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iPhone User Interface Design Projects 2009th Edition

3.2 out of 5 stars 6 customer reviews
ISBN-13: 978-1430223597
ISBN-10: 1430223596
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Editorial Reviews

About the Author

A bio is not available for this author.

Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.

Ingo Peters currently works with the HypoVereinsbank, a group of European banks managing Internet portals and applications. As a project manager, he has guided to success many different applications and Internet portals using Enterprise JavaBeans. He started programming with Enterprise JavaBeans in 1998.

Michael Kemper has managed and deployed interactive, video, and animation projects in every industry vertical for some of the world's largest companies. He has been recognized by eDesign magazine and has received numerous ADDY awards and Art Directors Club awards for interactive design and animation. Michael owns a creative consultancy (www.feedyourimage.com) in San Francisco, where he focuses on motion graphics and experience design for digital media. When he isn't working on client engagements, he spends much of his free time reading graphic novels and practicing digital photography.

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Product Details

  • Series: Projects
  • Paperback: 350 pages
  • Publisher: Apress; 2009 edition (November 30, 2009)
  • Language: English
  • ISBN-10: 1430223596
  • ISBN-13: 978-1430223597
  • Product Dimensions: 7.8 x 0.6 x 9.5 inches
  • Shipping Weight: 1.1 pounds (View shipping rates and policies)
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #1,980,475 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By G. Hughes on December 6, 2009
Format: Paperback Verified Purchase
Love it or loathe it, the iPhone and iPod touch have been a stunning success, largely due to the App Store -- over 100,000 apps at current count. It is, by all accounts, the largest gold rush to invade the application development scene since ... well, ever. Apps that pay attention to design and usability stand out from the rest of the detritus, and quickly become a success.

"iPhone User Interface Design Projects" devotes a single chapter to each of ten developers/designers who've stood out from the crowd. They talk us through their thought processes and workflows, their failures and ultimate successes. You can teach someone to write code, but can you teach something as subjective as interface design? Apple's "Human Interface Guidelines" document goes some way to achieving this goal, explaining what users expect from an iPhone app's interface, and how the various controls behave and interact. The HIG is an essential reference and fits the bill perfectly for most use cases, but doesn't offer insights into more creative interfaces. "iPhone User Interface Design Projects" augments the HIG by bringing the authors' experiences into the discussion. They explain what worked and what didn't - there's nothing like learning from other people's mistakes.

A common thread throughout the book is that design and usability is an iterative process - very rarely will your first design concept reach the App Store. Though the individual authors refer to it differently - wireframing, prototyping, mock-ups, etc. - you get a sense for the importance of knowing what the interface will look like and how it will behave before committing it to code. The book's technical reviewer, Joachim Bondo, contributes a chapter on the design of a prospective Google news reader.
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Format: Paperback Verified Purchase
I bought this book thinking it was a interface design reference book. This is not an interface design reference book. This book shows how different developers and designers created their iPhone application. Each chapter is from a different company or developer. So basically you can read the book in any order that you want to. I read it chapter by chapter just to be organized. I read the entire book except chapter 9. Chapter 9 goes into details about fonts.

Having said that, I think every NEW developer on the iPhone should read this book. The experience of these developers is written down in the pages of this book. They speak about what worked, what didn't work and what they did in each case to make it work or fail. This will save you trial and error. There are a couple of chapters that stand out from the rest. I really liked the last chapter on the snow reports application.

One last thing to mention, if you are going to start developing on the iPhone, this should be your second book. First pick up a book on programming on the iPhone or Objective-C on the iPhone. This book will be more towards "polishing" your application and how to get it ready for the app store.
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Format: Paperback
Apple's iPhone SDK/Cocoa Touch framework provides some very elegant UI widgets out of the box. It's a beautiful thing when you design your app's interface, and it comes great-looking already. However, us programmers tend to be lacking skills in interactive design and awesome usability. This book comes in for the rescue.

Authors of this book have been to the trenches, and they wrote their own experiences and their thought processes here in their chapters. It's amazing how a little app has so much design decisions involved.
Chapter 1 - How and why design apps that have similar look and feel like the default built-in Apple apps, and some tips on whether to tap or not, and usability testing.
Chapter 2 - The author takes on the Google news reader, and improves the navigation and re-structured his app design to be more efficient.
Chapter 3 - The author talks about the differences between web and native apps, and some best practices and tricks
Chapter 4 - The author shows how the design evolved along with design decisions and adjustments
Chapter 5 - This is my favorite chapter. The author discuss in depth of how to design UI interactions with iPhone's unique size and features. The discussion on rotations is especially thought-provoking!
Chapter 6 - This chapter shows that even designing a very simple and basic app, it still takes consideration on usability and appropriate user interactions.
Chapter 7 - This chapter is great in showing you many ways to tune your app details into great enhancements to your apps. Little details you would otherwise take for granted or ignored.
Chapter 8 - As a programmer, I'm happy to see some codes behind the app.
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