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About the product
- A New Origin Story: Step into an open world adventure that offers a realistic take on being superhuman
- Choice and Consequence: Witness how the city, the people you encounter, and even the story itself is all affected by the actions you take
- Control Multiple Powers: Draw powers out from other superhumans, creating your own set of distinct powers to use as you see fit
- Freely Explore the City of Seattle featuring highly detailed environments, realistic weather, reflections, shadows and lighting
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A New Origin Story
Step into an open world adventure that offers a realistic take on being superhuman.
Choice and Consequence
Witness how the city, the people you encounter, and even the story itself is all affected by the actions you take.
Control Multiple Powers
Draw powers out from other superhumans, creating your own set of distinct powers to use as you see fit.
Freely Explore the City of Seattle
Featuring highly detailed environments, realistic weather, reflections, shadows and lighting.
inFAMOUS: Second Son Standard Edition (PlayStation 4)
Top customer reviews
Without giving too much away, instead of just an electricity power like the last game, there are now like 5 powers that are given to you throughout the story of the game and you can cycle through by draining different sources, and the stories behind the powers and how you get them is fantastic. Instead of a messenger, you are now an up-to-no-good tagger and there are separate tagging missions where you use the controller's motion capabilities to tag up areas with Banksy-inspired political artwork. You get to take out main areas from the bad guys (now government goons instead of weird freaks) and unlock a slew of side missions in those areas before doing a final showdown to lock down the area as your territory.
The humor and dialogue is great, the relationships formed between characters in the game are realistic and really touching, and a word of advice to people about to get this game (actually, two things): 1. DO THE RIGHT THING. You'll know what this means if you've played the other games and shortly through this game. 2. Collect all the blast shards/blast cores on both islands before heading into the final boss battle.
It's not the best thing ever, but it is damn fine. Also, pick up First Light, it has WAY better combat, and throws away the moral compass system in favour of a linear and more tightly controlled story that, to be honest, is better for not leaving room to go either way, especially since it incorporates a little good and a little evil much more organically than the typical playthrough of any of the other three (1,2 or Second Son), where, the player genereally forces themselves to take all good or all evil just because of the upgrade pathing.
Side-note -- this game is just -gorgeous-.
Basically you get super powers, then pseudo-murder tons of people with them and solve puzzles. It's like a simplified super powered version of Grand Theft Auto. The graphics are about on par with GTA, being kind of mediocre until a super power effect has more dazzling graphics than the rest. You start out with one set of super powers, and by the end of the game you have 3. The mechanic for switching between the powers is rather annoying, you gain different source types you can drain to recharge the different types of powers and you can only use the power type you most recently drained. Supposedly the later in the game you get the power the more powerful it is, especially since the final power has a rather rare/hard-to-reach power source, but it really isn't. On top of the different powers is a karma meter. Really you have to just pick a direction, good or evil, at the start of the game and stick with it. As the karma meter shifts one direction or the other, the further it gets skewed the more karma levels you gain. Some purchasable power abilities require a minimum karma level in order to use them, but there isn't always a comparable/symmetric ability for the opposite karma level (evil 3 and good 3 don't have symmetric powers). This leads to a significant disparity in how the game is played based on whether you selected the evil or good path at the start of the game. The evil path is significantly easier than the good path, since accidentally killing citizens who stupidly wander too close to the DUP humvee you're in the middle of shooting missles at will push you toward evil, but it's not that difficult to go good either. The good path abilities tend to be focused on you automatically healing and granting abilities that cause stunning, whereas the evil path is focused on granting abilities that let you flat out kill your enemies and recharge your energy while doing it. The unfortunate part is that until you've earned enough points and advanced the story line enough to buy abilities that allow you to subdue DUP agents, you are forced to slowly skew evil by killing DUP agents as your only means of fighting at all. The same is true each time you gain one of the new power types. Furthermore, the final power type is mostly comprised of abilities that require you to be very evil and has almost no useful abilities other than non-combat travel abilities that aren't significantly inferior to ones you've got for other power types.
The designers did do a good job of forcing you to explore the world they spent so much time creating, as they did a pretty thorough job of recreating the city of Seattle. The collection items that grant points toward ability upgrades and purchases show up on your map, but are frequently located in rather out of the way areas that you never would have bothered with if not for that collectable located on a street light at the end of that dock.
Overall the game isn't very well balanced between the good and evil, and the interesting/useful powers are heavily skewed toward the power set you gain first rather than those you gain last, but the game is still fun. There's only the one story line though, with the rest just being repetitive auto-generated missions in each of the city areas until you've completed that district, and it's not very long.
Most recent customer reviews
2- Arrived after a long time,
I've been having such a great time with my 17-year-old son (for he loves it too).