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Must Reads For Game Designers

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The Art of Game Design: A book of lenses
The Art of Game Design: A book of lenses
The Simplicity Shift: Innovative Design Tactics in a Corporate World
The Simplicity Shift: Innovative Design Tactics in a Corporate World
The Design of Everyday Things
The Design of Everyday Things
Emotional Design: Why We Love (or Hate) Everyday Things
Emotional Design: Why We Love (or Hate) Everyday Things
Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design
Universal Principles of Design, Revised and Updated: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design
On the Way to Fun: An Emotion-Based Approach to Successful Game Design
On the Way to Fun: An Emotion-Based Approach to Successful Game Design
A Theory of Fun for Game Design
A Theory of Fun for Game Design
High Score!: The Illustrated History of Electronic Games, Second Edition
High Score!: The Illustrated History of Electronic Games, Second Edition
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Game Architecture and Design: A New Edition
Game Architecture and Design: A New Edition
Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul
Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul
Flow: The Psychology of Optimal Experience (Harper Perennial Modern Classics)
Flow: The Psychology of Optimal Experience (Harper Perennial Modern Classics)
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
The Art of Learning: An Inner Journey to Optimal Performance
The Art of Learning: An Inner Journey to Optimal Performance
Gamer Theory
Gamer Theory
Homo Ludens ILS 86 (International Library of Sociology)
Homo Ludens ILS 86 (International Library of Sociology)
How the Mind Works
How the Mind Works
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Nudge: Improving Decisions About Health, Wealth, and Happiness
Nudge: Improving Decisions About Health, Wealth, and Happiness
Predictably Irrational, Revised and Expanded Edition: The Hidden Forces That Shape Our Decisions
Predictably Irrational, Revised and Expanded Edition: The Hidden Forces That Shape Our Decisions
Why We Do What We Do: Understanding Self-Motivation
Why We Do What We Do: Understanding Self-Motivation
The Pleasure Instinct: Why We Crave Adventure, Chocolate, Pheromones, and Music
The Pleasure Instinct: Why We Crave Adventure, Chocolate, Pheromones, and Music
Grooming, Gossip, and the Evolution of Language
Grooming, Gossip, and the Evolution of Language
Designing for the Social Web
Designing for the Social Web