) - the strikes and kills from skylines are deadly, especially with the right clothes. See the bottom for more - with spoilers for 1st time through - 2nd playthrough comments. Lets just say the plot really - REALLY - has a lot of "no effing way!" moments! But it's not a "Game plus" - your character has no bonuses and everything except accomplishments and partial accomplishments are lost. For example, if you were half way to an accomplishment at the end of the previous game, that's still there. But your weapons, vigors - etc. - all back to the beginning.My only gripe is that there is a first day DLC - it costs $20 for the DLC. You get more weapons, power upgrades and locations. Yes, it's worth it. But this really should have been included in the game. But they have to pay for a $100 million development cost somehow....I did experience a FEW glitches. Missing bodies in one scene, but I still had the "search corpse" option. Frame rate crawl in some action scenes - I installed the game, it's not running from disc.They really went with the whole multiverse thing to the extreme. The ending? Wow. Mind blowing - several huge reveals. 1-2-3 punches to the hind-brain. Plus a really funny comment by Booker about one reality Elizabeth takes him to. Will there be a part two? We can hope....Spoiler alert:.......On my 2nd play through I paid special attention to the recordings and the conversations between the brother and sister. There were so many hints dropped! Plus we'll figure out that our poor Pinkreton is nowhere close to his home dimension. We see a shift when he's looking at a statue - the 1st time through I thought it was a poorly done ribbon blowing - nope. Then when he's watching Comstock lecture him from the floating blimp TV screen - and all the soldiers are kneeling down - he shifts dimensions - the nose bleed and sudden change in the way the screen appears. So Comstock can control tears - that's what the siphon was for. He shifted dimensions at will. There's more - play again. I did the 2nd playthrough on "hard." I'll play a 3rd time on 1999 mode.
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Top reviews from the United States

Reviewed in the United States on March 28, 2013
Platform For Display: Xbox 360Edition: StandardVerified Purchase
Bioshock Infinite is an astounding creation - one that hits on levels (primarily narrative and story driven ones) that, for the most part, haven't been seen often enough in gaming. It is one of the crowning achievements in narrative storytelling throughout gaming history. While the gameplay is hit or miss and ultimately hinders Infinite's ability to hit on all levels, I am sure it will be hotly debated in terms of its merit, artistic value, and substance as a game for a long time to come. There are three primary reasons why:

1.) Its story, which by the end totally and absolutely casts a largely brilliant, beautiful shadow over everything you've encountered and explored through the game.

2.) Its themes and atmosphere, which I believe will be the most debated aspects of this game.

3.) Its gameplay, which I've listed lastly for a reason.

Let's start with the STORY:

Bioshock Infinite begins much the same way that Bioshock 1 does. You enter a lighthouse and discover an incredible new city in the clouds called Columbia. The only thing your character Booker DeWitt knows is that he must find the girl to "repay a debt." Briefly after your adventure begins, you meet the girl named Elizabeth and fly around the sky lines, listen to audio logs, and try to repay your debt (not monetarily, but via "returning the girl").

But as I played, I couldn't help but notice something...

In more ways than one, Bioshock Infinite mirrors but expands on the formula of Bioshock 1's story. For some, this will be seen as a turn off. Let me be absolutely clear - DO NOT let that impact your purchase decision ONE BIT when it comes to this game. Infinite's Columbia seems to be the "tails" to the "heads" of Bioshock 1's Rapture, but this is done for many reasons.

The game's story juggles multiple themes in arguably one of the most complex, well woven narratives we've ever seen in gaming. It takes its time. It gives you morsels throughout the game, and saves the feast until the very, very end. I knew when I was approaching the end and I still felt I hadn't gotten that "Bioshock moment" - well, be patient. Listen carefully, too. Because at the end you're going to experience a true achievement in storytelling. The ending is perhaps the best I've experienced in gaming, and one of the more mind blowing endings I've seen in any creative work. Period.

A huge risk with a huge payoff shows in the form of Elizabeth, your companion for a good 85%+ of this game. She is animated to perfection, and despite spending so much time with her, I only wish that we could've had even a few more personal moments to connect with her character. But rest assured that she is a believable character, and plays masterfully into Infinite's story. My only complaint with the protagonist-Elizabeth relationship is that it would've been nice to see Booker a bit more expressive himself. Not overly so, just a little bit more. But that is a very, very minor issue.

2.) Another high point is Infinite's willingness to take on MULTIPLE THEMES. Because the game is slower paced and takes its time, the developers managed to fit more themes into this game. You come to really know Columbia and its inhabitants. Such themes include: nationalism, racism, revolution, idealism, player agency, gaming, religion (Christianity is used here, but truly is replaceable with any major religion), and interestingly enough it takes its time to explore the "revolution" side of things in a less positive light than you'd think. I give Infinite major credit for doing that in particular - too many games have given the rebels a perfect image. Infinite makes sure to muddy up both sides.

The most impressive thing is that Infinite manages to present these themes seamlessly to you, but wraps them **ALL** up in such a genius, high intensity moment that you're left wondering how these guys could've been so clever to juggle so much and resolve things so effortlessly and perfectly.

One last note here - Although this has little to do with themes, one complaint I had with Columbia is that its citizens reuse many of the same character models. While Elizabeth is fantastically made and realized, many of the NPCs are the same few models in different clothes.

3.) The reason I listed GAMEPLAY last is because it is perhaps the weakest part of this game. This is the one area where Infinite's slower pacing comes back to bite its own hand.

At the beginning of the game, you'll feel exhilarated as you fly around sky lines, get into gun battles, and explore crannies for goodies. But by a certain point, which for me well preceded the actual ending, you'll find yourself using the same few very useful power(s) (especially on Hard mode or 1999 mode). I also found that cash, despite being everywhere, is not as valuable as it appears to be. I hardly managed to upgrade many of my powers and only got a few gun upgrades despite being the type who goes through every area methodically.

Gear is also included in the game, and while it is a nice addition it is not anything innately cool or resonating. I think one of the biggest mistakes Infinite made is that it provides a beautiful world, an even better story, and yet it misses out on basic gameplay fundamentals when it really shouldn't. Not when a team is this talented. The story makes you ask, "How could they get THAT so right when it's so difficult, but mess up on the gameplay like THAT?"

Do not get me wrong. The game is fun to play. The controls are easy to learn. The sky lines are incredibly well made and very easy and fun to use. It's just the sheer lack of imagination in the combat prevents me from saying that Infinite is indisputably an all time great game. even with Elizabeth's time "tears" to get goodies in battle, and her helpful aid when strapped for ammo/health, I found that the game suffered dearly from a few too many encounters, baffling decisions (there is, in particular, a 3-part boss battle in the falling action of the game that stands out as being incredibly uncreative and the lowest point of the game), and a lack of consistency.

Remember how Bioshock 1's gun upgrades and plasmid upgrades actually showed? Your guns started to glow and look very cool. Your plasmids fired differently. Infinite's guns never change their appearance and you have a limit of two to use at any time. The vigors (plasmids) in Infinite are less cool than 1's were, and I think less numerous to boot. I pretty much stuck with Bucking Bronco and upgrade it to hold enemies for longer and it was just about all I used on hard mode since it was so useful. Instead of the fun I got from Bioshock 1 setting up traps for big daddies with my crossbow, electrocuting water, fireballing oil, etc. I had to make due with "OK" vigors.

I believe that they worked so hard on the story, sky line system, and encounters that it figured in to the creativity surrounding the vigors and guns. While the sky lines seem very complicated and advanced in programming, the guns truly aren't.

So, I just did a whole lot of complaining about the gameplay. Fear not. The game is, as my score indicates, still a 4 out of 5 in "fun" factor and most definitely a 5 out of 5 overall. The only major complaint I have with this game is that its bread and butter - the gameplay - fails to live up to the world it builds and the story that is near perfectly told. The gameplay seems to indicate a lack of self confidence - from the occasional backtracking, to padding the middle of the game in order to try and feel "substantial/long enough" for the gamer. That was totally unnecessary.

You should go in expecting a mostly fun, if padded, gameplay experience that will leave you wanting just a bit more creativity to match Infinite's absolutely sublime, brilliant, gaming-as-a-whole impacting main story. The one thing about Bioshock as a series, though, is that it seems to almost be afraid or incapable of taking that last plunge. Letting go, and being able to fully, unequivocally get to that level of greatness that it's clearly aiming for (and barely missing). I believe that the next frontier for Irrational Games is to revolutionize the gameplay, and perhaps devise a new world on par with the sheer awe we all experienced when first descending into Rapture.

OVERALL SCORE: 9.3/10
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Reviewed in the United States on April 1, 2013
Platform For Display: Xbox 360Edition: StandardVerified Purchase
I have been playing video games for more than half my life and have played all sorts: first-person shooters, fantasy, role-playing, and third-person action. I have owned most video-game systems made, most recently the Xbox 360 and PlayStation 3. Although I have not had the opportunity to play as much as I wanted lately due to family and work obligations, I made time to play this game.

I was impressed with the first Bioshock. It was riveting and had a unique story. The voice acting and plot were particularly impressive. I found myself enmeshed in the game and unable to put it down. Unfortunately, Bioshock 2 was the opposite: poor acting, confusing plot, and poor overall design. With that iteration, I had lost hope for the series.

Then Bioshock Infinite hit the scene and changed everything, the least of which my mind. I purchased this game on release day and started playing it the following day. Several days later, I have beaten the game. In the process, I certainly have my thoughts that I'd like to share.

GRAPHICS

The graphics were simply breathtaking. The plot happens in Columbia, a city that floats in the sky, connected by rails. Looking up into the sky, the clouds looked realistic. Birds flew around randomly. The sun beat down on the ground and reflected off other characters realistically. Non-playable characters moved independently but believably. The inside of buildings were dark and foreboding, and the lighting truly captured that feeling.

This game is a first-person shooter, so you really don't have the opportunity to see the main character, but the other characters in the game were well-designed and realistic looking. Their clothes matched the time period they lived in. When it was windy, the clothes moved with the blowing of the wind. Hair from certain characters moved as the characters moved about. All items in the game looked real, and interactions with them seemed authentic and natural.

Something has to be said for the railing system, which the lead character can ride throughout the game. Anything can happen while riding these rails. You can fight enemies, land and drop-kick an unwitting enemy, turn on a dime, and soar as high as you want. It really reminded me of a roller coaster. This was probably the most impressive aspect of the game. It definitely was unique.

PLOT

I won't spoil it here, but I will say that the plot has minimal connections with the previous Bioshock games. This plot is intense and complicated but never convoluted. For me, I didn't quite understand what was happening much of the time, but I never felt confused. I felt intrigued and wanted to continue to play to see if I could gain some clarity.

It could be argued that, at its core, the plot is the same as most other video games: The masculine, strong-willed guy comes to save the poor, weak damsel in distress. That's about as hackneyed as it gets, though. The rest of the plot takes a life of its own, and I never got the sense that anything was pre-planned. It seemed like events were unfolding in a random, realistic fashion. I always felt that any action that I took could actually affect any number of other aspects of game. While some games provide a pre-defined path that the player knows to take, that was not the case with this game.

The story is extensive, so this isn't a three-hour game. You can expect several days' worth of playing to get to the end. And there are side missions that can be done, which would extend the game play for several hours. The ending was particularly impressive and well-thought-out. It answered many of the questions in the game, but a few were still left unanswered. The game begs another iteration.

VOICE ACTING

Admittedly, I had seen some videos several months back about the voice actors, so I saw the effort put into recording of the lines. However, I didn't pay any more attention to it--until the game came out. I can say with certainty that the actors are skilled; they turned in a credible performance for the characters. When the lead was scared, the cracks in the voice matched. When the antagonist was angry, I felt in his tone. The lead characters bantered realistically. When they were running, you could hear that they were out of breath. The only part that seemed canned was when one of the characters had to pick locks; she would say the same thing most of the time.

SUMMARY

This was a stellar game, and it restored confidence in the series for me. I would recommend anyone who is a fan of the series to go out to buy it. Unlike some other games, this one was worth every bit of the $60 I spent. (Spending another $20 for downloadable content, however, won't happen for me. That's ridiculous.) You'll be caught up in the experience and won't want to put down your controller until you're finished. And even then, you'll want to replay to see what changes. This game has indubitably set the bar for first-person shooters of this type in the future. Mass Effect turned in an awesome performance, but Bioshock Infinite surpassed that.
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David Eduardo Alvarez manjarrez
5.0 out of 5 stars Exelente
Reviewed in Mexico on March 23, 2023
Platform For Display: Xbox 360Edition: StandardVerified Purchase
Bioshock infinite si o si debe estar en tu colección de 360, muy buena historia, es un excelente juego y el envío como siempre muy rápido👌🏼
Anjana
5.0 out of 5 stars Just wow!
Reviewed in India on February 14, 2018
Platform For Display: Xbox 360Edition: StandardVerified Purchase
Just wow never played Gane like this! Totally awesome a must buy game for Xbox 360! You must play THIS!
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Anjana
5.0 out of 5 stars Just wow!
Reviewed in India on February 14, 2018
Just wow never played Gane like this! Totally awesome a must buy game for Xbox 360! You must play THIS!
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Peepo
5.0 out of 5 stars Absolute must-play.
Reviewed in Canada on May 28, 2013
Platform For Display: Xbox 360Edition: StandardVerified Purchase
If you're a fan of the franchise, you can not afford to pass this game up. If you're not a fan of the franchise there's no reason not play it anyways. There's only one tiny link to the first two games so you need not play them to appreciate this near perfect game.
This is almost certainly the most beautifully crafted game I've ever played. The colors, the environments, the music, the characters, everything is flawless. And to top off the most visually pleasing title you'll play for a while, the story is next-level good.
The game-play is very similar to Bioshock 1 & 2. It's very tight and delivers a very satisfying play through every time you play.
I can't say enough good things about this game, 10/10.
Brandino1985
2.0 out of 5 stars Not worth the buy!
Reviewed in Canada on August 26, 2024
Platform For Display: Xbox 360Edition: StandardVerified Purchase
Sadly Bioshock the original cannot be done again this was a one hit wonder! Part two and three are just not to par!
Marya S.
4.0 out of 5 stars Four Stars
Reviewed in India on June 25, 2017
Platform For Display: Xbox 360Edition: StandardVerified Purchase
Game is good, but autosaving is difficult to predict. Checkpoints don't get saved properly. Some thing is wrong !