| Kindle Price: | $9.99 |
| Sold by: | Amazon.com Services LLC |
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Anton's OpenGL 4 Tutorials Kindle Edition
This book is a collection of worked-through examples of common real-time rendering techniques as used in video games or student projects. There are also some chapters or short articles for Tips and Tricks - not-so-obvious techniques that can add a lot of value to projects or make it easier to find problems. The idea is to be something like a lab manual - to get you going and over the trickier and more confusing hurdles presented by the API.
- LanguageEnglish
- Publication dateJune 25, 2014
- File size17415 KB
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Product details
- ASIN : B00LAMQYF2
- Publication date : June 25, 2014
- Language : English
- File size : 17415 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Print length : 607 pages
- Best Sellers Rank: #267,019 in Kindle Store (See Top 100 in Kindle Store)
- #4 in OpenGL Software Programming
- #79 in Computer Graphic Design
- #341 in Computer Graphics & Design
- Customer Reviews:
Customer reviews
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- 5 star4 star3 star2 star1 star1 star87%8%5%0%0%0%
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Learn more how customers reviews work on AmazonCustomers say
Customers find the tutorial quality excellent and easy to understand. They appreciate the concise and to-the-point images. Readers describe the book as accessible and newbie-friendly. They say it provides remarkable value for money and is a valuable resource for novice graphics programmers.
AI-generated from the text of customer reviews
Customers find the tutorial quality excellent, easy to understand, and concise. They like the teaching style in the book. Readers say it's accessible and newbie-friendly. They mention the way the author presents information is efficient.
"...Anton's book was by far the most accessible and newbie friendly out of all of them and the only one that I actually finished...." Read more
"...The author has a reasonably interesting writing style and includes lots of helpful tips that he's gathered from years of teaching opengl to students..." Read more
"...down in an overly abstract and technical approach, these tutorials are very much hands on...." Read more
"This book is very kind for newbies. OpenGL API looks simple to newbies at first glance ...." Read more
Customers find the book provides remarkable value for money and is a valuable resource for novice graphics programmers.
"...It was also the cheapest so the value of this book was way higher than any of the others...." Read more
"...This book provides remarkable value for money, costing, in Anton's words, just the price of a double espresso coffee." Read more
"...The price is very good and contributes to my overall points. The author clearly states the general programming level of the book and what to expect...." Read more
"...graphics programmer learning on his own, this book has been a very valuable resource...." Read more
Reviews with images
Effective tutorials to learn beginning OpenGL.
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Top reviews
Top reviews from the United States
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Using the book I was able to create of my own OpenGL demos and render models that I've created in Blender. You should know some basic C or C++ before tackling the book.
If you want to learn OpenGL I highly recommend you start here!
Reviewed in the United States on August 8, 2017
That said, it could be better.
The code examples are just okay. It would be helpful if they were more detailed and flushed out in some places. There are also a few places where the author gives prose descriptions of what code could look like, when it'd be more clear to just give a code listing showing it.
Another annoyance is that the code samples are often disconnected and unrelated to other sample code. It'd be nice to have some larger examples to tie together multiple topics and show how they might work together.
Overall a good intro, but I feel I'll need another book to pull everything together and show how to design a "real world" OpenGL program.
Overall, this is a great book for anyone willing to learn and spend time learning modern OpenGL.
Just a heads up, this book is in mostly C with C++ only used for convenience. This makes it very useful for writing my graphics engine in pure C.
Top reviews from other countries
This tutorial book isn't everything. It just glances on rendering transparent objects for instance but it's a starting point. Like the Red Book it uses GLFW. I've been using libSDL2 for my work. There are slight changes needed if you do that but for the most part everything is still pretty much applicable.
OpenGL programmers.
If you are low on money and you can't tolerate the awfulness of free online tutorials, then this book is for you.
Be sure to read the free kindle sample before buying, because the sample will tell if you will like the rest of the book.
Of course, the main requirement of this book is that you already know how to program in C or C++, this book is not meant for absolute beginner programmers.
I wish I could vote 5 stars, maybe because I am not good at math and I don't understand math very well, the book Author does not take mercy for math losers like myself, if you suck at math, you will face headaches in some code examples. I just hate math notations :l





