- Series: The Missing Manual
- Paperback: 352 pages
- Publisher: O'Reilly Media; 1 edition (May 14, 2010)
- Language: English
- ISBN-10: 0596809778
- ISBN-13: 978-0596809775
- Product Dimensions: 7 x 0.7 x 9.2 inches
- Shipping Weight: 1.2 pounds (View shipping rates and policies)
- Average Customer Review: 15 customer reviews
- Amazon Best Sellers Rank: #1,691,388 in Books (See Top 100 in Books)
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iPhone App Development: The Missing Manual 1st Edition
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About the Author
Craig Hockenberry has been working with images and software for over 30 years. He is currently a principal at the Iconfactory, a company that has been changing the face of the computer desktop since 1996. Their work includes the design & production of icons for Microsoft, Apple, Adobe and other leading software companies.
He's also responsible for the secret control panels at Icon Factory, a website that gives away about 2 terabytes of pixels every month, and keeps many fellow designers informed and entertained.
Craig also loves writing cool software, and thinks that Cocoa and Quartz (for the desktop and iPhone) and Ruby and Rails (for the Web) are the greatest things since sliced bread.
In past lives, Craig has built robots, processed satellite imagery, and created effects filters for Photoshop.
Author interviews, book reviews, editors picks, and more. Read it now
Top customer reviews
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The options that are available for structuring a project are many but sometimes choosing the simplest winds up leaving you in a straightjacket further on through development. Hockenberry finds a good balance of trying to keep things as simple as possible but not so simple that there's no flexibility. Each time I took off and did things without consulting the book I'd find myself wishing I'd taken a little more time to take on his wisdom first. For example, the discussion on how to leave space so you can work with outside designers to do the images for a project and bring those into development are great.
Where I felt the book really gave me an enormous head start was in dealing with the certificates that Apple use for signing apps when transferring them to the iOS devices and uploading to the app store. The canny and thoughtful coverage of this tar pit saved me hours of time and effort (and hair) and this aspect alone made the book absolutely invaluable.
Another topic I haven't seen covered elsewhere is tracking the sales of your application using the iTunes store and the tools there, the impact that different strategies have on the sales of the app and so on. it's all well and good to talk about how to do the coding but it's getting your app to as many people as possible which drives development. It's almost a relief to find someone shining a light here and talking about it coherently.
Once I had the hang of app development, this was a book that I kept by my side and constantly referred to.
While the book is not designed to be comprehensive, it won't be the reference that intermediate or advanced iPhone developers will be looking for. However, for those just getting started, it's just right. After showing how to configure the Xcode environment, the author goes through the basics of Objective C and the ins and outs of the language. The author proceeds through the process of how great iPhone apps are designed. Finally, the author shows how to submit your application to the iTunes store and what to expect out of the process. You won't find a lot of coding examples, aside from the Objective C introduction. In other words, there aren't any "how-to's" in this book, which is fine, since much of that can be retrieved online.
Where I really felt this book provided value was in the overall discussion of how to begin, design, and submit your application. There aren't a lot of good references out there which show the whole process, and I found this book to be one of the best. I'd recommend this book to developers who want to get started with iPhone development--especially those developers who just installed Xcode and are asking "now what?".
Prior to getting this book, I had been aware of the author's sage advice on his blog and twitter feed. The author is the real deal and this book does not disappoint.
Building an iPhone app from start to finish, this book explains the dev environment, language, app design and app management process, while simultaneously managing to discusses the pros and cons of various tradeoffs you need to make an app. I am impressed at its conciseness and the conveyed depth of understanding of what it takes to get a robust, shipping product. The specific information about using the command line versions of various Xcode tools is something that I haven't seen elsewhere and am finding it extremely helpful.
If you are looking to polish your iphone app dev skills, or just make them more AWESOME!!!, this book will help.
Craig Hockenberry is a well known and talented developer, and when he started talking on Twitter about the best flashlight app, I was confused. I'd followed him a while, and a flashlight app simply didn't seem up to his or the Iconfactory's previous work. This book does. It is AWESOME!
Most recent customer reviews
Cons: this book is based on an old version of Xcode.Read more