Dungeons & Dragons Vol. 1: Shadowplague (Dungeons and Dragons)
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Book details
- Print length149 pages
Print length: 149 pages
The estimated length is calculated using the number of page turns on a Kindle, using settings to closely represent a physical book. - LanguageEnglish
- Sticky notesNot Enabled
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On Kindle Scribe, you can add sticky notes to take handwritten notes in supported book formats. Learn more about Kindle Scribe. - PublisherIDW
- Publication dateJuly 6, 2011
- Reading age13 - 16 years
- Grade level8 - 12
- File size472496 KB
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- Available on comiXology
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Due to its large file size, this book may take longer to downloadBook overview
Beginning a new era in Dungeons & Dragons history! The genre-defining roleplaying game gets its first ongoing series in years! Join writer John Rogers (Blue Beetle) and artist Andrea Di Vito (Annihilation) as they bring us a tale of high adventure and deep secrets. Adric Fell leads a band of heroes in a world where civilization has been reduced to a few scattered points of light amid a rising tide of shadows.
Product Details
- ASIN: B008VICOV6
- Publisher: IDW (July 6, 2011)
- Publication date: July 6, 2011
- Language: English
- File size: 472496 KB
- Text-to-Speech: Not enabled
- Enhanced typesetting: Not Enabled
- X-Ray: Not Enabled
- Word Wise: Not Enabled
- Sticky notes: Not Enabled
- Print length: 149 pages
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Amazon.com Sales Rank#515,720 in Kindle Store (See Top 100 in Kindle Store)#1,127 in Fantasy Graphic Novels (Kindle Store)#2,535 in Media Tie-In Graphic Novels
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Customers say
Customers enjoy the story, writing style, and artwork. They say the characters are great and the adventure is fun.
AI-generated from the text of customer reviews
Customers find the plot enjoyable and worth spending time with. They also say the characters are plain but likeable.
AI-generated from the text of customer reviews
"A fun and quick read plus a glimpse into the world of 4E D&D, an era when we saw something besides the Remembered Realms / the Sword Coast" Read more
"I remembered comics being longer for some reason. Enjoyed the story and characters were plain but likeable...." Read more
"...I find the story inspiring, and it makes me yearn to start a game of my own, and the hardback offers some interesting fodder to build encounters for..." Read more
"...The story is light, fun, and very reminiscient of actually playing D&D. My only regret is that there is not more...." Read more
Customers find the writing style fun, witty, and appropriate. They also say the laughs come thick and fast from the very first panel. Readers also say that the story is very well written.
AI-generated from the text of customer reviews
"...The voice captured within this comic is fun, witty and appropriate. The art is excellent and detailed...." Read more
"...Each step of the story is a blend of character, humor, and pell-mell encounters with a whose-who of fantasy aggressors...." Read more
"...The art is generic, the writing is unmemorable and it didn't rekindle the joy I had playing D&D in the least...." Read more
"...the fantastical adventures you'd expect from a D&D comic but with razor sharp wit and memorable characters. Fell's Five are worth spending time with!" Read more
Customers find the artwork great and love the comics designed to look like game manuals.
AI-generated from the text of customer reviews
"......" Read more
"...all, I just want to say that I love how these comics are designed to look like game manuals, although you might find yourself accidentally losing..." Read more
"Love the story, the characters, the banter, and the great art!" Read more
"The art is good; I enjoyed the story. The e-book zoom functions need work and make the book difficult to read on a small screen." Read more
Customers find the characters in the book great.
AI-generated from the text of customer reviews
"...Enjoyed the story and characters were plain but likeable...." Read more
"...Each step of the story is a blend of character, humor, and pell-mell encounters with a whose-who of fantasy aggressors...." Read more
"...you'd expect from a D&D comic but with razor sharp wit and memorable characters. Fell's Five are worth spending time with!" Read more
"...The story starts very quickly and then slowly adds character development...." Read more
Customers find the book a quick read with a glimpse into the world of 4E D&D. They also say it's a great read for new readers.
AI-generated from the text of customer reviews
"A fun and quick read plus a glimpse into the world of 4E D&D, an era when we saw something besides the Remembered Realms / the Sword Coast" Read more
"...It jumps right into the action and doesn't let up. It reads like a D&D session. Very fun!" Read more
"Great read for new readers...." Read more
Top reviews from the United States
I highly recommend this book to any lover of fantasy, any one who played AD&D, lovers of D&D, or wished they could find people to play D&D.
I find the story inspiring, and it makes me yearn to start a game of my own, and the hardback offers some interesting fodder to build encounters for my own epic story.
The series thrusts the reader immediately into the action with a group of adventures fighting a cave full of Gnolls. The group is composed of a warrior, thief, dwarf, elf and magic user. Not particularly creative but I'm cool with that because it sticks with the classic D&D template. I also liked the use of Gnolls since they are fairly unique to D&D. The next scene has the group conversing in a tavern when they are suddenly beset by zombie like humans smashing up through the floorboards. Already I was becoming concerned. Things happen very abruptly in the comic with little to no scene transition. It had the feel of a writer who has yet to master pacing and storytelling.
Several years back IGN gave issue 1 a 5.5 out of 10 which seems like a fair score. Where I part ways with IGN is on their assertion that the interactions of the characters was the saving grace of the issue. I actually found the snarky banter annoying and unfunny. I think back to the interactions in the Lord of the Rings and although they could be playful they were never goofy. Here, everyone is just on silly mode 24/7. I know people who I could lend this book to that I'm confident would find the dialogue hilarious but for me it was just a series of bad jokes from unserious characters. Maybe the writer was trying to emulate the chatter of people sitting playing D&D but I would hope for something better than the level of teenagers trying desperately to be humorous.
I will say that the issues presented in volume 1 improve through the book but never to the point where I would buy the second volume. The art is generic, the writing is unmemorable and it didn't rekindle the joy I had playing D&D in the least. There was one very cool part where several of the issues were broken down into campaign modules including stats and experience points of the enemies but it just wasn't nearly enough to buy another book.
The story is light, fun, and very reminiscient of actually playing D&D. My only regret is that there is not more.
The art quality does become wildly inconsistent in a few pages in the series, which is unfortunate, but I don't think it is worth turning aside for just that. The story is solid and amusing.
Top reviews from other countries
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