The list author says: "These books will teach you about common design patterns for interactive systems, human perception & cognition, and how to make design decisions based upon them. Some also discuss design process."
"The first edition of this book was one of my earliest exposures to design. It will give you the basics of how to use layout, typography, and color to communicate. While this book focuses on graphic design, it is a great intro to the design principles you'll use on every screen you design."
"I think this book is on EVERY designer's bookshelf. It goes into great detail about 125 design principles and the human cognitive traits that make them work. Definitely a great follow-up to the Non-Designer's Design Book."
"Kim Goodwin's book (which also shows up on my Research list) is an excellent articulation of how to make design decisions based on user research and how to iterate through those decisions to reach a design that users love."
"There is some overlap along the lines of research, personas, & design process between this book and Kim Goodwin's (for obvious reasons), but this one goes more in depth on design patterns, specific contexts for interaction design, and visual interface design."
"Sketching has emerged as one of the UX designers most important design tools. While it's not hard to just pick up a pencil and sketch, this book goes into depth on iterative design, which sketching facilitates."
"I haven't had the chance to read this yet, but I've attended the workshop. Really, anything Stephen P. Anderson does is gold. (Sorry, bit of a fanboy here.) This book is important because modern interaction design involves making people happy rather than simply refraining from pissing them off."
"Well, you've done all this design... Now you've got to document it. In interaction design, design does NOT equal documentation. Design is a thinking process. Dan's book is the definitive tome on how to document and communicate the results of the design process."