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CG education essentials

chas
The list author says: "This list is primarily being created as a wishlist for our school's library. All of the books contained within are books that I personally own or have read, and will provide a solid basis for an education in computer graphics.

I teach motion graphics, compositing, and visual effects at a design/animation college."
The Art and Science of Digital Compositing, Second Edition: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics)
The Art and Science of Digital Compositing, Second Edition: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics)
"THE essential text for those interested in compositing. Worth the buy/read for the case studies alone."
Nuke 101: Professional Compositing and Visual Effects
Nuke 101: Professional Compositing and Visual Effects
"There was no Nuke specific book prior to this edition, and "Nuke 101" fills a much needed gap. Clearly written and easy to follow, although a little more foundation in the basics of compositing might be useful before tackling this book. Recommended for intermediate users, or those looking to transition from one compositor to Nuke."
Professional Digital Compositing: Essential Tools and Techniques
Professional Digital Compositing: Essential Tools and Techniques
"Our compositing textbook. Covers both AE and Nuke, and is very thorough in the basics of compositing."
Color Correction Handbook: Professional Techniques for Video and Cinema
Color Correction Handbook: Professional Techniques for Video and Cinema
"An outstanding text dealing with color correction. If you are looking to improve your compositing skills, this text should be in your arsenal."
Digital Lighting and Rendering (2nd Edition)
Digital Lighting and Rendering (2nd Edition)
"The absolute best primer for CG lighting. Non-application specific, which is a plus."
Adobe Photoshop CS5 for Photographers: A professional image editor's guide to the creative use of Photoshop for the Macintosh and PC
Adobe Photoshop CS5 for Photographers: A professional image editor's guide to the creative use of Photoshop for the Macintosh and PC
"Outstanding photoshop reference. Definitive text for digital image manipulation."
Mastering mental ray: Rendering Techniques for 3D and CAD Professionals
Mastering mental ray: Rendering Techniques for 3D and CAD Professionals
"Outstanding mental ray text"
Rendering with mental ray and 3ds Max (Autodesk Media and Entertainment Techniques)
Rendering with mental ray and 3ds Max (Autodesk Media and Entertainment Techniques)
"Great mental ray primer"
Realistic Architectural Rendering with 3ds Max and mental -Ray (Autodesk Media and Entertainment Techniques)
Realistic Architectural Rendering with 3ds Max and mental -Ray (Autodesk Media and Entertainment Techniques)
"More of a step-by-step tutorial book, but still valuable to those learning mental ray"
3ds Max Arch. Mesa College Bundle: Essential CG Lighting Techniques with 3ds Max (Autodesk Media and Entertainment Techniques)
3ds Max Arch. Mesa College Bundle: Essential CG Lighting Techniques with 3ds Max (Autodesk Media and Entertainment Techniques)
Advanced Maya Texturing and Lighting
Advanced Maya Texturing and Lighting
"Great primer for maya lighting & texturing"
Poly-Modeling with 3ds Max: Thinking Outside of the Box
Poly-Modeling with 3ds Max: Thinking Outside of the Box
"Good for those starting out with poly modeling in 3ds Max"
Mastering Autodesk 3ds Max Design 2011
Mastering Autodesk 3ds Max Design 2011
Mesa College 3ds Max Bundle: 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Mesa College 3ds Max Bundle: 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
3ds Max 2011 Bible
3ds Max 2011 Bible
Learning Autodesk 3ds Max 2010 Foundation for Games
Learning Autodesk 3ds Max 2010 Foundation for Games
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques
Introducing Maya 2011
Introducing Maya 2011
Mastering Autodesk Maya 2011
Mastering Autodesk Maya 2011
Maya Studio Projects: Dynamics
Maya Studio Projects: Dynamics
"For dynamics & fluid effects in Maya, this is the best text around"
Maya Visual Effects: The Innovator's Guide
Maya Visual Effects: The Innovator's Guide
"Interesting text, to be used as a supplement to other Maya texts."
Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox
Stop Staring: Facial Modeling and Animation Done Right
Stop Staring: Facial Modeling and Animation Done Right
"This is primarily for the facial animation portion (not so much the modeling aspect)."
MEL Scripting a Character Rig in Maya
MEL Scripting a Character Rig in Maya
"For our subset of students who enjoy the rigging process."
ZBrush Digital Sculpting Human Anatomy
ZBrush Digital Sculpting Human Anatomy
ZBrush Character Creation: Advanced Digital Sculpting
ZBrush Character Creation: Advanced Digital Sculpting
Introducing ZBrush
Introducing ZBrush
"Good primer for zbrush, although the lack of color images makes it a little tough to get through."
The After Effects Illusionist: All the Effects in One Complete Guide
The After Effects Illusionist: All the Effects in One Complete Guide
"The title ("Illusionist") is a little misleading.  The text is great, and covers every single native After Effects plugin, but there is little in here that merits the title "illusionist". A fantastic guide to AE effects nonetheless, if only for its breadth."
After Effects Expressions
After Effects Expressions
"For those interested in programming expressions (which can make your life easier!!!)"
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3
"Our students work and test in the Unreal Engine. This is the first of three volumes. If the text is used often enough it may be worthwhile to invest in the other two volumes."