on December 27, 2012
Firstly let me point out the negative aspects of the game:
-Glitches do occur in various circumstances like when you're attempting to disable a gun turret or looking to pick up a package from the floor. Cole (the main character) remains stunned for a few seconds until you remove the obstruction from the vicinity of the command. In one instance, I had a cardboard box prohibiting me from disabling a gun turret. I had to remove it before I was able to carry out that action. There was also a handful of instances in which my character went through buildings. One glitch was so notorious that there was a Youtube video about it. It's the one with the train car. A game scene plays, you accept the mission and then you're outside near the train car where the scene took place; when you try to jump onto that train car to get over it and onto the other side, you find yourself inside of the car, impossible to get out. Don't panic here, like I did, just abort/abandon the mission so you won't have to lose any potential game data. Also, from my experience, this is very rare, but it still occurred during gameplay-the good/bad karma. It's not as noticeable as it was in the first game, but it's still present where if you carry out positive actions, for whatever reason, you're given bad karma and vice versa. Again, this was improved on from the first game (and the developers deserve credit for that) AND it's also rare that is happens, so this element of the game if you experience it, shouldn't make you significantly frustrated or upset often.
-There are also repetitive missions, like in Infamous 1. The ones that I found to be the most annoying and redundant were the transformer missions in which you had to fire a tesla missile from one transformer to the next and then you had to guard that transformer from your foes. Or jumping from one transporter to another solely by gliding the power lines or remaining in the air before Cole burst. A very similar mission was offered in Infamous 1, but in that game, that mission was timed. To be fair, even Skyrim had repetitive missions. How often do I have to spend several hours into some underground dungeon to obtain something for some researcher or influential village person?
Design Issues With Nix:
-Another negative aspect of the game is the design of Nix's face. I don't know why, but Nix's skin, especially her face looks so different from all of the other video game characters. Her facial skin looks like it's been created out of muppet material. Fuzzy like Ernie's skin from Sesame Street. I'm not attemtping to be funny here, but that's the first thing that came to mind when I seen her. I thought muppets/muppet skin. And it's not because she's an African American character that is the source of the problem, because other African American characters look just as good as the rest of the cast. So I don't know the reason for this, maybe they wanted her to have a distinct look due to her unique personality/character, but it didn't look that well.
I Miss The Original Cole:
-And some people rightly mentioned this. I do miss the old Cole. This new Cole (in both character design and voice acting) was good, but it wasn't the original Cole. To the new voice actor's credit, as I put in more hours into the game, it wasn't as sore of a point or a bothersome aspect of the game as it was initially. So I grew to adopt the changes. But if you're going to start a successful franchise, KEEP ALL OF THOSE WHO AIDED IN ITS SUCCESS! It's like a football team going to the Super Bowl with their beloved franchise quarterback and then releasing him or trading him to another team the following year.
Gliding Power Lines No Longer Provides Benefits:
-I also miss how gliding on power lines allowed you to absorb electricity and heal Cole. That's not the case here.
Looking at the negative portions that I've outlined, it would appear as if I didn't enjoy this game or that the game's negative attributes, especially the glitches, hindered my experience with it. I want to point out and emphasize that these unfavorable features of the game didn't detract from my fulfillment from it and that was largely due to the positive elements, which not only offset the negative portions of the game, but kept me very interested and entertained for a long time.
Now for the positive elements:
No More Sewer Missions:
-SuckerPunch discontinued the sewer missions, which was a good call, unfortunately they replaced them with the transformer ones, but it's a good substitute nonetheless.
-The abilities in this game are much more pleasing than the first game. That's not to say that Cole's powers in the first game were dull or boring, but it is to say that the producers of this game stepped it up in part of the game. I won't reveal them so as to spoil it. Also, Suckerpunch actually added a surprising element ("twist") in the game with regards to some of these abilities and powers.
Enemies Are A Good Substitute:
-Enemies are a good substitute from the first game. This might probably be only me, but I liked the fact that they cut the number of exploding beings. In the first game, you'd have humans running towards you with a strapped bomb, here you have the same thing, but in mutant or "monster" form. I generally prefer it when the creators of a game develop something in which you have to strategize and use various techniques to best your opponent, here, they're solely running into you and you have to dodge them. But they did cut the number of those types down, to an evident amount.
Historic/Memorable Story Line:
-Historic story line. I've played Skyrim and to be honest, the story wasn't nearly as remarkable as it was here. I played the "evil" storyline first and the "good" one afterwards. Both endings are really good. The "evil" one was really emotional, especially if you loved playing Infamous 1 and were heavily invested into the story in this game. The "good" storyline was a little unexpected, but I also loved it because it was so original (as was the "evil" storyline). In terms of the "good" story line, very rarely do video game titles take the story route that this one did in its second edition/installment. In fact, I can't think of one that I've played that's done this.
-The cities look good. The game consists of two cities linked by two bridges. One is New Marais, the other is "Flood Town." And Flood Town is divided into two halves, the flooded portion and the non-flooded industrial part. One of the enjoyable parts of Infamous 2 (as in Infamous 1) is that it doesn't do what games in the past have done, which was confine the character to a limited area, while playing a mission and especially battling the various bosses. Games have done this, I think, because it takes an extra amount of work incorporating the city/environment into the climactic fighting scene. Infamous 2, doesn't have as much of those environmental restrictions as those games. You can fight the boss while climbing buildings, gliding from one end of a short or long power line to the other dodging his/her offensive attacks, hiding behind cars, or using them as weapons to throw at your opponents, you can use statues or metal bars as shields, use the water in Flood Town or elsewhere to conduct electricity and defeat your opposition, use the roof tops of warehouses to hold the advantage over them, etc. In fact, it's actually required in some missions that you do take advantage of the environment around you, this is especially true in missions like the chase ones in which you have to climb buildings, infrastructure, steel gates, run up the stairs, use the vertical electric rails to boost you high in to the sky, etc., to keep up with and chase the suspects down. I love that about this game. I love its incorporation and inclusion of the environment. Hopefully they will build on this interaction in Infamous 3.
There are very few game franchises that I'm loyal to. The two that I can list are probably Elder Scrolls and Grand Theft Auto. This I'd consider the third. Suckerpuch, please continue this positive trajectory with this franchise and build on your accomplishments and successes from both Infamous 1 and 2 when developing the third edition of the game. And remember, story really matters. It's what sets you apart from the mind-numbing shooting games that are perhaps notorious for being devoid of any real plot.